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Return of the Legend Location Files

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
Seb uploaded the location files from the Russian Return of the Legend game to the FTP.
There seem to be some pretty interesting one.

Appears to be PotC lighthouse, but with fortifications and cannons and looking out onto a fort too.
<img src="http://piratesahoy.net/build/images/rotl/lighthouse.jpg" border="0" class="linked-image" />

<img src="http://piratesahoy.net/build/images/rotl/pirate_fort.jpg" border="0" class="linked-image" />

<img src="http://piratesahoy.net/build/images/rotl/pyramid.jpg" border="0" class="linked-image" />

Does anyone thing "dinner scene" here?
<img src="http://piratesahoy.net/build/images/rotl/dinner_scene.jpg" border="0" class="linked-image" />

There's also a very long road passing through a cave and over a suspension bridge going to a shore.
Appears similar to the Isla Muelle shore, only a lot bigger.
 
We could use the ones that offer more gameplay value.

Lighthouse location: looks really cool. but I'm not sure where we could place it.

Smuggler's Lair: IS that even a new location? Looks like a PotC one, but I wasn't sure if it had the houses replaced or not. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

Aztec temple: Definitly a cool location, but where to use it?

Dinner scene: I was thinking this could be put to good use in the Hornblower quest, for example, when you're captured by the Spanish,
but are treated like a gentlement and as such get to dine with the governor and fort commander.

Long path through cavern and accross suspension bridge: I was thinking... Pelegostos. Seems like a nice location to have you running from the natives! <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
<!--quoteo(post=320376:date=May 17 2009, 10:49 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 17 2009, 10:49 AM) <a href="index.php?act=findpost&pid=320376"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aztec temple: Definitly a cool location, but where to use it?<!--QuoteEnd--></div><!--QuoteEEnd-->Jack Sparrow uses Aztec Compass to find some island (Isla de Muerte or such?). Meybe we could put "abandoned" Aztec temple there?

pirate_kk
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The location is specified as "an island of death" in the film's first screenplay draft, in which its history is expanded: a ship carrying Cortés' treasure ran aground on the island, all but one of its crew dead. The survivor hid the treasure ashore before dying. Over time, the dark magic of the treasure cursed the island itself.

The island remained largely unexplored, save for the cavern used by Captain Hector Barbossa's men to store their plundered loot.<!--QuoteEnd--></div><!--QuoteEEnd--><b>Source:</b> <a href="http://pirates.wikia.com/wiki/Isla_de_Muerta" target="_blank">http://pirates.wikia.com/wiki/Isla_de_Muerta</a>

Could work, but since the treasure was brought there and not originally found there, I'm not sure about it.
I'd be more inclined to put it at Cozumel, but we already HAVE a temple there. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Two temples on one small island is definitely to much.

Maybe someone on forum find some solution. Finally we could do that Isla de Muerte with remark "... after some deeper searches and insight into mystery island Jack Sparrow and companions revealed long abandoned Aztec temple...".

Or we could use that fictional tiny island which is deserted and uncharted used only for Direct Sail.

Are there some inside locations for that temple?

The lighthouse-like location would be used on Turks where a clone of stock Lighthouse is used.

Finally, there's a bridge over the sea on Martinique/FdF with no access and visible only in 3D sailing mode maybe we could put that "bigger" bridge there...

Everything is repetitive and looks similar, only with some addition, and we shouldn't use it... But that's coming from other mod, so maybe use of this would be "<i>less</i> illegal"...

pirate_kk
 
We could put the pyramid on a deserted island. The beach is big enough to make a nice 'conquer' scene with cannons <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />. You have to fight your way to the treasure. A whole bunch of natives try to attack you and you need to blast your way through <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
I can totally imagine a dead body on that table. Minus the chairs it would fit well into the haunted hospital on Antigua. Maybe a dissection going on, plus a pirate skeleton in the corner. It could have a similar function to the apothecary on Greenford...except with an undead spin or something <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Whahaha! That would be pretty cool! Should be possible with some TOOL-editing as well.
And I like actually having something IN the haunted hospital, because right now it's not haunted at all! <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />
 
Where is that thread about the naked skeleton captain?! <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> I need that model.
 
Here it is: <a href="http://forum.piratesahoy.net//index.php?showtopic=11923" target="_blank">http://forum.piratesahoy.net//index.php?showtopic=11923</a>
 
Yeehaaa <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> thanks
 
Wait a sec-
Pieter, would you mind uploading just the room files onto the FTP? I've downloaded the whole rotl locations folder twice and keep getting an error message that says "unexpected end of archive".
 
I could, but that'll take me a while since I'm not at home right now. Remind me if I forget. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Try to use "ziprepar" that program might be able to repair the archive, i got that problem once and "ziprepar" solved it...
 
Here's the location file you needed: <a href="http://piratesahoy.net/build/temp/BigHouse4.7z" target="_blank">http://piratesahoy.net/build/temp/BigHouse4.7z</a>
 
The hospital's coming along quite nicely. I have yet to add the naked skeleton captain and miscellaneous pseudo-medical paraphernalia ... and I'm still deciding which member of the Brotherhood to put on the table, unless somebody wants to nominate some lucky bloke <img src="style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" /> now however I'm gonna see if I can get it ingame first; I've never messed with location code before.

hospital2.jpg
hospital1.jpg
 
That IS cool. Of course the actual code for that location is missing. I wonder if they used it in CoAS; if so, we can hyjack some of <i>their</i> code. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Here's the CoAS location init code for BigHouse04. I don't know if it's the same as the RotL BigHouse4, but it might help:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    locations[n].id = "CommonResidence_4";
    locations[n].id.label = "Room";
    locations[n].image = "loading\inside\BigHouse04.tga";
    locations[n].MustSetReloadBack = true;
    locations[n].PlayHall = true; //ðàçëè÷àåì òèïû ëîêàöèé â ðåçèäåíöèè, íàäî ò.ê. id.label çàòèðàåòñÿ
    //Town sack
    locations[n].townsack = "";
    locations[n].lockWeather = "Inside";
    //Sound
    locations[n].type = "house";
    locations[n].fastreload = "";
    //Always
    locations[n].filespath.models = "locations\Inside\BigHouse04";
    locations[n].models.always.house = "BigHouse04";
    locations[n].models.always.house.level = 65538;
    locations[n].models.always.window = "BigHouse04_windows";
    locations[n].models.always.window.tech = "LocationWindows";
    locations[n].models.always.window.level = 65539;

    locations[n].models.always.back = "..\inside_back";
    locations[n].models.always.back.level = 65529;
    //Day
    locations[n].models.day.charactersPatch = "BigHouse04_patch";
    locations[n].models.day.locators = "BigHouse04_locators";
    //Night
    locations[n].models.night.charactersPatch = "BigHouse04_patch";
    locations[n].models.night.locators = "BigHouse04_Nlocators";
    //Environment
    locations[n].environment.weather = "true";
    locations[n].environment.sea = "false";
    //Reload map
    locations[n].reload.l1.name = "reload1";
    locations[n].reload.l1.go = "none";
    locations[n].reload.l1.emerge = "none";
    locations[n].reload.l1.autoreload = "0";
    locations[n].reload.l1.label = "";
    n = n + 1;<!--c2--></div><!--ec2-->
 
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