Hey everyone, just wanted to point people in the direction of an interesting source on the relationship between a ship's weight and decrease in speed when weight increases.
Ingame, this does occur (complete with sinking lower in the water, very well done guys!) and costs around 10-20% performance, though i may be wrong there. Here''s an interesting source on how a real boat fares;
Long story short - for our slow boats every 4% increase in weight equals a 1% reduction in speed.
This gets interesting when applied to, say, the flush deck frigate ingame;
With a weight of 1200 and a cargo capacity of 2000, with a full cargo hold the ship weighs 3200cwt, or 266.6% of dry weight. Thats a 166% increase which should equal (divide by 4) approximately a 41.5% reduction in top speed!
Im not sure how well that '4 for 1' reduction holds for such a large increase in weight, or whether the numbers of 1200 dry weight and 2000 capacity are even possible/accurate.
But Imagine if that was how much speed you lost loading up a frigate ingame!
Personally, i think the numbers of 1200cwt empty and 3200 full are not realistic but more balanced for gameplay, and that ingame the actual speed loss is probably quite realistic. Im mainly posting this as a reference to anyone who is interested.
Ingame, this does occur (complete with sinking lower in the water, very well done guys!) and costs around 10-20% performance, though i may be wrong there. Here''s an interesting source on how a real boat fares;
http://www.physicsofsailing.com/It is clear that a lighter boat will be faster. An estimate that a 4% weight increase leads to a 1% speed decrease is based on some simplifying physical assumptions. They are listerd here.
1) Water’s drag force on the hull opposes the driving force of the wind. The water’s drag is equal in magnitude to the wind’s force.
2) The drag is proportional to the submerged cross sectional area of the hull, which is nearly proportional to the total weight.
3) The drag force is also proportional to the square of the boat speed.
4) The total drag force would stay the same if the speed decreased by 2% at the same time that the weight increased by 4%. This follows because a 2% decrease in boat speed corresponds to a 4% decrease in the square of the boat speed.
5) For downwind sailing, slower boat speed means an increased apparent wind speed (with reference to the boat). Combining the decreased boat speed with the increased apparent wind speed means the boat must slow by only about half as much (1%) when its weight is increased by 4%.
Long story short - for our slow boats every 4% increase in weight equals a 1% reduction in speed.
This gets interesting when applied to, say, the flush deck frigate ingame;
//-------------------------------------------------------------------------
// Lydia France/Spain by Yo Ho Ho rexturing by Seb
// <SWS - Willemstad Builders' Trials Winter 09 S/N 149> (WBT1LF) Advanced Frigate
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "lydia2";
refShip.All = "Corvette1";
refShip.Sname = "FrigateAdvLydia"
refShip.walk = "";
refShip.id = refShip.Name;
refShip.Class = 5;
refShip.Cannon = CANNON_TYPE_LONG_LBS24;
refShip.MaxCaliber = 24;
refShip.Weight = Tonnes2CWT(1200);
refShip.Capacity = 2000;
With a weight of 1200 and a cargo capacity of 2000, with a full cargo hold the ship weighs 3200cwt, or 266.6% of dry weight. Thats a 166% increase which should equal (divide by 4) approximately a 41.5% reduction in top speed!
Im not sure how well that '4 for 1' reduction holds for such a large increase in weight, or whether the numbers of 1200 dry weight and 2000 capacity are even possible/accurate.
But Imagine if that was how much speed you lost loading up a frigate ingame!
Personally, i think the numbers of 1200cwt empty and 3200 full are not realistic but more balanced for gameplay, and that ingame the actual speed loss is probably quite realistic. Im mainly posting this as a reference to anyone who is interested.