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Now who wants revised flags?

<!--quoteo(post=192105:date=Apr 29 2007, 03:55 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Apr 29 2007, 03:55 PM) [snapback]192105[/snapback]</div><div class='quotemain'><!--quotec-->What's the difference between the Portuguese nation flag and the trading flag? I don't know what they look like.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Pieter could ya write up a recruiting poster thingy that could be a locked thread in important topics? basically an exciting but brief synopsis of what we have already done and what we want to do in the future. and what we need, I know we could use anyone but like guys who can read russian or guys who can model ships. this way when I or others send letters to some of the gamer review sites, or whoever else we want to talk to, I'll speak my piece of course but then i have a nice thread to link them to that says exactly what we're all about and what we're doing.<!--QuoteEnd--></div><!--QuoteEEnd-->I don't have much time. Why don't YOU do it? Or somebody else? You make the post, I sticky the topic. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->


Any of you lads forget this? Its perfect!

<b>"Pirates of the Caribbean is a RPG game about swashbucklers of the XVII century, released in 2003. The title was supposed to be a continuation and improvement of former game, Sea Dogs. Unfortunately, upon release it turned out that although the game was entertaining and had great potential, many severe bugs and unfinished work frustrated those who attempted to play the game. As a result, several communities of modders banded together to fix the problems that plagued the game and improve gameplay.
One of the most popular and largest mods for Pirates of the Caribbean is the Build Mod. In July 2005, version 12.1 was released. This most current version adds more improvements and new features into the game, making Pirates of the Caribbean one of the best pirate games to this day.

2. Credits

People involved in creating Build modpack prior version 12.1 are listed in files Build 11 Readme.rtf. The following people participated in Build 12: AlexusB, BoochA, Captain Hammered, Catalina the Pirate, Clutch Marauder, Couchcaptain Charles, Duke Surak'nar, GreyDog, Grumblepunk, Hayreddin Barbarossa, Hosehead, Inez Dias, Kieron, Lady Eliza Jane, Mehrunes, Mithrandir, Moetman, NathanKell, Sailor Al, Scheffnow, Verruckt, and von Reinhart.

List of Build 13 modders include: Catalina the Pirate, Couchcaptain Charles, High Sea Lass, Inez Dias, Nathan Kell, Petros, Pieter Boelen, Screwface, Sir Christopher Mings, Maximus, Swindler, Hook, IncredibleHat, Kazeite, Jack Davidson, Kblack, Giuliootto, Captain Hawk, Inzane, Captain Spectre, Captain Augast, Screwface, Jack Davidson, El Rapido, Merciless Mark, Daede, Jack Rackham, Alan Smithee, Pirate_KK, Seb.

Other people: Admiral 8Q, Bonny Megs, Cap'n Toast, Captain Cookie, Captain Dams, Child of Thor, Diomed, Doober, Donkey Pirate, Fred Bob, JMV575, Keith, Kevo44, Kieron, Lady Karen of the Sandwich Isles, Mad Jack, Meigger, Muddymonkey77, Pirate Sam, Rafe Bligh, Skull, Spaz, Vassal, William, Kazeite, Thomas the Terror.

Beta testers: a simple virtual sailor, bartolomeu o portugues, Black Bart, Black Hawk, Cap'n Drow, Capn Tucker, CapnLenaMarie, Capt.H.M.Murdock, Captain Reaper, Cmdr Quan, Colmaniac, Colosseum, Coquiton, Corsair, Cpt Fabris, Cpt.Yuke, Den Dee, Dirty Dog, Doober, Gedscho, hangar18, irR4tiOn4l, Izzie, Jason, Jonathan Aldridge, Koor, Long John, Long John Silver, Lord Nelson, mAIOR, Morgan Terror, Mr Mistophelees, nicev1869, Nosie, PirateSam, Rad, reiFukai, Rico, Ron Losey, Silverhawk, Skull, SKULL(y)76, SuoiveD, Thnikkaman, Thomas the Terror, Vengence, Victor1234

Additional thanks go to AlexusB and the SLiB Modding Team for letting us use their models and textures.

3. Instructions

The installation of Build 13 Modpack should be performed in the following way:

1) Install stock game;
2) Run Build 13 installer and install into main game directory
(usually C:\Program Files\Bethesda Softworks\Pirates of the Caribbean).
3) Enjoy!


4. List of mods

4.1 New Models and Textures
In the modpack there are many new, retextured and improved ships. The following people worked on these ships: Petros, Captain Hawk, Inzane, Captain Spectre, Captain Augast, Maximus, Catalina the Pirate and Kazeite.
Many additional characters, officer types, and skins created by:
Alan Smithee, Catalina the Pirate, Daede, High Seas Lass, Nathan Kell, Petros, Sir Christopher Mings, SLiB addon team, Kodo Boon, Deringer and JMV 575.
The models for the building set were provided by Inez Diaz, Captain Caceres and Maximus.

4.2 Quests
Changes in the gameplay include: fixes to Voysey & Blythe quest.
French ships from squadron guarding Oxbay made boardable. (Pirate_KK)
Option to start main quest by fleeing Oxbay and having shipwreck. Player is then marooned on an unknown island and must use wits and pocketful of gadgets to survive.(Couchcaptain Charles)
Additional secondary quests added such as pirate hunting, treasure quests (Screwface) and the infamous Fred Bob quest (Catalina the Pirate).
Better dialog with Claire Larousse to help player continue with quest.
Improvements to the Animist Quest. (Catalina the Pirate)

4.3 Sailing and ship
Simulation of firedrill event was added: fire must be extinguished while sails are stowed and cannon cartridges jettisoned (Couchcaptain Charles).
The look of boarders can be set now as well as weapons they can use (by putting them into weapons locker in captain’s cabin) (Couchcaptain Charles).
Access to crew deck or cargo holds (Maximus & Screwface).
Time required to repair ships are calculated more realistically now (Couchcaptain Charles).
All prisoners are put in cargo hold and player can decide about their fate by talking with them (Maximus).
New captain cabins added: two imported from Corsairs III/Age of Pirates, small and medium cabins; also crew quarters (Maximus).
Realistic spyglass mod which mimics real one by randomly changing readings (hull and sail damage, ship speed and crew quantity) (KBlack).
Improved look of cannon fire and hits (Merciless Mark).
Improved flags on ships (Merciless Mark & Petros)
Added gunpowder storage on ships (Maximus).
New islands from SLiB mod are permanently included now (Screwface, SLiB team).
New ship models on the worldmap are available for separate download (Couchcaptain Charles).
Speed of ships on worldmap can be adjusted to be stock or slower, like for Age of Sail (Couchcaptain Charles).
Added possibility of using any nation’s flag, causing ships and forts to react according to your colors, there is a small possibility of others recognizing that you are flying false colors. Also have the ability to hoist your own colors. (Pirate_KK)
Additional ship deck types, gun decks and areas to fight on in boardings. Based on ship class. (Maximus)
Ability to transfer cannons between ships and take them off captured ships. (Maximus)
Outmatched ships may now surrender while at sea, as well as during boarding (NathanKell)
Waves improved to more accurately imitate real waves. (KiwisDoFly)
New sail types are available (Seb), they can have emblems, be plain, and new compass graphics are also available. These options can be changed in buildsettings.h

4.4 Land
BuildingSet enables dynamic creating of the various buildings, like military or civilian buildings (Couchcaptain Charles).
Added suburbs for Oxbay and Greenford (Couchcaptain Charles).
Some crewmembers can assist main character on land when he orders them by talking to a crewmembers in crew quarters (Screwface).
Blacksmiths in Falaise de Fleur, Isla Muelle, Redmond, Douwesen and Quebradas Costillas repair swords, while one in Conceicao can fix firearms (Alan Smithee).
Attack of French (or Spanish) soldiers can be launched by pressing numpad 9 key (El Rapido).
New bordello rooms added at brothel if brothel mod is enabled. (Maximus)
CAUTION: ENGAGING THE BROTHEL MOD MAY EXPOSE PLAYER TO SEXUAL THEMES AND VULGAR LANGUAGE!
It is now possible to court and marry governor’s daughters once you have developed a good relationship with the governor.
Improved animation files allowing player to use female models as main character and officers (Inez Dias)

4.5 Interface
Interface was rebuilt and improved. Idea was taken from SLiB Addon. (Maximus).
Added “Choose Character” screen on which player can customize main character and ship (select main character’s model, his name, ship type and name, as well as decide on which island start depending on selected flag (Maximus).
Added “Exchange” button to “Character” screen that can be used for easy item transfer between main character and his officers (Hook).
Officer names can be changed (Maximus and Nathan Kell).
Ability to “quickequip” your sword, gun and spyglass

4.6 Hand to Hand Combat
Numerous weapons are added as “stealth” weapons, allowing the player to, poison, stun, or steal from other characters in the game. (Couchcaptain Charles)
Longer-range weapons such as the musket and musketoon have been added. (Vassal)
New ammunition system for characters: gunpowder units and bullets that can be carried is limited to 6, but may be increased by using an ammunition pouch, ammunition bag, gunpowder flask and gunpowder barrel. Firearms use three different ammunition types: pistol bullets, grapeshot and musket balls (Jack Rackham).
Three kinds of armor from SLiB mod (cheap, battle and golden) protects main character from wounds during melee combat.
Boarding has been completely overhauled so that boarding parties start on their own ships and engage each other. Weapons captured can be placed in a weapons locker in the captains quarters for future use by boarders. Enemy captains can be taken prisoner during boarding and ransomed, killed, taken as officers or simply released. More realistic boarding situations now occur that more accurately portrays the strengths of each side. (Couchcaptain Charles & Hook)
Weapons will gradually wear out and need replacement or can be fixed at the blacksmith’s shop. Wait too long and your weapon will break in the thick of battle! This option can be toggled.
Player now has the option to loot corpses automatically or manually. If the right settings are chosen, bodies will not obstruct walking. (CouchcaptainCharles, Nathan Kell, Maximus & IncredibleHat)
Several Pistol Braces (Alan Smithee)

4.8 Buying and Purchasing
Trading is now done in classical RPG style with merchants gradually selling more exclusive and better weaponry as the player character advances in levels. (Incredible Hat)
New cargo added: gold, silver, bricks, gunpowder, axes from SLiB mod (Jack Davidson). Bricks are needed for BuildingSet, gunpowder to operate ship guns.
Main character health can be increased in apothecary (Greenford) when using special items (Turpeth, Acetum Saturninum, Tincture of Laudenum and Confectio Democritis) (Alan Smithee).
Various tattoos, which can be prepared in the opium den in Redmond, can improve main character skills. Main character risks of being poisoned (Alan Smithee).
Purchasing ships at the shipyard is done in classical RPG style. Shipyard owners will only sell you ships that correlate to your level of experience. Class 1 warships are never sold and must be captured if a player wishes to use them. Pirates will only sell higher-level pirate ships if you have pledged allegiance to the pirate cause. (IncredibleHat)

5.More info

Pieter’s Pirates Page: <a href="http://pieter.piratesahoy.org" target="_blank">http://pieter.piratesahoy.org</a>
PA! Forum: <a href="http://www.piratesahoy.com/forum" target="_blank">http://www.piratesahoy.com/forum</a>
Bug Tracker: <a href="http://swankyplace.com/potcbugs"" target="_blank">http://swankyplace.com/potcbugs"</a></b>
 
hehe. yup. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> that's the one we need!
 
would you please stop changing the subject!!! <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />
 
HIGHLY unlikely. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> besides, why not appreciate a good idea?
 
i appreciate good ideas..... but not when they interfer or dont relate to my work <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
if we're gonna use a continental navy ensign, lets use the "Don't Tread On Me" ensign.

and I wanted you to write it cause I consider you as close to a "leader" of this rag tag bunch as we got. and in the unlikely chance they do want to do an interview and write an article, I would think they would be interviewing you or something.

in my e:mails to them all I'm going to be doing is saying "hey, this game has been out for a few years now, and the modding community is still going strong, regular players, working for free, have taken the game to a whole new level of playability, due to the lack of content and authenticity that is so prevolent in the genre.

something like that, then list a few things you guys have done like direct sail and battle damage, the complete rp system rework and the customisable settings to make the game as authentic or unrealistic as the player wants, something that was also done in that ubisoft submarine game I keep referring to. I would show them a link that would be the "official" recruiting poster from the guy who could say he actually represents this community, wich is you, and that adds some legitimacy to what i'm telling them.

then invite them to have an interview, and explain our need for new modders and our hopes for an in depth pirate game that is a cross between a simulator and a roleplaying game and how that interview could help this community become stronger but also send a message to the publishing companies that no doubt also read those articles carefully.
 
well im personally starting to consider the "unidentified american privateer" flag. its one of those flags that was reported being sighted in the caribbean at the time.
 
Ere we go...

Did some checking portuguese ship did fly their national symbol on white in general, was a murder thou trying to get the crest down to the right size and preserve image quality, then i had to reapply the paints in a more matt color. but i think i pulled it off. i went with an American privateer flag, just seemed more fitting somehow for the caribbean setting.
Oh and i thought i should mention, that only the portuguese coat of arms and the skull/crossbones was taken from the net, everything else, and i do mean everythin else was created from scratch <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

So a recap of all the flags <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

<img src="http://www.alexraptor.com/images/english1.jpg" border="0" class="linked-image" />
<img src="http://www.alexraptor.com/images/french1.jpg" border="0" class="linked-image" />
<img src="http://www.alexraptor.com/images/spanish1.jpg" border="0" class="linked-image" />
<img src="http://www.alexraptor.com/images/portugal.jpg" border="0" class="linked-image" />
<img src="http://www.alexraptor.com/images/americanpriv.jpg" border="0" class="linked-image" />
<img src="http://www.alexraptor.com/images/dutch1.jpg" border="0" class="linked-image" />

Would the gentlemen here agree with..... its a wrap? <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
I think ya did a great job =) I still think the don't tread on me navy jack would have been more fun though <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Ah but we save that one for when we get Americans implemented as a game nation <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
<!--quoteo(post=192246:date=Apr 30 2007, 11:47 AM:name=Le_Sigh)--><div class='quotetop'>QUOTE(Le_Sigh @ Apr 30 2007, 11:47 AM) [snapback]192246[/snapback]</div><div class='quotemain'><!--quotec-->And I wanted you to write it cause I consider you as close to a "leader" of this rag tag bunch as we got. and in the unlikely chance they do want to do an interview and write an article, I would think they would be interviewing you or something.<!--QuoteEnd--></div><!--QuoteEEnd-->

Are ye referring to Peiter or me?

I think the "Don't Tread On Me" sounds cool, so does the privateer one, but Continental Congress adopted the flag Jones flew on the <i>Ranger</i>, <i>Bonhomme Richard</i>, <i>Seraphis</i>, and <i>Alliance</i>: a flag of thirteen stripes of red and white, with a few blue ones, and thirteen six pointed stars on a blue inset field. It gives the Americans an air of being official, striving to secure a spot amongst the nations involved in the "Rise of the Fighting Sail"... they appear to be an official navy just like the rest.
I say until we add the Americans as a completely new nation, we use the "John Paul Jones" flag for the United States, then when we have our own nation, we could start to branch off into personalized ensigns like the two suggested above and others like "Don't Give Up The Ship!" for a more 1812 flair, or perhaps the white French ensign with the tricolor inset or another RN ensign, or a new pirate flag... <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
was talkin to Pieter. and as cool as those flags are, I still like the Don't Tread On Me flag best. Nothing says yankee rebel quite like that XD but I understand why Mark is saving it for a nation.

with that said, Thanks Mark for all the hard work you've done =D
 
The flags have now been uploaded to the PAfiles FTP so go on and grab em <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

The yellow and black striped one is for the personal player nation, its an American Privateer flag that was sighted in the caribbean during the 18th century.
 
no feedback? <img src="style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />
 
The flags looks good, but we have XVII century ingame, not quite XIX... This divergence hurts realism a bit...

So I'd like to ask: shall I put it into Build 14 Alpha 7 or not?

pirate_kk
 
Not sure what has been decided, but pieter seems to be very inclined to moving the era to the 18th century, napolenic times, but i dont know as i said.
 
I like moving to a Napoleonic era, yes, but only if it is done in such a way we don't lose content. However, I don't think we need to perform the move for Alpha 7 yet. We can wait with that a little longer, can't we? In any case: Whether I like the idea or not is NOT a reason to do or not do something. Pirate_KK is the modpack compiler now. It's his game now and his decision will be the final one. I am still on in an "advisory" capacity, but nothing more than that. You need not listen to me. At all. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
well if we want 17th century realism as i said before were going to have to remove alot of content, i mean seriously, most of the ships already in there are 18th centuryish than they are 17th, The Corvettes, surprise, man o war's, line ships, frigates, warships ect ect. and i know alot of ppl here are favorable to that era of fighting sail, maybe we should have a poll on what era would be best? <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
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