• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Pre Build 13 Modpack

When I did some playtesting a couple of days ago, I, strangely enough, WAS able to buy ammo. Now that is REALLY odd, because I had found that bugged quite some time ago. I'll have to check. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--quoteo(post=168369:date=Oct 21 2006, 08:44 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 21 2006, 08:44 PM) [snapback]168369[/snapback]</div><div class='quotemain'><!--quotec-->
When I did some playtesting a couple of days ago, I, strangely enough, WAS able to buy ammo. Now that is REALLY odd, because I had found that bugged quite some time ago. I'll have to check. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

You can buy <i>some</i> ammo, just not all. I can buy pistol bullets, but never grapeshot or musket balls. I usually can't buy powder either, except for the powder flask. The workaround I discovered for this is that the merchant restocking your shipboard ammo supplies <i>does</i> work. Of course then you have to visit the boarding chest and transfer whatever powder and shot is needed.
Very annoying to have to go aboard ship every time though...
 
I thought there was a problem with buying ammo if you don't do it quick enough. Either this was with bullets or with powder. I think powder. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I had trouble buying pistol bullets but I have turned the ammo mod off so my crew will use their firearms.
 
<!--quoteo(post=168369:date=Oct 21 2006, 11:44 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 21 2006, 11:44 AM) [snapback]168369[/snapback]</div><div class='quotemain'><!--quotec-->
When I did some playtesting a couple of days ago, I, strangely enough, WAS able to buy ammo. Now that is REALLY odd, because I had found that bugged quite some time ago. I'll have to check. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

The ammo buying bug type thing is tempremental - it doesnt always happen. sometimes you can buy ammo(shot) no problen upto your allocation(6 or 12 with pouch). Other times it wont let you transfer the bullets across, even if you can carry more(be carefull you are not carrying other types of bullet - they all count towards your max total(of 6 or 12). Then i find i can 'force' the purchase by rapidly clicking on 'ok' a few times - or maybe not? like i said its random - weird - freakish! <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Still i think it might be an issue with the interface - or how the ammo mod works with the interface - the buy buttons just wont react is what it feels like?

the gunpowder(personal item) issues is just that after doing exchanges of gunpowder with your party officers you can get left with an empty graphic/icon for gunpowder - you dont have any(0) but the graphic will stay in your inventory - a minor issue and again appears randomly, and rarely.
 
It´s not much but I´ve fixed that strange ghost gp which shows up every now & then. I have not given up. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Great! and thanks! I love the ammo mod - it would be fantastic to see it fully functional and bug free for a build 13 release. Heck i'd even settle for a partialy better fixed version - so dont stop! <img src="style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
 
Crewmembers (CM) don´t using their guns during boarding (ammo mod on):

This is what I noticed so far:
CM on land: OK

Do CM not get any ammo? I think it may have been something wrong with the code for that. (Not wrong earlier but not working anymore) I changed it, just in case. No effect

Checked that they really get ammo by LogIt function & yes they have it allright. No effect anyway

Also tried to give CR ammo <u>before</u> they get guns from weaponslocker. 1) ammo 2) gun should mean ready charged (blue line filled at once). So we don´t get any reload time (wich would be impossible when blade is drawn). No effect

Outcommented the block in LAi_fightparams which stops recharging if no ammo. No effect

The "main" ammo-block in LAi_events is already not used for any other than Maincharacter. (well we will see about that further on) so ammo or not wouldn´t stop CR from shooting.

The enemycrew are firing ok. What differs between these groups?

Tested a version 28/6 when my simplified restock etc etc was released:
<u>CM boarding: ammo mod on: OK</u>
CM get their ammo from code in LAi_boarding (not from weaponslocker)
So I wouldn´s say it´s in the ammo mod...

The boarding code has been deeply changed by more than one person. I suggest someone who knows anything about that gives me a hand here. //JRH
 
Hook was the person to do the most thorough work on the boarding code; he made a complete rewrite. I suppose he's the one who would be able to help you the best. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Yes I hope so too. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Good news, I found it: <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

There was one more block (in Char-utilite) by Maximus about not recharging without ammo.

"Outcommenting" it made it! (eg. poiting it NOT to crewmembers)
That means CM:s didn´t get proper ammo after all & that´s ok for me. Just shoot guys!

So it could be like this:
Only mainchar & officers consume ammo or check for not enough ammo.
Enemies don´t but land enemies carry some ammo (reduce it a little maybe then) for looting reasons.
 
That is great! I personally do like it if every character would use ammo, but it's a bit too much to keep your entire crew supplied when you can't carry more than 6 bullets and powder items at once. It is possible to buy powder in large quantities as goods and you can then take them as items out of your powder storage on the deck. But there's nothing like that for any types of bullets. It should be possible to add this; then the crew is automatically supplied with ammo out of the powder storage. But this would require some major changes, so perhaps it's best to do it the easy way and just limit the ammo requirements to player and officers.
 
<!--quoteo(post=168743:date=Oct 25 2006, 10:04 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 25 2006, 10:04 PM) [snapback]168743[/snapback]</div><div class='quotemain'><!--quotec-->
That is great! I personally do like it if every character would use ammo, but it's a bit too much to keep your entire crew supplied when you can't carry more than 6 bullets and powder items at once. It is possible to buy powder in large quantities as goods and you can then take them as items out of your powder storage on the deck. But there's nothing like that for any types of bullets. It should be possible to add this; then the crew is automatically supplied with ammo out of the powder storage. But this would require some major changes, so perhaps it's best to do it the easy way and just limit the ammo requirements to player and officers.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Even having to distribute powder & shot to officers is too much IMO, with the 6 round limitation. You can only give them 3 rounds at a time it would seem (too much aggravation!). It would be nice to have an option where only the player character has to restock. It could be roleplayed that the rest of the crew get their ammo from the quartermaster, or the gunner etc.
Of course making it optional, those who enjoy micromanaging the crew won't be left out... <img src="style_emoticons/<#EMO_DIR#>/guns.gif" style="vertical-align:middle" emoid=":2guns" border="0" alt="guns.gif" />
 
You can always turn the mod off in it's entirety if you don't like to restock officers/crewmembers.
 
<!--quoteo(post=168764:date=Oct 26 2006, 01:19 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 26 2006, 01:19 AM) [snapback]168764[/snapback]</div><div class='quotemain'><!--quotec-->
You can always turn the mod off in it's entirety if you don't like to restock officers/crewmembers.
<!--QuoteEnd--></div><!--QuoteEEnd-->

How do I do that? I think until the ammo bugs are solved I'd like to just turn it off, and try it again later..
 
There is already this function:
Officers restock themelves automatic by visiting the ship to 6/6. If they are given pf/ap to 12/12.
I´m going to check if all that is functional too...
 
You're the best! Thanks for checking everything!

When I have a lot of spare time again, I am going to recompile the Beta's based on a very old modpack version. That way I can check every code that is added to the Beta's. Perhaps we should even return to the Pre Build 13 Base version and then we can try to add a little bit more with each update, checking everything along the way. That way we should be certain of a truly good Build 13 version, but it'll be a long process.
 
Excellent work there mr.Jack Rackman <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

I agree adding a feature so your party officers replenish their ammo when going back to ship is a good feature. It leaves the player options on land if they want to tinker with their parties ammo if they need to(and i quite like too, plus its also fun to see them misfire when they run out - doh!) - you can always buy your party officers ammo pouches also to increase their carrying ability, plus its more stuff for the player to look for and buy, which is fun i find. So far half my officers have an ammo pouch, and one has the gunpowder flask - so i look for them when i shop <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

As for all your crew - well i'm happy if the computer dealt with it either totally 100% or by not actualy bothering to worry about them(if its easier) - let those crazy guys just shoot! <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
 
Back
Top