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<!--quoteo(post=219731:date=Nov 1 2007, 09:50 AM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE(bartolomeu o portugues @ Nov 1 2007, 09:50 AM) [snapback]219731[/snapback]</div><div class='quotemain'><!--quotec-->...

Thanks <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> . For now, I'm just looking for the CTDs. As I said, my "special version" is stable. So, I think the problem must be in some mods added in Build alpha 7.<!--QuoteEnd--></div><!--QuoteEEnd-->
These CTDs are experienced by those using B13 as well (no alphas)!
Might I ask, what is your #define MAPSPEED setting in worldmap.c?
 
<!--quoteo(post=219780:date=Nov 1 2007, 04:53 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 1 2007, 04:53 PM) [snapback]219780[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=219731:date=Nov 1 2007, 09:50 AM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE(bartolomeu o portugues @ Nov 1 2007, 09:50 AM) [snapback]219731[/snapback]</div><div class='quotemain'><!--quotec-->...

Thanks <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> . For now, I'm just looking for the CTDs. As I said, my "special version" is stable. So, I think the problem must be in some mods added in Build alpha 7.<!--QuoteEnd--></div><!--QuoteEEnd-->
These CTDs are experienced by those using B13 as well (no alphas)!
Might I ask, what is your #define MAPSPEED setting in worldmap.c?
<!--QuoteEnd--></div><!--QuoteEEnd-->
For my "special version", I didn't make any changes to the worldmap (build 13 update 3). At the moment, I just found 1 CTD and I played many hours.
 
Status at the Testing landmark - Build 13full.exe!

I just made landfall at Redmond - reporting to the governor with the supply barque captured as prize and overall the gaiming experience has been positive.
Starting as a pirate with tutorial at QC provided with a consistent swashbuckling challenge followed by a natural slide into the main story provided through arrival at Oxbay with the Claire Larrouse quest.
I had great fun testing this approach which showed to be quite entertaining.
Highlights:
Pirating and treasure hunting, false flags and smuggling - clean, (no issues to report) and fun.
Through treasure hunting at Cayman - the John Coxon thread introduced the new pirate islands through the option to conclude the partnership at Tortuga. (I have manually updated my gameversion with the dialog files - because at first encounter, John Coxon displayed originally only dialog error)
The Claire Larousse meeting occures naturally as Isla Muelle has the best terms to meet supply and repair demand.
The quests performed smoothly.

My game seems however to be bugged by a missing reference in Seadogs.c, which occured at the first approch to the shore of Cuba and produced two crashes. This bug seems to have stayed with me ever since, even though the performance of the quests has been satisfactory.
Appart from this two crashes, I have experienced deterioration of feature quality - however, without further interruptions.

I have posted the errors to the bugtracker.
Common reference for these error reports seems to be the lines reflecting missing refferences to seadogs.c

I'll stand by now for the next fase.
<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
<!--quoteo(post=219730:date=Nov 1 2007, 02:45 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE(bartolomeu o portugues @ Nov 1 2007, 02:45 PM) [snapback]219730[/snapback]</div><div class='quotemain'><!--quotec-->The problem I don't have adsl connection at home. So, I can't make big uploads. But I can help you explaining the problems I found with some files (deleting the mods from some files).<!--QuoteEnd--></div><!--QuoteEEnd-->In that case perhaps you can upload just your PROGRAM and RESOURCE\INI files. That's not much to upload, is it? All the RESOURCE files I already have. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=219779:date=Nov 1 2007, 05:45 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 1 2007, 05:45 PM) [snapback]219779[/snapback]</div><div class='quotemain'><!--quotec-->No, it's not. I use B13 Final and confirmed what others reported for B13 Full.<!--QuoteEnd--></div><!--QuoteEEnd-->So is it at least fixed in one of the Alpha's?

<!--quoteo(post=219799:date=Nov 1 2007, 07:56 PM:name=Julian)--><div class='quotetop'>QUOTE(Julian @ Nov 1 2007, 07:56 PM) [snapback]219799[/snapback]</div><div class='quotemain'><!--quotec-->Appart from this two crashes, I have experienced deterioration of feature quality<!--QuoteEnd--></div><!--QuoteEEnd-->What do you mean by that? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=219799:date=Nov 1 2007, 07:56 PM:name=Julian)--><div class='quotetop'>QUOTE(Julian @ Nov 1 2007, 07:56 PM) [snapback]219799[/snapback]</div><div class='quotemain'><!--quotec-->Common reference for these error reports seems to be the lines reflecting missing refferences to seadogs.c<!--QuoteEnd--></div><!--QuoteEEnd-->This:<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->RUNTIME ERROR - file: seadogs.c; line: 892
Save - ARef to non existing attributes branch<!--QuoteEnd--></div><!--QuoteEEnd-->usually happens when saving. I still get it even in my most recent game versions. However, I never found any actual problems caused by that in the game. The save is never corrupted or anything.
 
RE: Ship Transfer Interface missing arrows

<!--quoteo(post=219815:date=Nov 1 2007, 06:24 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 1 2007, 06:24 PM) [snapback]219815[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=219779:date=Nov 1 2007, 05:45 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 1 2007, 05:45 PM) [snapback]219779[/snapback]</div><div class='quotemain'><!--quotec-->No, it's not. I use B13 Final and confirmed what others reported for B13 Full.<!--QuoteEnd--></div><!--QuoteEEnd-->So is it at least fixed in one of the Alpha's?
<!--QuoteEnd--></div><!--QuoteEEnd-->


Yes, it was fixed in one of the alpha's. I'm doing some tests now to see which of the files is causing the error (it appears to be mainly in the "kam*.*" files dealing with the ship transfer and ship berthing logic). I'm using b14a6 files as a comparison point - I'll let you know what I find.

kevin
 
Hi Testers, <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

I am compiling a list (chart) of errors found so far.
I have also noticed several references to CTD's.
Please take the trouble to state where, when, in what part of what quest or any other information you can provide.

Thanks <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
I have replayed to first meeting with governor with #define MAPSPEED to 1.0. That does fix the saving on the map issue. You have to start a new game for it to to take effect. I ran into one bug that I remember experiencing in 13 Final as well... when carrying a full cargo of Sandal from Oxbay to Redmond the first time, the cargo dissapears by the time you go to sell it at the Redmond store. Since this is the obvious buy-low/sell-high trade option at the start of the game, it would seem to be worth looking into. I repeated it three times with the same result every time. I will go back and track it at each screen change and see where it actually disappears, as well as try other cargos. Didn't have a lot of time last night, so my apologies for not getting more accomplished.
 
<!--quoteo(post=219815:date=Nov 1 2007, 10:24 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 1 2007, 10:24 PM) [snapback]219815[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=219730:date=Nov 1 2007, 02:45 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE(bartolomeu o portugues @ Nov 1 2007, 02:45 PM) [snapback]219730[/snapback]</div><div class='quotemain'><!--quotec-->The problem I don't have adsl connection at home. So, I can't make big uploads. But I can help you explaining the problems I found with some files (deleting the mods from some files).<!--QuoteEnd--></div><!--QuoteEEnd-->In that case perhaps you can upload just your PROGRAM and RESOURCE\INI files. That's not much to upload, is it? All the RESOURCE files I already have. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

I will upload the files I modified Monday (or this week-end). Unfortunately, as I said I don't have an adsl connection at home. That's why, I have to go somewhere to download big files. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> . And that's why, I wanted a site with higher transfer speed rate. I checked the build 13.exe out on Filefront : 230 kb/sec, I like <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
All Build 13 related files are now available from the <a href="http://mods.moddb.com/9269/potc-build-mod/downloads/" target="_blank">ModDP profile</a> and should give high download speeds.
 
<!--quoteo(post=219888:date=Nov 2 2007, 03:25 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 2 2007, 03:25 PM) [snapback]219888[/snapback]</div><div class='quotemain'><!--quotec-->All Build 13 related files are now available from the <a href="http://mods.moddb.com/9269/potc-build-mod/downloads/" target="_blank">ModDP profile</a> and should give high download speeds.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for this link <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> . Now, it's perfect <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
<!--quoteo(post=219815:date=Nov 1 2007, 11:24 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 1 2007, 11:24 PM) [snapback]219815[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=219799:date=Nov 1 2007, 07:56 PM:name=Julian)--><div class='quotetop'>QUOTE(Julian @ Nov 1 2007, 07:56 PM) [snapback]219799[/snapback]</div><div class='quotemain'><!--quotec-->Appart from this two crashes, I have experienced deterioration of feature quality<!--QuoteEnd--></div><!--QuoteEEnd-->What do you mean by that? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--QuoteEnd--></div><!--QuoteEEnd-->

Overall:
The game does not run smoothly unless a restart from the last save is performed.
By not running smoothly I mean speed oscilates on the sea map, animation on land gets bumpy, the fades are definitely prolongued - and the location reloads as well , the scroll selection back and forth in the items or goods menu performs uneven and the computer seems to need a longer period of time before acknowledging a good save.
<img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo(post=219815:date=Nov 1 2007, 11:24 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 1 2007, 11:24 PM) [snapback]219815[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=219799:date=Nov 1 2007, 07:56 PM:name=Julian)--><div class='quotetop'>QUOTE(Julian @ Nov 1 2007, 07:56 PM) [snapback]219799[/snapback]</div><div class='quotemain'><!--quotec-->Common reference for these error reports seems to be the lines reflecting missing refferences to seadogs.c<!--QuoteEnd--></div><!--QuoteEEnd-->This:<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->RUNTIME ERROR - file: seadogs.c; line: 892
Save - ARef to non existing attributes branch<!--QuoteEnd--></div><!--QuoteEEnd-->usually happens when saving. I still get it even in my most recent game versions. However, I never found any actual problems caused by that in the game. The save is never corrupted or anything.
<!--QuoteEnd--></div><!--QuoteEEnd-->

I can confirm that the storylines did not break. I can not confirm the "never" in the statement about the saves since I have experienced a "bad save" already.
It happened apparently for no reason in Tortuga while hunting prize in the company of John Coxon.
The sequence of events has been:
Sail from Cayman east-north-east looking for prize.
Crash as previously reported while engaging near the coast of Cuba
Reload save at sea
Sea battle and capture of prize
Visit Tortuga, sold prize, resupplied, met Mary Woods ( just to to tell me I wasn't a pirate), hired crew and went back to port ready for another hunt for prize.
I usually save at embarkments - just to make sure. This time I got the black screen after confirming - yes - to the save, then windows screen. After restarting the game, the last screen in the Load Game menu showed blue background and white script displaying : "Bad Save"
<img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
<!--quoteo(post=219950:date=Nov 2 2007, 06:46 PM:name=Julian)--><div class='quotetop'>QUOTE(Julian @ Nov 2 2007, 06:46 PM) [snapback]219950[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=219815:date=Nov 1 2007, 11:24 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 1 2007, 11:24 PM) [snapback]219815[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=219799:date=Nov 1 2007, 07:56 PM:name=Julian)--><div class='quotetop'>QUOTE(Julian @ Nov 1 2007, 07:56 PM) [snapback]219799[/snapback]</div><div class='quotemain'><!--quotec-->Appart from this two crashes, I have experienced deterioration of feature quality<!--QuoteEnd--></div><!--QuoteEEnd-->What do you mean by that? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--QuoteEnd--></div><!--QuoteEEnd-->

Overall:
The game does not run smoothly unless a restart from the last save is performed.
By not running smoothly I mean speed oscilates on the sea map, animation on land gets bumpy, the fades are definitely prolongued - and the location reloads as well , the scroll selection back and forth in the items or goods menu performs uneven and the computer seems to need a longer period of time before acknowledging a good save.
<img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Julian,
What is your PC setup? (CPU, RAM, Video Card, etc.). There are known memory leak issues in the main program (you can see it in your log files at the end when the game attempts to clean up after itself on exit), which <b>might</b> be causing this slowdown. The longer you play continuously, the more memory is eaten up, and the "slower" the game becomes. And I don't think we can do anything about those "main game" related issues. If someone else has more knowledge on this, please chime in.

And FYI, I haven't been able to replicate any of the bugs you've posted, and I've tried. Could you provide a little more detail on those issues? Like: Quests Open, Current progress in Main Quest, Ship Type, Starting Point (i.e., reload from Sea Save, Start at Greenford port, etc.), and any other relevant info that might help us replicate the problems you've experienced. The more details you can provide, the better.

I'm not sure we want to go there yet, but we might even be able to swap save game files.

Thanks for all your input and hard work!

kevin
 
Well, I've played through 3 times to the "stop point" (after AmmoShip capture at Redmond Gov) with no CTD's and only a couple of minor issues. And FYI, I've only played one side quest (Nigel Blythe) in one of the play-throughs.

BUG/CLEANUP ISSUE: Attempted to get a Trade Mission from Concecaio store, was offered a mission to Oxbay, which is still occupied by the French (so the mission can not be completed). This was fixed in a subsequent version, but I don't know exactly which one.

Happy Testing!

kevin
 
<!--quoteo(post=219954:date=Nov 3 2007, 12:44 AM:name=KevinAtlanta)--><div class='quotetop'>QUOTE(KevinAtlanta @ Nov 3 2007, 12:44 AM) [snapback]219954[/snapback]</div><div class='quotemain'><!--quotec-->Julian,
What is your PC setup? (CPU, RAM, Video Card, etc.). ...
...
kevin<!--QuoteEnd--></div><!--QuoteEEnd-->

Here is the basic info for my fun computer ( meaning I have chosen not to install any set up for work on it in terms of office programs, banking and even e-mail, which I am getting on my other system)

Packard Bell Computer
AMD Athlon™ 64 processor 3500+
2,23 GHz
2,00 GB RAM

NVIDIA GeForce 7300 GS
Driver version 8.4.2.1

Realtek AC97 Audio

C. drive 29,9 GB
D. drive 195 GB

Windows XP

Regarding gameplay for long hours and performance drop i connection with this - true I normally experience it - It is different though than the performance drop after the crashes. I had been playing for six hours just from QC and out at sea to find prize, entering battles and then back to QC. The feeling of the "Computer engine running hot" was nowhere near the drop in feature performance after the bad save.

Regarding the issues posted,
<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> I really appreciate the commitment of you guys doing the real cleaning with no other means of approach than our random games so your questions are really valuable. Keep them comming!
... <img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> ... Them questions made me realise I have already made my first testing mistake by only keeping the last five or six saves active and deleting the others... Blast!... meaning I can't go back to the game sequence previous to my third post to the bugtracker and try to duplicate the pattern providing with more detail.

The "Hook - nationality pirate" approach is on the other hand, kind of independent of the main quest untill landfall is made at Oxbay, either as a consequence of story ( "Help the Church", "Missing children","Claire Larousse" ) or treasure and trade quests.
Durring the first run I was in "Nigel Blythe" along with "treasure hunt" and "Clair Larousse" which performed well. No issues to report in terms of quest breacking!


Now that I think about it - perhabs I should mention that the treasure hunt at Cayman - which actually brought John Coxon into my game, remained unfinished. I landed at Sand Bluff - I took left in the jungle next reload was house in the jungle - no cave in the jungle as the treasure quest said - I took then the other exit from the jungle and the reload was strange hous in the jungle where I met Coxon. That's all there was on Cayman from Sand Bluff : Three exit jungle one of which is assigned to the Shore - House in the jungle (Rheims house in the jungle) - and Strange house in the jungle with John Coxon. I was then concerned about the missing dialog and patched the c. and .h files and actually didn't think about the treasure quest any longer. Just went along with Coxon.
I just thought there has been done a lot in terms of fixing treasure quests since the Build 13full.exe and didn't regard it as an issue... <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> Sorry! ... this being an assumption it can easily turn out to be wrong!

What I'll do now is I'll start a re-run of the whole thing and try to square upon the speciffic issues.


<img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />
 
<!--quoteo(post=219957:date=Nov 2 2007, 06:51 PM:name=KevinAtlanta)--><div class='quotetop'>QUOTE(KevinAtlanta @ Nov 2 2007, 06:51 PM) [snapback]219957[/snapback]</div><div class='quotemain'><!--quotec-->Well, I've played through 3 times to the "stop point" (after AmmoShip capture at Redmond Gov) with no CTD's and only a couple of minor issues. And FYI, I've only played one side quest (Nigel Blythe) in one of the play-throughs.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah.. I've also played through to the second meeting with the Gov., several times, from several different starting conditions, and since changing the whole mapspeed thing I've not had any stability issues, CTDs or memory leaks/slow downs. I'm mainly having collision detections problems; getting stuck in cave walls, rocks, city and ship structures, but the "strafing" keys work good for getting free.
 
How do you get stuck in the first place? You're not supposed to get stuck accidentally. Except perhaps when sidestepping yourself into a wall somehow. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

As for that Cayman treasure quest: I think that you have to drop down into the cave. See <a href="http://www.piratesahoy.com/forum/index.php?showtopic=7655" target="_blank">this</a> thread.
 
you're right. there's an invisible hole in the ground somewhere, near a bush and a rock, near where the exit's suposed to be toward the jungle.
 
Thank you for the thread Pieter!

My treasure quest at Cayman said distinctly I should go ashore at Sand Bluff and find the cave in the jungle. All my refferences were accordingly to the walk from Sand Bluff and three exit jungle (Douwesen import). Did not try Cayman Kai, as the tresure hunt forum thread mentions - showing a another picture of jungle (Conceicao import).

<img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> I think you've just crushed a bug regarding mismatch between treasure quest text and treasure location. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
Good job!

I'll try to find that cave for a confirmation then I'll get back to this issue.

<img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
<!--quoteo(post=219988:date=Nov 3 2007, 06:31 AM:name=Shingen)--><div class='quotetop'>QUOTE(Shingen @ Nov 3 2007, 06:31 AM) [snapback]219988[/snapback]</div><div class='quotemain'><!--quotec-->...Yeah.. I've also played through to the second meeting with the Gov., several times, from several different starting conditions, and since changing the whole mapspeed thing I've not had any stability issues, CTDs or memory leaks/slow downs. ...<!--QuoteEnd--></div><!--QuoteEEnd-->

Which leads me to ask Julian this question.

In your POTC\Program\Worldmap\worldmap.c file, what is "#define MAPSPEED" set to?
 
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