<!--quoteo(post=155089:date=Jul 24 2006, 07:42 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jul 24 2006, 07:42 AM) [snapback]155089[/snapback]</div><div class='quotemain'><!--quotec-->
If an enemy's sword breaks, they're counted as unarmed, but they still fight, and your officers still kill them. This is where the drop in repuation comes from.
Eventually I'm gonna sneak some code in so that your officer's rep can increase or decrease as yours does.
Hook
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<!--quoteo(post=155090:date=Jul 24 2006, 07:43 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Jul 24 2006, 07:43 AM) [snapback]155090[/snapback]</div><div class='quotemain'><!--quotec-->
I hadn't noticed that before today but I don't think it is just dungeons since I never go there. I think it might be when enemies blades break on ship and since they keep fighting with fists, they are killed unarmed. About a month ago, the death of those people would give you a rep hit but that I think has been fixed.
Another thing that is happening that should be looked at is that disarmed enemies fighting with fists against blades are having a lot of impact on the people they are fighting, knocking a lot of them out. What should happen is they should be killed in short order by the blades without landing a meaningul blow. When Pieter gets back off his holiday, maybe he can take a look at this.
The las thing that is going on is once all the enemies are dead. your crew keeps trying to kill the stunned people even if they are yours.
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Not sure about this guys since:
A: That blade break mod is a perment off in my games. Nobody's blades should be breaking. Unless this off switch isn't working.
B: Since I am leading the charge I normally deal the killing blow and this has never effected my rep at all.
In the game I was talking about, none of those officers have ever been involved with the taking of a ship so I don't know if that effects it as well. Please keep in mind that the stuff I keep harping on isn't meant to poke at modders. But right now, as I see it, far to many things not working would be settings a causal player would use. My concerns are not for myself but that I would hate to see any one group left out in the cold.
If an enemy's sword breaks, they're counted as unarmed, but they still fight, and your officers still kill them. This is where the drop in repuation comes from.
Eventually I'm gonna sneak some code in so that your officer's rep can increase or decrease as yours does.
Hook
<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=155090:date=Jul 24 2006, 07:43 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Jul 24 2006, 07:43 AM) [snapback]155090[/snapback]</div><div class='quotemain'><!--quotec-->
I hadn't noticed that before today but I don't think it is just dungeons since I never go there. I think it might be when enemies blades break on ship and since they keep fighting with fists, they are killed unarmed. About a month ago, the death of those people would give you a rep hit but that I think has been fixed.
Another thing that is happening that should be looked at is that disarmed enemies fighting with fists against blades are having a lot of impact on the people they are fighting, knocking a lot of them out. What should happen is they should be killed in short order by the blades without landing a meaningul blow. When Pieter gets back off his holiday, maybe he can take a look at this.
The las thing that is going on is once all the enemies are dead. your crew keeps trying to kill the stunned people even if they are yours.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Not sure about this guys since:
A: That blade break mod is a perment off in my games. Nobody's blades should be breaking. Unless this off switch isn't working.
B: Since I am leading the charge I normally deal the killing blow and this has never effected my rep at all.
In the game I was talking about, none of those officers have ever been involved with the taking of a ship so I don't know if that effects it as well. Please keep in mind that the stuff I keep harping on isn't meant to poke at modders. But right now, as I see it, far to many things not working would be settings a causal player would use. My concerns are not for myself but that I would hate to see any one group left out in the cold.