Riddling Lynx
Landlubber
I have a few questions pertaining to the build version of POTC. I'm currently playing b13 final before moving onto b14a. I did read the build FAQ & all of the the FAQs for new members, so I'll only be asking questions not covered by those.
<ol type='1'><li>How many officers/passengers can one safely keep?</li><li>Are there any abilities/perks &/or skills that do not function for NPC officers? (That is, are only effective for the PC)?</li><li>I read a tip on these forums that suggests giving every NPC officer the shared experience perk so that they will share their abilities with everyone. Is this true? I thought it was only effective for the PC to have, in sharing XP with the NPCs.</li><li>What skills should be cultivated for NPC captains manning other ships in the PC's fleet? I suspect leadership, but am not sure if it's taken into account for NPCs (per question #2).</li><li>Is it necessary to place gunpowder & bullets in the weapons locker, for the crew to use guns? Or will that be automatically supplied by the gunpowder stores on board?</li><li>Is there an upper limit to the number of savegames one has? If so, what is it?</li><li>Is build 14 alpha 9.5 with patch 2 stable enough to skip playing build 13 final?</li></ol>
I would really appreciate any solid answers to any of these. And of course, if they've been answered elsewhere (I did look, but didn't go through every post on these forums), I'd appreciate the link if you have it. TIA.
<ol type='1'><li>How many officers/passengers can one safely keep?</li><li>Are there any abilities/perks &/or skills that do not function for NPC officers? (That is, are only effective for the PC)?</li><li>I read a tip on these forums that suggests giving every NPC officer the shared experience perk so that they will share their abilities with everyone. Is this true? I thought it was only effective for the PC to have, in sharing XP with the NPCs.</li><li>What skills should be cultivated for NPC captains manning other ships in the PC's fleet? I suspect leadership, but am not sure if it's taken into account for NPCs (per question #2).</li><li>Is it necessary to place gunpowder & bullets in the weapons locker, for the crew to use guns? Or will that be automatically supplied by the gunpowder stores on board?</li><li>Is there an upper limit to the number of savegames one has? If so, what is it?</li><li>Is build 14 alpha 9.5 with patch 2 stable enough to skip playing build 13 final?</li></ol>
I would really appreciate any solid answers to any of these. And of course, if they've been answered elsewhere (I did look, but didn't go through every post on these forums), I'd appreciate the link if you have it. TIA.