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Need Help Mod & Cheat Request List

Discussion in 'Sea Dogs: Caribbean Tales' started by Cyberops, Sep 13, 2006.

  1. Cyberops

    Cyberops Landlubber

    Joined:
    Dec 6, 2004
    Messages:
    446
    Location:
    The Netherlands
    Since i could not find it yet i decided to open one, please add more to the list maybe some good modders out there can make it happen.

    Also since im not only requesting for myself but also for my 10 year old son there might be some requests that seem a little childish but hey he's a kid who loves to cheat lol

    ok here goes

    1. The ability to hoist the flag and choose what flag and for what nation.
    2. Custom Flags, and the ability of <- see number 1
    3. Switch nations whenever,
    4. Choose your rank, liautenant, captain etc. <-(this is a cheat my son requested)
    5. Cabin, the option to enter ya cabin.

    Well lets keep adding to the list people, give the modmakers some ideas we would like to see.
     
  2. William

    William PA! Admin Administrator

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    Pinned topic.
     
  3. england

    england English nobleman and Belgian bastard

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    some new quest would be nice ...

    Prehaps even just a new story why people need to go to an other island would be nice ...

    I mean come one how many times does one's wife cheats her husband with a rich plantation owner and then accuses him for voodoo practice :p
     
  4. Cyberops

    Cyberops Landlubber

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    I noticed the funky thing about godmode, your ship is not damaged however if your at sea and you look close at the hull you can still see the holes of where you got hit lol, i hope someone knows a way to straigthen that out to go with the godmode cheat so the ship also looks like it's still in good shape, same with the sails.
     
  5. William

    William PA! Admin Administrator

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    Yeah, and in Godmode you can still shred your sails to pieces. But then, dock, and voila all fixed.
     
  6. kaydra

    kaydra Landlubber

    Joined:
    Sep 21, 2006
    Messages:
    99
    A capture the ship screen where you can move resources and crew amongst your fleet, whilst looting the captured boat for crew and loot. Discard is such a waste.
     
  7. TiMEDANCE

    TiMEDANCE Landlubber

    Joined:
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    Messages:
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    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->- jungles

    - secret caves/ dungeons (for treasure-quests ...etc..)

    - treasure-quests

    - in 1st person-view - seeing your crew on deck

    - bank, brothel (or some other buildings, which you can enter in town)

    - exploring hidden islands on land..walk arround.... (that are not signed on map)<!--sizec--></span><!--/sizec-->


    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->THAT WOULD BE THE BEST PIRATE-MOD EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    IF THIS GAME HAS ALL THIS FEATURES, THIS WOULD BE ON TOP AND UNBEAT-ABLE!!!<!--sizec--></span><!--/sizec-->
     
  8. Will

    Will Landlubber

    Joined:
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    As already posted in this thread, the main things I would like to see is my crew on the deck in 1st person view and the option to enter my cabin. Also being able to enter the lower decks and crew quaters would be great, like in the potc build mod.
     
  9. Cyberops

    Cyberops Landlubber

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    Location:
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    i agree, definatly the cabin is something that needs to be in there.
     
  10. Will

    Will Landlubber

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    Oh and also, when you sneak into a port, it would be better if you couldn't see your ship in port. It seems pretty dum.
     
  11. Will

    Will Landlubber

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    Oh AND (things just keep coming to me) it would be really cool if you could choose to have the guns come out and go in and have the flaps come down when they go in on the ship. I'm guessing that would take a lot of work but it would be really cool. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
     
  12. Cyberops

    Cyberops Landlubber

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    indeed interesting idea's
     
  13. Officerpuppy

    Officerpuppy Buccaneer Staff Member

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    Some sort of re-initialize button that way we don't have to restart a game whenever we edit files in the program folder. And the ability to use more mouse buttons.
     
  14. Diemos

    Diemos Landlubber

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    Since all of the languages are already recorded (sorry Holland <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> ) and included in the base installation, how about having each island speak to you in their "native" tongue?

    Keep the text in the user's selected language <img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> , but why not have the spanish tavern keeper speak to you in spanish <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> ?
     
  15. Will

    Will Landlubber

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    <!--quoteo(post=163672:date=Sep 25 2006, 04:01 PM:name=Diemos)--><div class='quotetop'>QUOTE(Diemos @ Sep 25 2006, 04:01 PM) [snapback]163672[/snapback]</div><div class='quotemain'><!--quotec-->
    Since all of the languages are already recorded (sorry Holland <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> ) and included in the base installation, how about having each island speak to you in their "native" tongue?

    Keep the text in the user's selected language <img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> , but why not have the spanish tavern keeper speak to you in spanish <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> ?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I like that idea. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
     
  16. Cyberops

    Cyberops Landlubber

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    new voices are already in the super mod, done by officer puppy. More voices im sure will be added along the way.
     
  17. Officerpuppy

    Officerpuppy Buccaneer Staff Member

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    <!--quoteo(post=163675:date=Sep 25 2006, 11:11 AM:name=MonsterousWill)--><div class='quotetop'>QUOTE(MonsterousWill @ Sep 25 2006, 11:11 AM) [snapback]163675[/snapback]</div><div class='quotemain'><!--quotec-->
    <!--quoteo(post=163672:date=Sep 25 2006, 04:01 PM:name=Diemos)--><div class='quotetop'>QUOTE(Diemos @ Sep 25 2006, 04:01 PM) [snapback]163672[/snapback]</div><div class='quotemain'><!--quotec-->
    Since all of the languages are already recorded (sorry Holland <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> ) and included in the base installation, how about having each island speak to you in their "native" tongue?

    Keep the text in the user's selected language <img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> , but why not have the spanish tavern keeper speak to you in spanish <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> ?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I like that idea. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    So did I, but most of the people would have one line phrases which isnt fun in the long run, hearing the same phrase over and over again. At least in POTC you had three different voices for NPC's, unlike AOP with only one voice for NPC's.
     
  18. krist2

    krist2 Landlubber

    Joined:
    Sep 24, 2006
    Messages:
    14
    Location:
    Norway
    Is it possible to make a patch that fixes the stupid deal that you have to pay wages acording too your income and not your profit. It's almost impossible to trade when playing at a higher dificulty level...
    thanks
     
  19. TiMEDANCE

    TiMEDANCE Landlubber

    Joined:
    Aug 1, 2006
    Messages:
    201
    I think of annother mod, too... maybe you can call it "ROUGH-SEA-MOD" ...

    It could be a MOD, where you get heavier waves... and so on...

    Because in normal AOP CT the sea is (nearly)always smooth.....

    Thats not realisitc...
     
  20. Romavictor

    Romavictor Landlubber

    Joined:
    Sep 28, 2006
    Messages:
    2
    Hey fellow pirates, i gotta start off by saying i love u modders out there!!! No matter what game, you guys and gals always seem to make good games even better!!! So please keep up the great work cause at least from my part, its greatly and always appreciated!!!!

    K well now on to what id love to see added in a future mod. Pretty much everything that has been listed by fellow gamers but a few things iv noticed and am not sure if it has been suggested but the overal lack of well anything on the deck of a ship, i mean crates, cannonballs, ropes, clothes hanging over side, tools, muskets hell anything u might think of could and probably should be on these ships. As they were a home away from home for these sailors, lets start making these ships look like it!! What say you <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Also i know this isnt the sims but if you could buy different outfits, sometimes i want to look sophisticated with a big hat with a feather in it lol. So ya modders out there if you can fullfil these simple wishes of a fellow pirate and devote gamer you will bring a large smile to my face!!!

    <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" /> <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
     

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