Dear Pirates,
I would just like to say how disappointed I was when I picked up this age of sail RPG entitled "Pirates of the Caribbean" when the concept is obviously so Russian and so "something else" (aka, Sea Dogs), than PotC itself. Like watching Dungeons and Dragons in an "LOTR" film.
The worst aspect of it all is just like Crimson Skies - people have the opportunity to make an excellent alternative-history study sim, of sorts, and bungle it all up by removing all the fun, what with arcade fire control, swivel mortars for broadside guns and the infernal high explosive shells that everyone and their mom knows warships never carried aboard till far, far in the "future".
So, a few years ago I discovered the Build mod, but alas I had already replayed Nathaniel Hawk's tale a zillion times, but imagine my surprise when I was brushing up on my WW2 naval history (while playing Fighting Steel/NWS v10) leading me to a mention of PotC Build 14.
Now now, someone (me?) needs to do a proper manual for this 1.3gb behemoth of a total conversion, like the 600 page .pdf for GWX of Silent Hunter 3 fame, but it's pretty obvious once I fired my first broadside at the enemy that this is going to be my online home for the next year or so... Everything is pretty intuitive where it was frustrating out of the box and that speaks a ton for the million man-hours put into this project. Very impressive...
I have just a couple of questions;
1. Is there an existing team creating up a full manual/walkthrough of Build's million sights and sounds? Or are you busy piling on new features and stuff (and a monumental task it is!)
2. Point me to the mod tutorials (though I notice it's Notepad stuff all the way? Very complex notepad stuff?)
ps. I was playing with the tailor shop and it struck me how my late sister looks like Jack Sparrow. As in, *male* Jack Sparrow. And no she's not a butch.
I would just like to say how disappointed I was when I picked up this age of sail RPG entitled "Pirates of the Caribbean" when the concept is obviously so Russian and so "something else" (aka, Sea Dogs), than PotC itself. Like watching Dungeons and Dragons in an "LOTR" film.
The worst aspect of it all is just like Crimson Skies - people have the opportunity to make an excellent alternative-history study sim, of sorts, and bungle it all up by removing all the fun, what with arcade fire control, swivel mortars for broadside guns and the infernal high explosive shells that everyone and their mom knows warships never carried aboard till far, far in the "future".
So, a few years ago I discovered the Build mod, but alas I had already replayed Nathaniel Hawk's tale a zillion times, but imagine my surprise when I was brushing up on my WW2 naval history (while playing Fighting Steel/NWS v10) leading me to a mention of PotC Build 14.
Now now, someone (me?) needs to do a proper manual for this 1.3gb behemoth of a total conversion, like the 600 page .pdf for GWX of Silent Hunter 3 fame, but it's pretty obvious once I fired my first broadside at the enemy that this is going to be my online home for the next year or so... Everything is pretty intuitive where it was frustrating out of the box and that speaks a ton for the million man-hours put into this project. Very impressive...
I have just a couple of questions;
1. Is there an existing team creating up a full manual/walkthrough of Build's million sights and sounds? Or are you busy piling on new features and stuff (and a monumental task it is!)
2. Point me to the mod tutorials (though I notice it's Notepad stuff all the way? Very complex notepad stuff?)
ps. I was playing with the tailor shop and it struck me how my late sister looks like Jack Sparrow. As in, *male* Jack Sparrow. And no she's not a butch.