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    Maelstrom New Horizons


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sailing ship behavior

<!--quoteo(post=171452:date=Nov 14 2006, 03:06 PM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Nov 14 2006, 03:06 PM) [snapback]171452[/snapback]</div><div class='quotemain'><!--quotec-->
I thought that maybe one of them is the "emblem" sail, but, alas, no - it seems that game simply makes second sail an emblem sails, regardless of the sail type <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
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Actually you can define any sail as emblem sail for a particular ship in it's section of the "Ships_init.c" file.

The below code:
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
just makes the second sail on the 2nd and 3rd mast emblem sails. Changing it to say:

refShip.GeraldSails.rey_c2 = 1;
refShip.GeraldSails.rey_c4 = 1;
for instance would make the top sail on the 2nd and 4th masts emblem instead.

This code:
refShip.GeraldSails.rey_a2 = 1;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_c2 = 1;
refShip.GeraldSails.rey_a3 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_c3 = 1;
would make them all emblem!
 
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