first off, I want to say I really like pretty much all of Black Barts ideas. I would like to contributes towards that end as I learn more about the code (i've been paying more attention to where game behaviors map to in the code when browsing the forums).
now for my question. is the sailing behavior of the 3d ship set anywhere in the code or is it hardcoded in the engine? i like the fact that the wheather changes every now and then (agreed the changes are a litte too extreme) but what really bugs me is the behavior. e.g: my square-sail yards angle and fill out correctly for the most part, but often my gaff(?) sail (in the back with the big boom) swings into the wind and fills out into the wind, am i correct in thinking that's wrong?
now i'm not sure if this behavior is moddable (on a model-by-model basis or globally) but if so, where can i find it in the code.
thanks
now for my question. is the sailing behavior of the 3d ship set anywhere in the code or is it hardcoded in the engine? i like the fact that the wheather changes every now and then (agreed the changes are a litte too extreme) but what really bugs me is the behavior. e.g: my square-sail yards angle and fill out correctly for the most part, but often my gaff(?) sail (in the back with the big boom) swings into the wind and fills out into the wind, am i correct in thinking that's wrong?
now i'm not sure if this behavior is moddable (on a model-by-model basis or globally) but if so, where can i find it in the code.
thanks