I have an 'issue' with the pre build 13 modpack, which i installed recently. Its a great achievement; astounding in many ways, but unfortunately its 'toggles' for some mods are less than satisfactory.
I did not find the handgun ammo mod to my liking (no offense to its author), nor did i like the way weapons would get damaged or the fact they would come in many different conditions. So i switched those mods off.
However, what i really dont like is that your level no longer affects WHEN a weapon becomes available, unlike stock POTC, and the prices have been altered. I dont know if its the weaponsmod, the ammo mod, or the weapons damage mod, but i much preferred the stock POTC system (even though its unrealistic) because good weapons were rare and it gave you something to look forward to. Right now, even with those three mods switched off, im stuck with having everything available right away.
Please, how can i change this? I want better blades to begin appearing as i progress, not all right away, yet i cannot identify what mod made the change.
I do like the newer grenades, armor and muskets, but i dont want to deal with blades of various quality, ammo, or begin to see these items untill much later in the game
Any help greatly appreciated.
I have another, very small, issue. In the great new menu for this build, you can select whether you want the 'new' or the 'old' interface. Well, i much prefer the 'new' interface, but i dont like its main background picture! For the background image i much prefer the one from the 'old' interface (the pirate woman with the twinkling eye). The background for the 'new' interface is boring in comparison.
Any way to change that? Its a minor issue. Perhaps introduce a better 'new' background, with more attitude?
Thats about it. Its altogether a brilliant modpack, well done! Unfortunately, it can get bogged down in detail, and with features such as ammo, gunpowder, food and drink requirements and new weapons, you can toggle them off, but unfortunately the toggle is either not a complete toggle, or the entire balance is then skewed (cargo space and economy wise).
Those mods are borderline. They really are begining to overcomplicate. Especially the handgun ammo (ship gunpowder i find alright), damaged swords and guns and food and drink requirements for crew. I know some LOVE them, but they overcomplicate the gameplay so much, playing without them should really be FULLY supported, not partially.
Thanks for this great mod, and for the time youve divested in reading this overly long post!
PS
There is one other thing - i find it a good example of overcomplication when 'hiring' crew takes you till nightfall. Especially with the bug that does this even if you dont hire any. What does this 'feature' add? In my opinion, nothing, it just forces you to visit stores/shipyards/taverns in a particular order.
A delay for unloading goods/repairs, i can understand, and even accept. But a delay for gathering crew is just nitpicking and superflous. Especially as you doing something else in that time is not simulated. If it doesnt add anything, take it away.
The worst thing is that you CANT toggle these types of delays. On the other hand, they are not a major problem either. Neverthless, i just cant help but wonder WHY the delay is there at all.
I did not find the handgun ammo mod to my liking (no offense to its author), nor did i like the way weapons would get damaged or the fact they would come in many different conditions. So i switched those mods off.
However, what i really dont like is that your level no longer affects WHEN a weapon becomes available, unlike stock POTC, and the prices have been altered. I dont know if its the weaponsmod, the ammo mod, or the weapons damage mod, but i much preferred the stock POTC system (even though its unrealistic) because good weapons were rare and it gave you something to look forward to. Right now, even with those three mods switched off, im stuck with having everything available right away.
Please, how can i change this? I want better blades to begin appearing as i progress, not all right away, yet i cannot identify what mod made the change.
I do like the newer grenades, armor and muskets, but i dont want to deal with blades of various quality, ammo, or begin to see these items untill much later in the game
Any help greatly appreciated.
I have another, very small, issue. In the great new menu for this build, you can select whether you want the 'new' or the 'old' interface. Well, i much prefer the 'new' interface, but i dont like its main background picture! For the background image i much prefer the one from the 'old' interface (the pirate woman with the twinkling eye). The background for the 'new' interface is boring in comparison.
Any way to change that? Its a minor issue. Perhaps introduce a better 'new' background, with more attitude?
Thats about it. Its altogether a brilliant modpack, well done! Unfortunately, it can get bogged down in detail, and with features such as ammo, gunpowder, food and drink requirements and new weapons, you can toggle them off, but unfortunately the toggle is either not a complete toggle, or the entire balance is then skewed (cargo space and economy wise).
Those mods are borderline. They really are begining to overcomplicate. Especially the handgun ammo (ship gunpowder i find alright), damaged swords and guns and food and drink requirements for crew. I know some LOVE them, but they overcomplicate the gameplay so much, playing without them should really be FULLY supported, not partially.
Thanks for this great mod, and for the time youve divested in reading this overly long post!
PS
There is one other thing - i find it a good example of overcomplication when 'hiring' crew takes you till nightfall. Especially with the bug that does this even if you dont hire any. What does this 'feature' add? In my opinion, nothing, it just forces you to visit stores/shipyards/taverns in a particular order.
A delay for unloading goods/repairs, i can understand, and even accept. But a delay for gathering crew is just nitpicking and superflous. Especially as you doing something else in that time is not simulated. If it doesnt add anything, take it away.
The worst thing is that you CANT toggle these types of delays. On the other hand, they are not a major problem either. Neverthless, i just cant help but wonder WHY the delay is there at all.