I don' t think COAS development is even close to its potential of being "finished".
New Horizons/Build mod has been worked on since 2003 and COAS has only been being seriously modded for the last three years.
I think the guys in the DEV shop (Hammie) for HAIRCUTS will tell you that they don't want too much help. Sure they will want the "extras" of sounds, models, storylines, etc., but the heavy lifting will become cluttered and undoable if you have too many cooks spoiling the soup.
My shop would have 1 each Task master/config manager, (1) MASTER coder, (2) clutter clean-up coders working behind him and (2) coders dedicated to smaller closed singular segments/tasks to be integrated later and designated by the Task master and master coder. I would have one or two terrain generation guys, and as many modelers as would volunteer to donate content or build new needed content as assigned/tasked. The essential core of this group are really the first five or six I mention. Not just anyone can fill those shoes BTW....
I speak from much experience in development of many REAL software products out there training people to kill other people and actually assisting in the killing of actual real people right now....to both my pride and utter shame. I know I know...TMI,,,the old retired Colonel had too much brandy this evening.
Even if/when I do get sucked into my own new game development, I will continue to mod and play COAS as a hobby. I'm sure others feel the same way and have no desire to learn UDK or start something new.
I for one will never abandon the dream of merging Build mod and GOF. I feel like I have really started to achieve that to some extent "all by myself" in the Eras mod. I will be releasing it in the next few months and hope to attract my own additional help in continuing it's development.
The COAS mods are a "RIGHT NOW" (this moment) pirate game "FIX" ----- whereas HAIRCUTS will take at least a year or more to get any kind of significant product playable release material.
I know I have made "off the cuff" comments that COAS is old and dead.....BUT I don't truly believe that as long as there are a few people around that still want to work on her. Yeah its a game generation behind and has some non-realistic cartoony aspects to it....however I find it charming.....and I'm someone that still occasionally plays Commodore64 and Atari games as well as N64 and Playstation 1 games. Just played "GUN" again this weekend. I LOVE that game.
Anyone remember Raid over Moscow? Just played it two weeks back. FUN!
MK