• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Pre Build 13 Modpack

<!--QuoteBegin-Pieter Boelen+Jun 29 2005, 12:14 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 29 2005, 12:14 PM)</div><div class='quotemain'><!--QuoteEBegin-->Note to everybody: Nathan's doing the major amount of work; I just merge it in and upload the update. So congratulations go to <i>Nathan</i>. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
...and Pieter!

<!--QuoteBegin-Pieter Boelen+Jun 29 2005, 12:14 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 29 2005, 12:14 PM)</div><div class='quotemain'><!--QuoteEBegin-->A new version will be uploaded soon today. Several bugs were fixed, including the tailor's shop bug (partly). To talk to a tailor, you need to press enter; pressing space will still teleport you back outside.
<span style='color:red'>Edit:</span> The update is updated. I won't be updating the main file today.
<div align="right">[snapback]119834[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> Great news! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Mr Smith: "Three cheers for Nathan and Pieter!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
Mr Jones: "Tree chairs? You mean three cheers?" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Mr Smith: "That's what I said!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />
Mr Jones: "Was not!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
Mr Smith: "Was too!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />
Mr Jones: "No, three!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
Mr Smith: "..." <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

Hip hip...
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wavarr.gif" style="vertical-align:middle" emoid=":warr" border="0" alt="wavarr.gif" />
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wavarr.gif" style="vertical-align:middle" emoid=":warr" border="0" alt="wavarr.gif" />
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wavarr.gif" style="vertical-align:middle" emoid=":warr" border="0" alt="wavarr.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> to you both!
 
Heh, sounds like Pintel and Ragatti dialog! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Pieter: Saw the pchar.model="blaze"; line soon after I wrote. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
Should look before my mouth leaps. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

And, as Our two Fair Lad[ies] say, there ain't no 'just' about the work you're doing. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
---
Thanks, folks. :]
 
<!--QuoteBegin-CatalinaThePirate+Jun 29 2005, 07:50 PM--><div class='quotetop'>QUOTE(CatalinaThePirate @ Jun 29 2005, 07:50 PM)</div><div class='quotemain'><!--QuoteEBegin-->Heh, sounds like Pintel and Ragatti dialog!  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /><div align="right">[snapback]119949[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

Maybe I should have made it to be them rather than Smith and Jones! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />


<!--QuoteBegin-NathanKell+Jun 30 2005, 06:44 AM--><div class='quotetop'>QUOTE(NathanKell @ Jun 30 2005, 06:44 AM)</div><div class='quotemain'><!--QuoteEBegin-->And, as Our two Fair Lad[ies] say, there ain't no 'just' about the work you're doing. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><div align="right">[snapback]120053[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
"Oy, wadda impaling, uh, import... Er, tryin ta say, mate? Ahm no Pintel inna dress!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />

Mind you, I'm not a woman in a dress either, since I am not wearing that right now! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />

"Oy, mind outta da gutter derre! Ahm dressed, just not inna skoit!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
I made another update available. Only download this one if you are in for some weirdness, such as:
- Sword sheathing sounds not always playing and not playing properly synchronized (if you could help with this one, please do so; info in the <a href="http://forum.piratesahoy.net/index.php?showtopic=4912&pid=120066&st=20&#entry120066" target="_blank">Disarm and Fist features</a> thread)
- Many female models can now weild sabers and use guns properly; only there are still some bugs with the models (High Sea Lass is working on fixing these)

Stuff that is also new:
- The Quick Equip code has been slightly altered, but it isn't finished yet.
- Fighting with your fists now gives proper punch sounds (only the fighting itself isn't going all too smooth yet)

There aren't any real new bugfixes over the previous version, so if you're fine with your previous version, there's no real point in updating, unless you want to try out the new stuff mentioned above.

All these bugs should be fixed in the end, so any help would be welcome. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Thanks a lot for all your work, Peter <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> (Yes, I know, Nathan did all the work <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" /> So double thanks to NK <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> )

The patrolling townguards (which leave the gates unguarded) are part of my effort to turn PotC into a sneaky "Thief" game one final day. Those efforts may well conflict with the "straightforward hero" mainquest, so maybe they should be disabled for the "regular" game.

Reasoning for letting the gateguards move around: sneaking into a hostile town should carry the risk of being arrested(no risk no fun <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> ). For that I made a guarddialog in which they challenge you and attack you if hostile (unless you manage to fool or bribe them) It replaces the pointless "Clear the streets.." patroldialog. If you add that one as well the whole thing will make a lot more sense. (I just put it on the FTP into the "cccXperiment" folder. HSL, nice to meet you <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> , feel free to rewrite that if you like.)

But having such alert guards watching the gates permanently makes it impossible to sneak into town, so they must leave the gates to give you a chance to avoid them.

If you want to disable that feature, the original standing "guardians" are being turned into moving "patrols" by this section in Loc_ai\types\LAi_guardian.c :

void LAi_type_guardian_CharacterUpdate(aref chr, float dltTime)
{
// ccc sneak mod ->
int watch = rand (12) + 4; // ccc sneak mod guard reduction
LAi_SetLoginTime(chr, watch, watch +6 ); // guards appear for 6h shifts
chr.patroltype = true;
chr.dialog.filename = "patrol_dialog.c";
LAi_type_patrol_Init(chr); // ccc sneak mod to get them moving


/* // ccc sneak mod whole section disabled as guardian is patrol now
aref type;
....

-----------------------------------------------------------------------------------------------------------------------


Am I right that there is a problem with towncitizens who refuse to talk to you? This might fix the problem if it still exists:

Find the LAi_type_citizen_CanDialog function in Loc_ai\types\LAi_citizen.c and change it like this:

bool LAi_type_citizen_CanDialog(aref chr, aref by)
{
return true; // ccc Greater Oxbay, so that even enemies talk
/*
if(LAi_IsBoardingProcess()) return false;
if(LAi_CanNearEnemy(chr, 5.0)) return false;
//Åñëè ïðîñòî ñòîèì, òî ñîãëàñèìñÿ íà äèàëîã
if(chr.chr_ai.tmpl == LAI_TMPL_WALK)
{
if(sti(by.index) != GetMainCharacterIndex())
{
if(stf(chr.chr_ai.type.notalk) <= 0.0)
{
return true;
}
return false;
}
return true;
}
if(chr.chr_ai.tmpl == LAI_TMPL_STAY) return true;
if(chr.chr_ai.tmpl == LAI_TMPL_DIALOG)
{
if(sti(by.index) == GetMainCharacterIndex())
{
if(LAi_tmpl_dialog_StopNPC(chr)) return true;
}
}
return false;
*/
}
 
<!--QuoteBegin-CouchcaptainCharles+Jun 30 2005, 08:10 PM--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Jun 30 2005, 08:10 PM)</div><div class='quotemain'><!--QuoteEBegin-->(I just put it on the FTP into the "cccXperiment" folder. HSL, nice to meet you <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> , feel free to rewrite that if you like.)<div align="right">[snapback]120160[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Heheh, me? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

.cat

Sure, since I am peeking at stuff anyway, I will take a look. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />


Oh, by the way - silly guards if they wander of both at the same time! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> No security at all, so, hmm... How about some other idea to sneaking in? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Somehow having all guards wander seems a bit unrealistic?

Hmm, just a random thought - how about scaling the wall? I know it cannot be done in animation, but with a rope and a grappling hook item...? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> It would make much more sense to me anyway. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Didn't SWAK add a way to distract guards?
If so, you could just toss a rock over there, and the two gate-guards would go look, letting you slip through the gate.
Hmm, there's the problem of the guards on the _other_ side of the gate, though.

Well, for now we could do something like vcskip, and force the guards to be in position when a flag is set.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

Wow! A lot of very exciting work going on and a lot of great new stuff. I found the new and expanded Greenford and Oxbay really cool. The military areas are great, but all the civilians in Greenfrod look like Silehard. What is supposed to happen in the warehouse I stumbled into? And the fort interior?

Some minor anomolies:

1. Hanging dagger in Redmond mentioned in another thread.

2. The auxillary weapons, grenades, borgiablades, etc that you can't sell but could before. Mentioned here.

3. Antoine LeBretton is getting XP points from sea battles again. I thought we took care of this in aprevious buiild.

4. All the daggers as base weapons. That is definitly new. Is it tweakable in the build settings?

5. When I dived the plunder I got a screen that said Secret Hideout -- Loading -- but then it kicked me back to the loanshark.

6. You might consiider some tweaking at the merchants. Prices are much higher for premium items a musektoon over 20,000, Fine premium blades are 23,000 and the level 10 merchants have many copies of most things. I really like the feature of different level of merchant it adds a lot it just might need to be tweaked.

You are doing a fabulous job. Honestly I am awestruck by what you doing to the game now.

You all deserve a year's supply of favorite beverages whatever they are and a great beach to enjoy them on.

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Just found another one. After the English retake Oxbay the French are still hostile.
 
I like your idea, CCC, of the sneaking into town and avoiding guards - it can be the beginning of all sorts of nefarious "arrangements" with smugglers and merchants and corrupt governors &tc. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

<!--QuoteBegin-NathanKell+Jun 30 2005, 01:45 PM--><div class='quotetop'>QUOTE(NathanKell @ Jun 30 2005, 01:45 PM)</div><div class='quotemain'><!--QuoteEBegin-->Well, for now we could do something like vcskip, and force the guards to be in position when a flag is set.
<div align="right">[snapback]120187[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
I think this is the best way to go, make them be in a certain place when when you need them to be there for a quest...

Only problem I see in that is if you elect not to run the main quest - which I do on MOST occasions when I play this game. There's that guard at the gate to the Townhall that stops you - and if you don't run the main quest, then that guard has to be there all the time... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

Actually, the fact that you are restricted from fast travel anywhere in Redmond before you talk to that guard is rather annoying. Can it just be set so that if you try to fast travel to the Townhall prior to running the main quest, that you will be restricted? Say the fast travel button to the Townhall is disabled or not there at all?

After you have done that part of the main quest, everything can revert to normal. Whaddaya think? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />
 
Actually, I like a combination of these ideas here. How about gauards at the gates, and random patrols of areas like the docks and town center. Then may be you could scale walls, knock out guards with cobblestones or saps.
 
Darnit, lost me post.
That's a real neat idea about scaling walls, and I think I have a way to implement it.
Which is, create two sets of locators, one at ground level every few feet along scalable walls, and another set at the top of the walls.
When you are near a ground-level locator, you can begin climbing (implemented like sidestep). We set the top level locators to auto-reload so when you get close enough you reload.
Where to? The ground-level locators on the other side of the wall (set them able to be reloaded to, but not from).

We can then also implement a climbing skill--and a chance of falling while climbing, with the chance increasing with height. A fall will not only hurt, but make noise and bring the guards running.
 
Here is another anomoly (sp). In the Edgar Attwood quest when attacking the prison ship she strikes her colors but the boarding icon doesn't come up and I couldn't board her.

PS I am posting these things in the right place or should I put them somewhere else. I thought Pierter wanted them here but I have posted several of thes problems in the last two days and haven't had any response.

Just let me know. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Jason: I've not responded because I don't have fixes yet. But your reporting is much appreciated! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Cat, that's from a different ani file (the one for loman). However there may be something we could use from the character one.
 
There is the animation when you jump down... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Hands are raised like you might climb as you descend, then you crouch like you're sitting, before you stand. ??? Maybe? HAHA, then there's the "crawl" you do in the water when you're swimming! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

I dunno, just making suggestions. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
Thansk for leting me know, Nathan. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

Two additonal peices of news.

1. It appears that problem I identified in Attwood quest where you get message about the prison ship striking her colors but not the icon to board is solved if you take an additonal shot at the ship. Then the baording icon comes up.

2. Potentially, much more serious is the fact when dividing the plunder for a second time, the "Secret Hideout -- Loading" screen came up and and the game completely froze which hasn't happend for a long time.

Does anyone know how the secret hideout is supposed to work. ?
 
<!--QuoteBegin-Jason+Jul 2 2005, 03:02 PM--><div class='quotetop'>QUOTE(Jason @ Jul 2 2005, 03:02 PM)</div><div class='quotemain'><!--QuoteEBegin-->Does anyone know how the secret hideout is supposed to work. ?
<div align="right">[snapback]120623[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
It's supposed to be a cave on Khael Roa.
 
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