• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

New character

Re: fighting captains: Yep I like this idea a lot. What I pictured was either fighting him in order to take over his ship, or after capturing him you have the option to fight him in a fair duel (you each get the same weapons and fight on deck with your crews gathered around you) instead of just executing him - if you win, you'd get his XP without a rep drop as it was honourable combat.

Whatever happened to the idea of actually having to fight your way out if your crew mutinies?
 
Yup, another top notch work, Petros. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

And to think you said you should quit doing it before! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" /> Silly. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Alan: Hmm, maybe it's worth writing up a duel handler, because we could use that in other cases too.
In fact we could use it for mutinies, now that you bring it up--like P!/P!G style, where you fight a the mutineers' 'champion' rather than a bunch of them.
And speaking of that: yet another project no one's gotten around to yet, is all...though we really do need it, otherwise there's no real (other than in-combat where morale is a multiplier) penalty for low morale.
 
Thomas, someone was working on one, not sure how far they got, tho. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

Nathan, a duel handler would be handy for a mod idea I'm toying with - the "random duelist" who pops up every now and again to challenge you, yet neither of you ever win, or die - you just get away to fight another day...

I was thinking of tying it in with gambling in the taverns, and making it a "Catalina de Erauso" mod.

Would like to see an improvement or different implementation of the gambling in PotC, anyhow. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Sounds like a fun idea, Cat! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

There will always be hotheaded bullies looking for a fight without wanting to end up killing someone, eh? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> Especially when they are in a "bibulous state".

And that way you would not have to <i>kill</i> a guy/gal for picking a fight in the tavern, which is kind of defeating the idea ofa tavern brawl in the first place.
 
Adding to the nobility, Rachel (Nation = France) is up on ftp.
<img src="http://www.pix8.net/pro/pic/7888greeb/561395.jpg" border="0" class="linked-image" />
 
<!--QuoteBegin-High Sea Lass+Jul 22 2005, 06:18 PM--><div class='quotetop'>QUOTE(High Sea Lass @ Jul 22 2005, 06:18 PM)</div><div class='quotemain'><!--QuoteEBegin-->And to think you said you should quit doing it before!  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />  Silly.  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
<div align="right">[snapback]125538[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Aye Lass, but me thinks me grow'n a bit weary!
Will be tak'n the next week off, maybe two.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

No wonder you are growing weary, Old Captain Pet - you must have a hard time, seeing how many ladies you seem to, ah, cloth these days...

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />



Nice one, as before. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> Makes me want to put the dialogue aside for a few weeks and do some modelling again, heh... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Rachel looks great, Captain Petros! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

Who could blame you for wanting to take a small break - you've made your crew, now you're going to go on a cruise with all of those lovely ladies! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<!--QuoteBegin-SirChristopherMings+Jul 20 2005, 06:44 PM--><div class='quotetop'>QUOTE(SirChristopherMings @ Jul 20 2005, 06:44 PM)</div><div class='quotemain'><!--QuoteEBegin-->Petros,
Having tried to play around with the ribbon on that model's bun myself, all I can say is  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

Maybe this is a strange idea, but say you capture a merchant ship and, along with the captain, you also capture a few passengers; a charming young lady like this one and maybe one of the governor models, that you could ransom the same way as the captains. Reputation would suffer for doing this, but say you had the option to release a prisoner without a ransom? Food for thought...

If you all get tired of hearing this let me know, but I am always in awe of the creativity you pirates possess.  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
<div align="right">[snapback]125204[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Tired of hearing from you? Never! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

Great idea <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> Having non-boarder NPCs on deck will add new variations to shipcapturing. Even some miniquests could be made.

A duelhandler would be a good thing in any case, so it would be cool if someone could make this. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> A simple CCC-style solution <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> for hostages/captains on deck would go like this:

Maybe you can make deck-NPCs in the same way that the boarders are being created in Loc_Ai\LAi_boarding.c :

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    for(i = LAi_numloginedcharacters; i < limit; i++)
    {
 if(boarding_player_crew <= 0) break;
....
     chr = LAi_CreateFantomCharacterEx(0, true, true, 0.25, model, "man", "rld", "loc1");    //ccc position of own crw
....
 LAi_group_MoveCharacter(chr, LAI_GROUP_PLAYER);
 xhp = makeint(boarding_player_hp);
 LAi_SetHP(chr, xhp, xhp);
 chr.donotshowXP = true; // so friend XP boosts do not show.
 boarding_player_crew = boarding_player_crew - 1;
    }<!--c2--></div><!--ec2-->

One could easily create another FantomCharacter below this loop, e.g. for a hostage with a "civilian" model and a "hostage" dialog. The only question is under which condition and on which deck shall such a character appear? At random? Easy to do. Or only on the final deck? How is that being determined, what if the ship surrenders before you've met the NPC?
 
Missed to comment on your idea of passengers, Mings... Which is an interesting one. So here are a few of my thoughts about this:

Yes, reputation would suffer if you capture civilians, unless you released them without ransom (say, either sailing to nearest port or to their "home port" or such). <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Maybe even escort them back home safely! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

<!--QuoteBegin-CouchcaptainCharles+Jul 24 2005, 08:53 AM--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jul 24 2005, 08:53 AM)</div><div class='quotemain'><!--QuoteEBegin-->The only question is under which condition and on which deck shall such a character appear? At random? Easy to do. Or only on the final deck?<div align="right">[snapback]125891[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Final deck sounds logical - they would be hiding, most likely, whether they be wealthy merchants or fair ladies; the last thing any passenger want is to meet the one attacking their ship, I suspect. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

Another idea here - how about people <i>wanting</i> to get away from the ship they are on? Avoiding some arranged marriage, perhaps having been a prisoner on the ship (another pirate?) or something? Something to build (mini)quests on, eh? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

<!--QuoteBegin-CouchcaptainCharles+Jul 24 2005, 08:53 AM--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jul 24 2005, 08:53 AM)</div><div class='quotemain'><!--QuoteEBegin-->How is that being determined, what if the ship surrenders before you've met the NPC?<div align="right">[snapback]125891[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe the captain of the ship demands safe passage of his passengers, and they step forward? Maybe he indeed surrender in the first place hoping to spare their lives in the battle? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--QuoteBegin-High Sea Lass+Jul 23 2005, 01:59 PM--><div class='quotetop'>QUOTE(High Sea Lass @ Jul 23 2005, 01:59 PM)</div><div class='quotemain'><!--QuoteEBegin-->And that way you would not have to <i>kill</i> a guy/gal for picking a fight in the tavern, which is kind of defeating the idea ofa tavern brawl in the first place.
<div align="right">[snapback]125676[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
I was thinking in it would be possible to do tavern brawls with fistfighting and knocking your opponent out instead of with swords and killing your opponent... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

Passengers aboard ships is an excellent idea. And I hope we'll be able to actually see the enemy's captain during boarding. Possibly trying to negotiate, or trying to win back the ship single-handedly. Or something like that anyway. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--QuoteBegin-Pieter Boelen+Jul 24 2005, 11:35 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 24 2005, 11:35 AM)</div><div class='quotemain'><!--QuoteEBegin-->I was thinking in it would be possible to do tavern brawls with fistfighting and knocking your opponent out instead of with swords and killing your opponent... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /><div align="right">[snapback]125921[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Yup, exactly! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> That is the way is should be, heheh! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
We need to add a handler to teleport you to a shipcabin after boarding succeeds (or, heh, fails--a new handler for Survival, you brought before the enemy captain as prisoner...)
Then we can spawn the civvies as well as the captain.
Or if the captain is a pirate or something, send you there before boarding to do a duel...

We should use the same interface to allow talking peaceably with a friendly captain; allow 'fake boarding' for friendly ships, where you teleport straight to the cabin and talk with the captain.
Do some goods-trading, swap passengers, check news, etc.
 
Egg-selent eye-dees, Ney Tan! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />


<span style='font-size:8pt;line-height:100%'>Ooer, I must really go to bed now, I am losing it more than usual... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /></span>
 
Some excellent ideas, indeed! I like 'em all! The event handler to take you before the enemy captain can be used to have him surrender to you (unless you've killed him, there should be some kind of chance for that)...

Whew... We're GOOD! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
<!--QuoteBegin-CatalinaThePirate+Jul 25 2005, 03:19 AM--><div class='quotetop'>QUOTE(CatalinaThePirate @ Jul 25 2005, 03:19 AM)</div><div class='quotemain'><!--QuoteEBegin-->Whew...  We're GOOD!  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /><div align="right">[snapback]126303[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, we're so good we are bad in a good way, heheh! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />

Anyway, this reminds me of something I believe Hu once brought up - reputations... I would like to see some kind of reputation for how you deal with these things on the sea, much like it was in te pirate era;<ul><li> If you show mercy when a ship surrenders, they may start to surrender because they know you will spare them, not hold them for ransom and so on.</li><li> If you slay and/or kidnap all aboard without a care, why would anyone surrender to you? Everyone that can lift any kind of make-shift weapon are <i>likely</i> to resist you!</li></ul>Is this going way too far already (at this stage and time in the Build), or is it within the realm of possibilities? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--QuoteBegin-High Sea Lass+Jul 24 2005, 06:39 AM--><div class='quotetop'>QUOTE(High Sea Lass @ Jul 24 2005, 06:39 AM)</div><div class='quotemain'><!--QuoteEBegin--><img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

No wonder you are growing weary, Old Captain Pet - you must have a hard time, seeing how many ladies you seem to, ah, cloth these days...
<div align="right">[snapback]125825[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
Aye, right ye be Lass, but a man has to do what a man has to do! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

First there was a shortage of female officers, and now they say there's a shortage of rich female townfolk/Governor's daughters. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Back
Top