• New Horizons on Maelstrom
    Maelstrom New Horizons


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Ship Plans / Ship modeling

good idea! just add some coral and seaweed, change the front a little and hey presto! the flying dutchman!
i noticed something though: no ladder-holes in the railings. the details on the thing look great! the only ship matching that in PotC is the lugger VML.
 
Damn, nice model Sisko. Very well done mate!!

Cap'n Drow
 
Looking really good Sisko. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Yeah, almost the DUTCHMAN <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> VERY, VERY nice matey!

PS, the large flag doesnt have to be modelled, you can add a flag through locators, then it will actually "fly"
 
if you stick a large enough flag onto it anything would fly! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=176524:date=Dec 20 2006, 11:33 PM:name=Falke_4)--><div class='quotetop'>QUOTE(Falke_4 @ Dec 20 2006, 11:33 PM) [snapback]176524[/snapback]</div><div class='quotemain'><!--quotec-->
hey sisko wich programs do u use?
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I use Maya for the modeling. =) Is here anyone he would help me with the Texturing, Animation (for Aop-Engine)and placement?

ICQ # 116-969-264
 
IF you can UV map it, i volunteer to skin. but if you dont know, i cant skin it.

But is it mapped? SEND IT MY WAY! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=177946:date=Jan 4 2007, 07:34 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Jan 4 2007, 07:34 AM) [snapback]177946[/snapback]</div><div class='quotemain'><!--quotec-->
IF you can UV map it, i volunteer to skin. but if you dont know, i cant skin it.

But is it mapped? SEND IT MY WAY! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
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arghh uvmapping <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> on this ship. this will be funny ...

I can send you a canon ? And you create a texture ?

sisko
 
<!--quoteo(post=177994:date=Jan 4 2007, 11:33 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Jan 4 2007, 11:33 AM) [snapback]177994[/snapback]</div><div class='quotemain'><!--quotec-->
if it is mapped, yes
BUT i cant map, so then i cant texture

but send it my way, or put it on the ftp
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Here I have a uv_map of the canon. Can you work with these ?

<a href="http://imageshack.us" target="_blank"><img src="http://img82.imageshack.us/img82/7476/uvcanonrx7.png" border="0" alt="IPB Image" /></a>
 
mmmm, i think i can, when do i have to do the ship <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />, is the model in gm format, so i can see it?
 
I think that the cannon is a bit high poly isnt it? but nevermind, where can i get the model+map.

Are you mapping your ship too, i would LOVE to skin that one!
 
<!--quoteo(post=178437:date=Jan 7 2007, 10:57 AM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Jan 7 2007, 10:57 AM) [snapback]178437[/snapback]</div><div class='quotemain'><!--quotec-->
What is the polycount of this cannon?
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The Poly Count of the Cannon is 971.
Where i can load the Files up ?

I can the 3D Files export in *.OBJ & *.MB (Maya)

Sisko
 
i think you can change the OBJ to GM with the gm viewer. so that is a start, and the files, mmm, the AOP ftp, or you can upload them to filefront, and give us a link.
 
971? I'm sorry, but that's way too much. With his guns, you're gonna spend 20k polys just for cannons.

Consider this picture:
<img src="http://republika.pl/kazeite/Victory/guns.jpg" border="0" alt="IPB Image" />

Those are guns modelled by me. The one with the wheels is my detailed version, meant to be shown on the main deck, and yet, it has only 308 polys. Thye other one is meant for gunports below, where it cannot be seen clearly and thus most of the details can be removed - this one has only 44 polys.

And thus, my ship was fully armed with 36 cannons and it took only 2564 polys to do so.

I'd seriously urge you to simplify your cannon model. If you want, I can even share my models with you - they're already completed, textured and tested ingame.
 
<!--quoteo(post=178496:date=Jan 8 2007, 02:30 AM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Jan 8 2007, 02:30 AM) [snapback]178496[/snapback]</div><div class='quotemain'><!--quotec-->
971? I'm sorry, but that's way too much. With his guns, you're gonna spend 20k polys just for cannons.

Consider this picture:
<img src="http://republika.pl/kazeite/Victory/guns.jpg" border="0" alt="IPB Image" />

Those are guns modelled by me. The one with the wheels is my detailed version, meant to be shown on the main deck, and yet, it has only 308 polys. Thye other one is meant for gunports below, where it cannot be seen clearly and thus most of the details can be removed - this one has only 44 polys.

And thus, my ship was fully armed with 36 cannons and it took only 2564 polys to do so.

I'd seriously urge you to simplify your cannon model. If you want, I can even share my models with you - they're already completed, textured and tested ingame.
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Hi Kazeite,

In know my cannons have more polys,
but there only 4 are visible on deck.
Under deck have each gun 96 polys.
I know my ship have much more poly's as an compareble model by akella.
A akella model have ca. 5600 polys. My ship have, inclusive cannons, ca 15000 polys.

I know here stand performance vs. details... I think the hardware grow further.

In compare to Pirates of the Burning Sea's models. There have a ship on 10 meters 10 k polys <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

greetings Sisko
 
Ok here are the 3D Files =)

<a href="http://files.filefront.com//;6499929;;/" target="_blank">http://files.filefront.com//;6499929;;/</a>
 
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