Calico Jack
Sailor Apprentice
I already uninstalled and reinstalled everything but it keeps crashing
Intel fix is installed
I already removed the options file but it did not work
Every time it crashes and I go into the compile file
Always have this in the end
SEA: Did CRs
Here is everything in compile
----------------------------------------
Build 14 Beta 4.1 WIP: 7 January 2017
Savegame Compatibility: 14.936
----------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 96 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 797
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 916 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1082
InitSounds (English): created 19 entries.
InitMusic: created 96 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
storyline\FreePlay\quests\both_reaction.c not loaded, loading now!
storyline\FreePlay\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
!!! Reload to QC_port (index=145)
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
ItemLogic: On load location QC_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\potionbig
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_pir_town
SETTING MUSIC: music_pir_town
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
Equip Character Crewmember with blade6+1 his nation: 3 blade nation=3
ItemLogic: On load location ShipDeck6
ItemLogic: found 0 buttons
trying to spawn item: potionrum with rarity=0.73703 itemProb=0.14
trying to spawn item: medical2 with rarity=9.4238e-002 itemProb=0.42
trying to spawn item: jewelry7 with rarity=1.8066e-002 itemProb=0.14
trying to spawn item: 100gp with rarity=0.53421 itemProb=0.42
trying to spawn item: medical1 with rarity=0.57147 itemProb=1.12
trying to spawn item: medical2 with rarity=0.5148 itemProb=0.42
trying to spawn item: 100gp with rarity=0.81076 itemProb=0.42
trying to spawn item: 100gp with rarity=0.63467 itemProb=0.42
trying to spawn item: pistolgas with rarity=0.68774 itemProb=0.35
trying to spawn item: indian12 with rarity=0.62216 itemProb=9.8e-002
trying to spawn item: 250gp with rarity=0.30927 itemProb=0.28
trying to spawn item: potion3 with rarity=0.88162 itemProb=0.56
trying to spawn item: medical1 with rarity=0.41541 itemProb=1.12
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
Quest name gunner_ammo FOUND in CommonQuestComplete
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 96 entries.
SETTING MUSIC: music_night_sailing
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
PauseAllSounds
ItemLogic: On unload location
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
SEA: sealogin loading island QuebradasCostillas
SEA: added pchar to sea
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Barque3_50
Equip Character Kalen Gold with blade27 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Yacht1
Equip Character Oswald Mottram with blade31+1 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Yacht2
Equip Character Finian Bisp with bladeC30-1 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = PO_LightPinnace
Equip Character Godwin Shedder with bladeC30+2 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Sloop1
Equip Character Giraldo Granda with bladeC18-1 his nation: 3 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = PiratBrig50
Equip Character Isabel de Mota with blade27+1 his nation: 3 blade nation=
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
ResumeAllSounds
SEA: SeaLogin end
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
Whr_UpdateWeather finish weather update
Sea_FirstInit
FLAGS: The 'Algerian' has spotted us at 399.55 and will remember us as Pirate in Black Pearl with visibility=466.25
FLAGS: The 'Levant' has spotted us at 450.5 and will remember us as Pirate in Black Pearl with visibility=486.25
Sea_FirstInit done
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
ResumeAllSounds
SETTING MUSIC: music_sea_battle
== Directsail called at 23:29
SETTING MUSIC: music_spokplavanie
SETTING MUSIC: music_night_sailing
PauseAllSounds
SETTING MUSIC: music_map
ResumeAllSounds
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Portugal, Type = trade, Loop = 0, Ship ID = Lugger2
IT dropped low quality weapon (blade47-1) in favor of higher quality (blade47)
IT dropped low quality weapon (blade49+1) in favor of higher quality (blade49+2)
IT dropped low quality weapon (pistol7-2) in favor of higher quality (pistol7-1)
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Ketch
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Lugger4
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Barque1
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Yacht2
IT dropped low quality weapon (blade6+1) in favor of higher quality (blade6+2)
IT dropped low quality weapon (bladeC6) in favor of higher quality (bladeC6+1)
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = PO_Hoy
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Barque2
Force_GetShipType: Maxclass = 5, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = PinnaceMerchant
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Portugal, Type = trade, Loop = 0, Ship ID = Barque4_47
Force_GetShipType: Maxclass = 7, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Barque3_50
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = France, Type = trade, Loop = 0, Ship ID = FleutWar
IT dropped low quality weapon (blade11) in favor of higher quality (blade11+1)
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 178, theDay = 186
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 18
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island Hispaniola
SEA: added pchar to sea
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = trade, Loop = 0, Ship ID = BarqueHeavy
Equip Character Eyague Parra with bladeC26-1 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = trade, Loop = 0, Ship ID = Barque2
Equip Character Annaia Carderas with bladeC11+1 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 2, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = war, Loop = 0, Ship ID = Sloop1
Equip Character Christofor Soitino with bladeC26-1 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 2, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = war, Loop = 0, Ship ID = Sloop1
Equip Character Maxitus Aicega with blade31+2 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Cutter1
Equip Character Tello Guevara with blade20+1 his nation: 3 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Brigantina2
Equip Character Richard Forez with blade40 his nation: 3 blade nation=
SEA: Did CRs
Intel fix is installed
I already removed the options file but it did not work
Every time it crashes and I go into the compile file
Always have this in the end
SEA: Did CRs
Here is everything in compile
----------------------------------------
Build 14 Beta 4.1 WIP: 7 January 2017
Savegame Compatibility: 14.936
----------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 96 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 797
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 916 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1082
InitSounds (English): created 19 entries.
InitMusic: created 96 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
storyline\FreePlay\quests\both_reaction.c not loaded, loading now!
storyline\FreePlay\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
!!! Reload to QC_port (index=145)
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
ItemLogic: On load location QC_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\potionbig
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_pir_town
SETTING MUSIC: music_pir_town
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
Equip Character Crewmember with blade6+1 his nation: 3 blade nation=3
ItemLogic: On load location ShipDeck6
ItemLogic: found 0 buttons
trying to spawn item: potionrum with rarity=0.73703 itemProb=0.14
trying to spawn item: medical2 with rarity=9.4238e-002 itemProb=0.42
trying to spawn item: jewelry7 with rarity=1.8066e-002 itemProb=0.14
trying to spawn item: 100gp with rarity=0.53421 itemProb=0.42
trying to spawn item: medical1 with rarity=0.57147 itemProb=1.12
trying to spawn item: medical2 with rarity=0.5148 itemProb=0.42
trying to spawn item: 100gp with rarity=0.81076 itemProb=0.42
trying to spawn item: 100gp with rarity=0.63467 itemProb=0.42
trying to spawn item: pistolgas with rarity=0.68774 itemProb=0.35
trying to spawn item: indian12 with rarity=0.62216 itemProb=9.8e-002
trying to spawn item: 250gp with rarity=0.30927 itemProb=0.28
trying to spawn item: potion3 with rarity=0.88162 itemProb=0.56
trying to spawn item: medical1 with rarity=0.41541 itemProb=1.12
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
Quest name gunner_ammo FOUND in CommonQuestComplete
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 96 entries.
SETTING MUSIC: music_night_sailing
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
PauseAllSounds
ItemLogic: On unload location
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
SEA: sealogin loading island QuebradasCostillas
SEA: added pchar to sea
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Barque3_50
Equip Character Kalen Gold with blade27 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Yacht1
Equip Character Oswald Mottram with blade31+1 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Yacht2
Equip Character Finian Bisp with bladeC30-1 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = PO_LightPinnace
Equip Character Godwin Shedder with bladeC30+2 his nation: 0 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Sloop1
Equip Character Giraldo Granda with bladeC18-1 his nation: 3 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = PiratBrig50
Equip Character Isabel de Mota with blade27+1 his nation: 3 blade nation=
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
ResumeAllSounds
SEA: SeaLogin end
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
Whr_UpdateWeather finish weather update
Sea_FirstInit
FLAGS: The 'Algerian' has spotted us at 399.55 and will remember us as Pirate in Black Pearl with visibility=466.25
FLAGS: The 'Levant' has spotted us at 450.5 and will remember us as Pirate in Black Pearl with visibility=486.25
Sea_FirstInit done
SETTING MUSIC: music_night_sailing
SETTING MUSIC: music_night_sailing
ResumeAllSounds
SETTING MUSIC: music_sea_battle
== Directsail called at 23:29
SETTING MUSIC: music_spokplavanie
SETTING MUSIC: music_night_sailing
PauseAllSounds
SETTING MUSIC: music_map
ResumeAllSounds
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Portugal, Type = trade, Loop = 0, Ship ID = Lugger2
IT dropped low quality weapon (blade47-1) in favor of higher quality (blade47)
IT dropped low quality weapon (blade49+1) in favor of higher quality (blade49+2)
IT dropped low quality weapon (pistol7-2) in favor of higher quality (pistol7-1)
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Ketch
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Lugger4
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Barque1
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Yacht2
IT dropped low quality weapon (blade6+1) in favor of higher quality (blade6+2)
IT dropped low quality weapon (bladeC6) in favor of higher quality (bladeC6+1)
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = PO_Hoy
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Holland, Type = trade, Loop = 0, Ship ID = Barque2
Force_GetShipType: Maxclass = 5, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = PinnaceMerchant
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = Golden Age of Piracy, Nat = Portugal, Type = trade, Loop = 0, Ship ID = Barque4_47
Force_GetShipType: Maxclass = 7, Minclass = 7, Per = Golden Age of Piracy, Nat = Britain, Type = trade, Loop = 0, Ship ID = Barque3_50
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = France, Type = trade, Loop = 0, Ship ID = FleutWar
IT dropped low quality weapon (blade11) in favor of higher quality (blade11+1)
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 178, theDay = 186
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 18
!gWeatherInit Whr_Generator() - Initialized
SEA: sealogin loading island Hispaniola
SEA: added pchar to sea
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = trade, Loop = 0, Ship ID = BarqueHeavy
Equip Character Eyague Parra with bladeC26-1 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = trade, Loop = 0, Ship ID = Barque2
Equip Character Annaia Carderas with bladeC11+1 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 2, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = war, Loop = 0, Ship ID = Sloop1
Equip Character Christofor Soitino with bladeC26-1 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 2, Minclass = 7, Per = Golden Age of Piracy, Nat = Spain, Type = war, Loop = 0, Ship ID = Sloop1
Equip Character Maxitus Aicega with blade31+2 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Cutter1
Equip Character Tello Guevara with blade20+1 his nation: 3 blade nation=
Force_GetShipType: Maxclass = 4, Minclass = 7, Per = Golden Age of Piracy, Nat = Pirate, Type = war, Loop = 0, Ship ID = Brigantina2
Equip Character Richard Forez with blade40 his nation: 3 blade nation=
SEA: Did CRs