Here are Artois Voysey's skills from his entry in "PROGRAM\Characters\init\officers.c":
And here's how he appeared when I hired him at Nevis Pirate Settlement:
It's as if his skills, instead of being exactly as defined, are converted into a fraction of a point by being multiplied by 60%.
Code:
ch.skill.Leadership = "3";
ch.skill.Fencing = "1";
ch.skill.Sailing = "5";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "3";
ch.skill.Sneak = "1";
And here's how he appeared when I hired him at Nevis Pirate Settlement:
It's as if his skills, instead of being exactly as defined, are converted into a fraction of a point by being multiplied by 60%.