What False Flags are and are not supposed to do at sea is fairly well covered in all recent modpack updates. However, looking at @morgan terror's work on the "random guard dialogs" got me thinking about how this works while on dry land. At the moment you can freely change flags at any time, both ashore and at sea, with virtually no exceptions. Based on which flag you are flying, you may be treated differently in stores, shipyards and taverns. Random guards and sailors now also check your flag to determine if a tavern brawl/soldiers should be generated. This means that if your ship in port is flying the "wrong flag", you can trigger immediate enemies all over the place. Additionally, changing flag in the middle of the tavern could prevent this from happening. But how would these town folk have any clue what you are doing with your flag?!? I DO like using this concept, but perhaps some more sense could be brought into it. A simple change could be to LOCK changing flags while being ashore. Then you cannot switch flags in the middle of a tavern and immediate get different behaviour. You could imagine this as "you coming ashore and the town folk remembering the flag they saw on your ship when you came into port". Maybe some exceptions would be needed though, for example: - DO allow changing flags in port, so you can change your flag prior to setting sail if necessary - Some sort of exceptions if you go from one town to another, or if your ship is moored at a shore (???) I don't have this entirely clear for myself, so I'd like some thoughts from you guys on what you would and would not appreciate seeing changed here.