Should be after, yes.@Pieter Boelen: is "StartStoryline.c" executed after "Characters_init.c"?
That sounds like a pretty safe change to make.Perhaps change it to:Code:if (GetRank(PChar, iNation) <= 0) SetRank(PChar, iNation, 0);
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Should be after, yes.@Pieter Boelen: is "StartStoryline.c" executed after "Characters_init.c"?
That sounds like a pretty safe change to make.Perhaps change it to:Code:if (GetRank(PChar, iNation) <= 0) SetRank(PChar, iNation, 0);
Aye, I get you. I just realized that, since the Eden Estate uses Box goto's and I cannot make those work outside of the quest anyways. I'd likely do just that, thanks. By mansions, you mean residences? Since I ALWAYS have buildingset turned off, they do not do the game good in my opinion, no offense. So, I'd likely config the plantation to be my own, and make a mansion nearby. Thanks. Making servant staff is easier than sinking ships in-game, and dialogs are just 0.1% harder than making the NPC's. But the plantations are NEEDED, since they go with the land idea, according to history at least.@Vice Admiral Nelson: download the attached file and put it into "PROGRAM\Storyline\FreePlay". Then start a new game and see if your character keeps the rank you assign him.
Eden Estate doesn't exist outside the "Woodes Rogers" story, so you can't get there in any other storyline. In any case, we don't want to use a location specifically designed for that story. You could perhaps instead use the plantations on Guadeloupe or Eleuthera. The one on Guadeloupe works if you go back to making this character French. The one on Eleuthera works if he starts between 1680 (start of "Golden Age of Piracy" period) and 1769 (end of "Colonial Power" period) - in earlier periods the nearby town is Spanish, in later periods it's American.
It would not be too hard to use a house in any British town you like. There are plenty of unused houses in various towns. All it needs is a locator by the door - quite a lot already have a locator by the door which doesn't go anywhere at present. Edit the island's file in "PROGRAM\Locations\init", find the town location, and add a section to its reloads (the pieces of code with lines starting with 'Locations[n].reload.'). Then create a new location entry for the inside of the house.
Or you could use one of the mansions in Speightstown or Bridgetown. At present they have random occupants; your code to give the house to the player could easily remove them and perhaps put some permanent servant staff in there instead.
That's fair enough; they're definitely very weird.I ALWAYS have buildingset turned off, they do not do the game good in my opinion, no offense.
True, and they are just not needed, and building them yourself in-game is just terrible, it messes up the location your in and the buildings look weird themselves. If we went by COAS, I know that the plantation models we use in POTC are from COAS, specifically Bridgetown. So maybe, just maybe, we could add a Plantation to Jamaica and config/add a mansion (Not just the townhall, although I know how to config the town and that into me being the Governor, but that aside, that would be too painful, and not worth it) and staff NPC's? Jamaica is just the best island/town in the game, especially model/texture-wise. All the characters I add are not normally real characters, since it's easier and more fun to make my own made-up characters, and since this is POTC and not an actual history book of a video game, it would not hurt to change some things here and there. And historically, Jamaica had MANY, MANY sugar plantations. Nvm, Jamaica wont work. But, I guess Eleuthera could be captured by England at some point in time, right? I could make it that way, if I so please.That's fair enough; they're definitely very weird.
Even the original creator was very well aware of that.
And that's why there's a toggle.
You're allowed to have your personal preferences.
Nothing wrong with the occasional two posts in a row.Sorry for creating this other post, but I feel like the one before this is too long and has been edited too many times.
IKR. It was not meant to be that big.Nothing wrong with the occasional two posts in a row.
If need be, we can always merge them together.
However, if you could please downsize your signature a bit, that'd be great.
As it is... it really is pretty massive.
Yah, thanks.@Vice Admiral Nelson: I've taken the liberty of changing your signature to point at the image above. Apart from being smaller, it has the advantage of being stored here on the forum rather than hot-linking to another site.
Ah, much better now.IKR. It was not meant to be that big.