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New or Improved ships ...

While we figure out how to get it in the game as a quest ship only, I'm still working on it ...
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

Awesome, Petros! Thanks very much! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Looks great, Petros. Like usual. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

Not sure if Silehard was supposed to get your ship model or the regular gub manowar. Can't recall what was agreed. I reckon Silehard could just as easily be using your ship model instead. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Wow! Snazzy as usual, Cap'n Petros! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Regarding reinits: Where, exactly, in reinit did you put the code? You might have put it inside an if() that was never executed--there are quite a few in there that are by now legacy, for people upgrading from old versions of the pack.

A general tut:
In reinit.c you will find quite a number of
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if(stf(pc.buildversion) < XX.yy) bupg = true; // added some_date
if(bupg)
{
    // new code
    pc.buildversion = XX.yy;
    bupg = false;
}<!--c2--></div><!--ec2-->
Then at the end,
// END UPGRADE SECTION *******

Whenever you want to add a new upgrade, you need to do two things.
1. In BuildSettings.h, increment BUILDVERSION, i.e. from 12.24 to 12.25
2. Add a new block before the END UPGRADE but after the last block, that checks build version, i.e. if pc.buildversion < 12.25 (if we're adding version 12.25).
So you would have:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//in BS.h
#define BUILDVERSION      12.25
//in Reinit.
    if(stf(pc.buildversion) < 12.25) bupg = true; // added 05-09-08
    if(bupg)
    {
 ch = CharacterFromID("Ethilrede Claar");
 ch.ship.type = "Corvette6_50";
 DeleteAttribute(&ch, "ship.stats");
 pc.buildversion = 12.25;
 bupg = false;
    }
    
    // END UPGRADE SECTION *******<!--c2--></div><!--ec2-->

Note that you need to make the normal change to the char init as well, for the people who will start with version 12.25 and thus the upgrade-check will never be true for them.
Note 2. I include the DeleteAttribute line because otherwise the char will retain the stats of their old ship, via PRS3's personal ship stats. Need to clear that when we assign a new ship.
 
Thanks NK <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

I'll be checking this out tomorrow ...

and perhaps Shuggy Garry, and the pirate off FdF will finally get their own Black Corvettes <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
 
I did have it in wrong section. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
But even after I fixed that according to your instructions, I still couldn't get it to work ... but it was not because of reinit.c. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

I went back to look at the Ethilrede Claar, AKA, Shuggy Gary, AKA Mean Harry mess. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />

I had to change Ethilrede Claar ship in "TempQuestCharacters.c" from "quest_ship_11" to "quest_ship_2" so as to agree with "Quests_reaction.c", where Shuggy Garry, identified as Ethilrede Claar, is assigned:
Group_SetAddress("EthilredeClaar", "Conceicao", "quest_ships", "quest_ship_2"); <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />


Not sure if this, or changing both to "quest_ship_11" would have been better, but I can't find any place else where Ethilrede Claar appears in game. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

BTW, should old Shuggy be given 24 pounders for his corvette or left with the new 18pounder limit?
 
Shuggy Garry is spotted for the first time in a "Black Corvette" at Conceicao attacking a Portuguese Corvette and Galeoth.
[attachment=185:attachment]

We join in the fight, wanting to beat out all others for the reward money!
[attachment=186:attachment]

They have surrendered, sparing us a bloody boarding.
She is a fine ship. Once the fires are out she'll make a fine addition to our fleet.
Get her ready, we'll put Nigel in charge of her as his reward for this adventure!
[attachment=187:attachment]
 
Aaarrrgghh.... that be a mighty fine pirates corvette there matey.

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Great, you got it working!

Re: locators. Looks like the location code for him in tempquestchars is legacy--it points to a -sea- location (i.e. ship locator), though those attributes are now used for land locations for characters (i.e. some_loc_ID, "goto", "goto21").
The group_setaddress() line overwrites any previous ship location, like ChangeCharacterAddress() does for character location.
 
A little more work to see if I can get the black corvette for the FdF English Pirate as well ... and then I'll get this uploaded.

In the mean time, Pieter, I replaced the Light Frigate 2 I had up with a better version with reworked gms done by NK to get much better Frigate looking sails!

Don't you agree?
[attachment=189:attachment]
 
Light Frigate 2 shot looks great! Is that a big country's flag back there? COOL! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
<span style='color:red'>Edit:</span> I just tested her out ingame and that big flag is AWESOME! Only the resolution of the flag texture is quite low, so the flag doesn't look as good as it could. Would it be possible to have improved flags? Especially for these type of large flags? And can these type of large flags be added to other ship models as well? Is it hard to do so? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
BTW: I was thinking: Why are the pirate flags just black, instead having a skull and crossbones on them? Could that be changed? I find the black a bit... dull... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

Once you have the Shaggy Harry ship skin finished and replacing his original boat, will you send me the required files? I'm rather looking forward to it. And I never did play the Nigel quest yet. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />

BTW: Silehard's ship being changed in the MoW_gub is not in the reinit file, so the ship model won't be changed unless you start a new game, right? Should that be added to reinit.c?
 
<!--QuoteBegin-Pieter Boelen+Sep 10 2005, 06:11 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 10 2005, 06:11 AM)</div><div class='quotemain'><!--QuoteEBegin-->Light Frigate 2 shot looks great! Is that a big country's flag back there? COOL! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
<span style='color:red'>Edit:</span> I just tested her out ingame and that big flag is AWESOME! Only the resolution of the flag texture is quite low, so the flag doesn't look as good as it could. Would it be possible to have improved flags? Especially for these type of large flags? And can these type of large flags be added to other ship models as well? Is it hard to do so? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

I think NK will want us to check out the tutorial for the answers <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->BTW: I was thinking: Why are the pirate flags just black, instead having a skull and crossbones on them? Could that be changed? I find the black a bit... dull... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I'll bet that the large flag uses tga mapped to the pennants which are small and so low res.
It would be nice if we could get just that part on the Pirate Corvette in high res skull and crossed bones! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Once you have the Shaggy Harry ship skin finished and replacing his original boat, will you send me the required files? I'm rather looking forward to it. And I never did play the Nigel quest yet. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

You will love this quest, I did, and probably will never go back to Voysey except for old times sake !
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> I want to get it set up for the English Pirate near FdF as well.
That way folks will have two opportunities to get this ship type, as it will not be sold in shipyards, nor will it be encountered in open ocean!

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->BTW: Silehard's ship being changed in the MoW_gub is not in the reinit file, so the ship model won't be changed unless you start a new game, right? Should that be added to reinit.c?
<div align="right">[snapback]130184[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
NK? ... also, will we be using Manow50_gub for Silehard?
 
<!--QuoteBegin-NathanKell+Sep 9 2005, 05:44 PM--><div class='quotetop'>QUOTE(NathanKell @ Sep 9 2005, 05:44 PM)</div><div class='quotemain'><!--QuoteEBegin-->Great, you got it working!

Re: locators. Looks like the location code for him in is legacy--it points to a -sea- location (i.e. ship locator), though those attributes are now used for land locations for characters (i.e. some_loc_ID, "goto", "goto21").
The group_setaddress() line overwrites any previous ship location, like ChangeCharacterAddress() does for character location.
<div align="right">[snapback]130133[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

The strange thing about this is that as group_setaddress() line overwrites the tempquestchars only when the "quest_ship" # did not match, and then assigned him a corvette1 by default.

I'm guessing the game assigns Corvette1 by default whenever this happens, and might explain why the French Frigate you help capture ends up being a Corvette. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Rico, and thanks for the inspiration.
The Pirate corvette has been uploaded.

It has instructions for adding it to both the "Nigel", and "English Pirate near FdF" quests.

I took the liberty of changing Simon Blunden's Model/Face from English officer to Corsair1_2.

He is not supposed to be regular English Navy but an English ship captain who is also a pirate/privateer.

[attachment=190:attachment]
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> there Petros.

I haven't got the Pirate Corvette yet though I'm mighty keen to do so asap. She's a beauty.

I have got the new Light Frigate 2, and she too is a beauty...my current favourite. I did notice however that there appears to be a strange visual inversion of the mizzen boom. This part of the model seems to have an inside out appearance. Also the mizzen boom now appears to be a fraction too low so that whereas previously you had unobstructed views in all directions from the quarterdeck, now these views are partially obstructed depending on how the mizzen sail is set against the wind. Would these be worth some minor adjustment?

Hope you've got some more fine work coming our way soon. Keep it up there matey.

Cheers <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--QuoteBegin-Jack Davidson+Sep 12 2005, 01:40 PM--><div class='quotetop'>QUOTE(Jack Davidson @ Sep 12 2005, 01:40 PM)</div><div class='quotemain'><!--QuoteEBegin--><img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> there Petros.
...
I have got the new Light Frigate 2, and she too is a beauty...my current favourite. I did notice however that there appears to be a strange visual inversion of the mizzen boom. This part of the model seems to have an inside out appearance. Also the mizzen boom now appears to be a fraction too low so that whereas previously you had unobstructed views in all directions from the quarterdeck, now these views are partially obstructed depending on how the mizzen sail is set against the wind. Would these be worth some minor adjustment?
...Cheers  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
<div align="right">[snapback]130382[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

I should let Nathan Kell field this, but till he does, let me explain as best I know how.

The Light Frigate is in game, a frigate based on the Corvette ship model.
This improved version, done by NK, gives it the proper mast/rigging configuration for a Frigate, rather than a Corvette.

You'll notice some obstructed views from the decks of the other Frigates in game as well.

Hope that helps.
 
<!--QuoteBegin-Pieter Boelen+Sep 10 2005, 06:11 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 10 2005, 06:11 AM)</div><div class='quotemain'><!--QuoteEBegin-->... BTW: I was thinking: Why are the pirate flags just black, instead having a skull and crossbones on them? Could that be changed? I find the black a bit... dull... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<div align="right">[snapback]130184[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

You mean like this?<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
[attachment=193:attachment]

Notice however that the top pennants are flattened.
 
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