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Ship upgrade - canons

jmaverick

Sailor
Hi, I got a war vessel with 32" canons and I woul like to upgrade to better canons, the ship is marke as max 32" n° 102
1. buying new canons ant trying to install them does not work
2.going to bermuda is useless,since I do not get the right choice: canon upgrade
so what can I do? I need a better set of canons to clear forts.
Any good advice? How can I find a war vessel with better canons? How can I reckon it?
Thx
 
I'm paraphrasing from memory here, but you should be able to do it following these directions:

Go to shipyard.

Open SHIPS tab.

Click on CANNONs at bottom of page. This will open a window displaying and overhead view of your ship with numbers representing how many guns you have mounted fore, aft, Larboard and Starboard.

Click on the table below highlighting the guns mounted and puch the REMOVE button.

Exit Ships tab and talk to Shipwright, (second option down) that allows you to buy and sell cannons. Table will open. Sell the ones you just removed and buy however many of the size you wish (plus a couple extra is good).

Open Ships tab again and go to Cannons at bottom of page and highlight the guns you just bought and install. Thats all there is to it.

Hope this does it for you.

MK
 
I'll try to state clearer: the problem is not how to (in the shipyard) remove/buy/sell/mount canons, the problem is that the ganme seems not to accept a 42" canon for my ship, which is a vessel of war. In F2, on the left table I see
canons max 32"
My question is: is there a way to upgrade to 42" canons? or a ship is born that way and nothing can be done? As I said I went already to Bermuda (I thought I could upgrade my ship canons), but the dialogue never showed the right option, I was entitled to upgrade only speed, manoevre, capacity, etc, but no canon upgrade.
Am I missing something? On the other end I would like to capture a vessel with 42" canons, how can I be sure that 'that' ship has 42" canons? It seems to me tha my lens show me only the number of canons, not the type.
Thx, take care
 
Yes ships are generated that way however you can upgrade there calibures at Bermuda, the pirate shipyard there is the only shipyard ingame that will allow you to upgrade your ship. These are the following things you can upgrade once for each.

1. Hull strength
2. Cargo space
3. More Crew
4. Moneuverability
5. Calibure (increases to the next calibure, ie a ship that can mount 24Ibs at max will increase to 26Ibs)
6. Speed

None of these are cheap so you will require alot of money. For yourself, your ships calibure will never be at max 42Ibs, they will be upgraded to 34Ibs. You can however try to buy or capture another ship the same as yours and the ships stats will be different to that of your current one. The Calibure could already be 42Ibs which if that was the case would mean you could upgrade to 48Ibs. Bermuda is in the top right corner, of the world map, when you arrive at the island you can either sail between all the rocks which there are many but its fun, or you could use the direct sail feature to the port. Speak with the shipyard owner. :onya
 
Yes ships are generated that way however you can upgrade there calibures at Bermuda, the pirate shipyard there is the only shipyard ingame that will allow you to upgrade your ship. These are the following things you can upgrade once for each.

1. Hull strength
2. Cargo space
3. More Crew
4. Moneuverability
5. Calibure (increases to the next calibure, ie a ship that can mount 24Ibs at max will increase to 26Ibs)
6. Speed

None of these are cheap so you will require alot of money. For yourself, your ships calibure will never be at max 42Ibs, they will be upgraded to 34Ibs. You can however try to buy or capture another ship the same as yours and the ships stats will be different to that of your current one. The Calibure could already be 42Ibs which if that was the case would mean you could upgrade to 48Ibs. Bermuda is in the top right corner, of the world map, when you arrive at the island you can either sail between all the rocks which there are many but its fun, or you could use the direct sail feature to the port. Speak with the shipyard owner. :onya
Sorry to be unpolite, but I do not agree, it seems that not always the optin concerning calibeure is available: I went to Brmuda but I was nevere prompted about calibure, tried several times, never succeeded
If anyone knows exactly how this matter is handled plz advise, thx
 
...upgraded to 34Ibs. ..
.. upgrade to 48Ibs.
Sorry to be unpolite, but I do not agree, it seems that not always the optin concerning calibeure is available: I went to Brmuda but I was nevere prompted about calibure, tried several times, never succeeded
If anyone knows exactly how this matter is handled plz advise, thx
I think there is a misunderstanding. Maverick speaks of the game vanilla, and Luke159 of the game with mods.
In the vanilla game, the sizes is:
12"
16"
24"
32"
42" (only cannons, and only for some Man-of-War)
Not sizes 34" or 48" or others...
 
...upgraded to 34Ibs. ..
.. upgrade to 48Ibs.
Sorry to be unpolite, but I do not agree, it seems that not always the optin concerning calibeure is available: I went to Brmuda but I was nevere prompted about calibure, tried several times, never succeeded
If anyone knows exactly how this matter is handled plz advise, thx
I think there is a misunderstanding. Maverick speaks of the game vanilla, and Luke159 of the game with mods.
In the vanilla game, the sizes is:
12"
16"
24"
32"
42" (only cannons, and only for some Man-of-War)
Not sizes 34" or 48" or others...

Correct. In the vanilla game, as far as I am aware, you cannot get 42lb cannon except on Man-of-War class ships, which if I remember correctly, cannot be purchased, but must be captured. The reason you cannot upgrade your Warship's cannon, Maverick, is that your ship is already using the largest caliber the class supports.
 
...upgraded to 34Ibs. ..
.. upgrade to 48Ibs.
Sorry to be unpolite, but I do not agree, it seems that not always the optin concerning calibeure is available: I went to Brmuda but I was nevere prompted about calibure, tried several times, never succeeded
If anyone knows exactly how this matter is handled plz advise, thx
I think there is a misunderstanding. Maverick speaks of the game vanilla, and Luke159 of the game with mods.
In the vanilla game, the sizes is:
12"
16"
24"
32"
42" (only cannons, and only for some Man-of-War)
Not sizes 34" or 48" or others...

Correct. In the vanilla game, as far as I am aware, you cannot get 42lb cannon except on Man-of-War class ships, which if I remember correctly, cannot be purchased, but must be captured. The reason you cannot upgrade your Warship's cannon, Maverick, is that your ship is already using the largest caliber the class supports.
OK.sorry. playing Vanilla game :) Thx
 
...upgraded to 34Ibs. ..
.. upgrade to 48Ibs.
Sorry to be unpolite, but I do not agree, it seems that not always the optin concerning calibeure is available: I went to Brmuda but I was nevere prompted about calibure, tried several times, never succeeded
If anyone knows exactly how this matter is handled plz advise, thx
I think there is a misunderstanding. Maverick speaks of the game vanilla, and Luke159 of the game with mods.
In the vanilla game, the sizes is:
12"
16"
24"
32"
42" (only cannons, and only for some Man-of-War)
Not sizes 34" or 48" or others...

Correct. In the vanilla game, as far as I am aware, you cannot get 42lb cannon except on Man-of-War class ships, which if I remember correctly, cannot be purchased, but must be captured. The reason you cannot upgrade your Warship's cannon, Maverick, is that your ship is already using the largest caliber the class supports.
OK.sorry. playing Vanilla game :) Thx

Now get out there and capture yourself a Man-of-War! :sail
 
Hi,

If you wanna get lbs42 at Bermuda shipyard, you've to open Pirates_Shipyard.c and change some lines:

if (shipClass > 7)//<===>Philippe if (shipClass == 7) can mount bigger on lugger

//Philippe==>if (cannonMax < 32 && !CheckAttribute(&RealShips[sti(Pchar.Ship.Type)], "Tuning.Cannon"))
if (cannonMax < 48 && !CheckAttribute(&RealShips[sti(Pchar.Ship.Type)], "Tuning.Cannon"))


case 32:
iCaliber = 3;
break;
////////==>Philippe
case 42:
iCaliber = 4;
break;
}
iCaliber = iCaliber + 1;
if (iCaliber > 4) iCaliber = 4;//<==
switch(iCaliber)
{
case 0:
iCaliber = 12;
break;
case 1:
iCaliber = 16;
break;
case 2:
iCaliber = 24;
break;
case 3:
iCaliber = 32;
break;
////////==>Philippe
case 4:
iCaliber = 42;
break;

No need to launch a new game.

By the way you could get lbs36 or lbs48, but then a new game is needed

Regards,

Philippe
 
Hi,

If you wanna get lbs42 at Bermuda shipyard, you've to open Pirates_Shipyard.c and change some lines:

if (shipClass > 7)//<===>Philippe if (shipClass == 7) can mount bigger on lugger

//Philippe==>if (cannonMax < 32 && !CheckAttribute(&RealShips[sti(Pchar.Ship.Type)], "Tuning.Cannon"))
if (cannonMax < 48 && !CheckAttribute(&RealShips[sti(Pchar.Ship.Type)], "Tuning.Cannon"))


case 32:
iCaliber = 3;
break;
////////==>Philippe
case 42:
iCaliber = 4;
break;
}
iCaliber = iCaliber + 1;
if (iCaliber > 4) iCaliber = 4;//<==
switch(iCaliber)
{
case 0:
iCaliber = 12;
break;
case 1:
iCaliber = 16;
break;
case 2:
iCaliber = 24;
break;
case 3:
iCaliber = 32;
break;
////////==>Philippe
case 4:
iCaliber = 42;
break;

No need to launch a new game.

By the way you could get lbs36 or lbs48, but then a new game is needed

Regards,

Philippe
Great! Many thanks
 
Hi,

If you wanna get lbs42 at Bermuda shipyard, you've to open Pirates_Shipyard.c and change some lines:

if (shipClass > 7)//<===>Philippe if (shipClass == 7) can mount bigger on lugger

//Philippe==>if (cannonMax < 32 && !CheckAttribute(&RealShips[sti(Pchar.Ship.Type)], "Tuning.Cannon"))
if (cannonMax < 48 && !CheckAttribute(&RealShips[sti(Pchar.Ship.Type)], "Tuning.Cannon"))


case 32:
iCaliber = 3;
break;
////////==>Philippe
case 42:
iCaliber = 4;
break;
}
iCaliber = iCaliber + 1;
if (iCaliber > 4) iCaliber = 4;//<==
switch(iCaliber)
{
case 0:
iCaliber = 12;
break;
case 1:
iCaliber = 16;
break;
case 2:
iCaliber = 24;
break;
case 3:
iCaliber = 32;
break;
////////==>Philippe
case 4:
iCaliber = 42;
break;

No need to launch a new game.

By the way you could get lbs36 or lbs48, but then a new game is needed

Regards,

Philippe
Great! Many thanks
Just aquestion
Since I do not know the syntax of what I am supposed to type and therefore behave as a monkey
I save the file (you never know....) as a backup file
I open it with notepad
I add/replace the lines you suggest
Is that correct?
//// is thata comment I can leave?
Thx
 
I dont think this should be included Luke, I think the game designers made it so that only some Man'O'Wars could use that large of caliber.

Maybe add a line so if you get a Man'O'War then you can upgrade to 42" but I think it should only be Man'O'War if anything :shrug

NOTE:
Code:
// two of more of these on a line makes all code (or writing) after on that line not be run by the engine
 
Ah ok thanks CM, i will remove it from the file so that 32Ibs is the highest you can upgrade to. :onya
 
Hi jmaverick, you'll find my file here:

http://rapidshare.com/files/391472765/Pirates_Shipyard.rar.html

And to add it in a patch, just see if you want or not a corvette (for exemple) with a 42lbs cannons in the game and anyway for the moment even manowar can't be upgraded by shipyard with these. Or perhaps would you write something like this:

iCaliber = iCaliber + 1;
if (iCaliber > 3) iCaliber = 3;
switch(iCaliber)

if (rRealShip.BaseName == "Manowar")
{
if (iCaliber > 4) iCaliber = 4;
}
else
{
if (iCaliber > 0) iCaliber = 4;

So, you'll be sure to get 42lbs only for manowar.

But I like big cannons on board of my corvette

Regards
:sail
Philippe
 
Hi,

I found interesting article about caliber and number of cannons for frigates and corvettes.

http://www.histoire-de-fregates.com/chroniques_fregate_corvette.htm

Regards,

Philippe
 
Mates,

Only a magic Corvette could mount 42 pounders. LOL :rofl I'd like to see a historical example of a Corvette with guns larger than 18 pounders and would expect 12 pounders or smaller.

Also historically there were never any standardized cast bronze or iron Culverines above 24 pounders....didn't exist, but the damage a 24 pounder culverine could be up to double what a 24 pound cannon could produce or equal to that of a 48 pound cannon because of quadruple the velocity - longer barrel and double the powder charge.

See earlier discussion: http://forum.piratesahoy.net//realistic-cannon-fix-mod-t15030.html

....Seems like it wouldn't be worth that much extra effort, but velocity is really the name of the game here. The bigger guns could hold more propellant/powder. Also consider that the 42 is an absolute behemoth weighing in at 6500lbs (thats like over three tons - it's a couple volkswagens on top of one another). Those guns were generally about ten feet long or better. Thats a testament to the massive size of the ships that carried them. The 32 weighed a thousand pounds less and the 24 came in at about 4800 lbs, but was still 9 or 10 foot long. So selection of the gun size on deck had a lot to do with the function of the ship. It would just be silly to see 42s crammed into a corvette for instance. Hell the broadside recoil might knock her on her opposite gunwale. No these big guys were meant for paring off with an equally sized opponent at an optimum range of 300 to 3000 yards.

The 42 was meant to give an edge up on the 32, but it really didn't outperform it historically that much. …

There is a point of diminishing returns. For a given caliber, there is a practical limit to the amount of propellant which can be used. The law of diminishing returns applies, and using more powder in a bigger bore will achieve ever-smaller increases in velocity from the extra propellant. A round which is so big as to be unable to use all its propellant efficiently is described as "over bore". Such rounds have very unpleasant firing characteristics, with high levels of flash and blast, and usually wear out barrels quickly. A lot of the huge old coastal defense guns were merely experiments and are good examples of inefficiency. They also needed long barrels to give the necessarily slow-burning propellant time to generate a high velocity, which could be extremely inconvenient in naval applications when a gunner wanted to fire on the uproll. The 42 was really the apex of naval artillery. The Spanish used some 50 lbs Bronze guns (bronze until the mid to late 17th century offered much better, consistent guns with superior castings which meant better seal and more propellant....velocity man). Bronze guns were 20 times more expensive though. And some others even played with sizes as big as sixty fours. Really not very practical but looked great run out for state functions in the harbor. …

Note that in developing muzzle energy, muzzle velocity is much more important than projectile weight. Doubling the muzzle velocity of a projectile quadruples its energy, whereas doubling the projectile weight only doubles its energy.

This is why a smaller 24 lbs culverin could sometimes outperform a larger 32lbs cannon in terms of penetration or damaging a mast for instance. When you were going hull to hull with ships of the line you better have some big ordinace to decide the affair. However, I could easily see a pair of corvettes or three outmatching a man-o-war without an escort simply by outmaneuvering here and battering the crap out of her. If I knew I were on my own and facing single or multiple opponents, I would select a ship that offered the best maneuverability couple with the best firepower without a sacrifice in that maneuverability. A frigate would be my choice. A lone ship mounting two decks crammed full of heavy volkswagens would not be able to maneuver to a point of advantage to bring them to bare upon me before I moved….

Mates, My opinion from a historical perspective is that the purchase of large guns be restricted to the largest settlements with fortifications and the numbers be limitted. If you really wanted 42s or 48 pounders you would have to collect them from several places to get a full set. They were not easily available and were manufactured by state run military houses of ordinance or foundries. Most countries only had one or two at the most of these Royal Foundries. In many ways this would be like a modern cargo ship captain saying he was going to go into Rotterdam and pick up a few 16 inch battleship guns to mount on his hauler.

Holland enjoyed a monopoly in trading guns for some years even selling to their enemies (Spain) until England was able to get into the market. Germany and Italy produced some of the best and most beautiful guns, but not in the numbers to support an export industry until after the age of piracy was at an end.

I firmly believe the largest size guns at shipyards should be limitted to 48 pounders. 48s were predominantly a coastal defense or fortification piece. Their velocity was not as good as the 42 even though they could leverage a larger powder charge (law of diminishing returns).

As for culverins, culverin simply means (literally) reinforced. Why? Because the guns were designed for larger powder charges to create more velocity. I have never seen in any of my research, true culverines larger than 24 pounders.

@ Nixarass: OK I got ya. I still think damage should be a function of velocity rather than weight. There are good formulas for modern artillery we could adapt for the old stuff if we truly wanted to get at the damage a given 17th century gun would produce. My 20 pounder culverine is still producing the destrucive energy of a piece twice its size, and because it can stay out of range and still hit its target it could be a better choice especially for a pirate captain.

Now on your rate of fire did you consider this? My Giant 48 pounder weighing in at a mere 8000 pounds must be manhandled by a crew of 10 to pull the 15 foot behemoth back from the gunwale far enough back that the several pounds of powder, wading, and a 50 pound ball can be lifted into the muzzle and a loader with a 12 foot ramming staff can pack everything down. Then that crew gets to yank at the breeching hawsers to run out the 8000 pound beast back up against the gunwale out the gunport for action. How long do you think that took? I think the 12 pounder gun crew could probably get off three shots to the 48 pounder's crew. I Haven't got numbers to back this up, but will see what I can find out. Rate of fire with a well trained crew could decide the battle. I like your desire to model it right but think it deserves some thought on the correct numbers....
 
Mates,

Only a magic Corvette could mount 42 pounders. LOL :rofl

And what about the 92lbs I get on mine? :dance

But you're right, historically I should'nt do that, did it just for fun (and to be the best on sea :rolleyes: )

Something which could be interesting (and historic too) is trying to put smaller cannons on the front and the back of the ship.

Regards,

Philippe
 
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