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Indeed as @ANSEL shows, the number of points you have per nation is shown in F2>Nations Relations.is there a console command (or can I speak to someone) to get points I currently have (for any one nation)?
Just so I know how many points I still need to make
Perhaps give Silehard the line 'ch.Dialog.Filename.GroupDialog = "governor.c";' in his definition, then delete the "Dialog.Filename.GroupDialog" attribute when he turns nasty? That way he would be able to give promotions and do the rest of his job as governor. Or put the regular governor stuff back into his own dialog files. He certainly used to be able to hand out promotions.Indeed as @ANSEL shows, the number of points you have per nation is shown in F2>Nations Relations.
Here you can find the number of points you need for each promotion:
New Horizons National ranks | PiratesAhoy!
You're currently on English Rank 5, which is "Commander". Rank 6 requires 107.72 points, which you already have.
This is why your rank title shows as "Green" to indicate that you're ready for promotion.
Just talk to any English governor, excluding Robert Christopher Silehard because his custom quest dialog doesn't support promotions.
I have a vague recollection that splitting his quest dialog from the regular governor dialog was a bit of a pain for him.Perhaps give Silehard the line 'ch.Dialog.Filename.GroupDialog = "governor.c";' in his definition, then delete the "Dialog.Filename.GroupDialog" attribute when he turns nasty? That way he would be able to give promotions and do the rest of his job as governor. Or put the regular governor stuff back into his own dialog files. He certainly used to be able to hand out promotions.
characters[GetCharacterIndex("Robert Christopher Silehard")].Dialog.Filename.GroupDialog = "governor.c";
// LDH --> 12Jan09
if (CheckQuestAttribute("generate_kill_quest", "completed"))
Link.l2 = DLG_TEXT[21]; // Your task has been carried out.
else
Link.l2 = DLG_TEXT[11]; // I was hoping you had work for an able captain.
// LDH <--
Link.l2.go = "random quests";
Hmm.... What's that doing in there?Possibly this:
Sounds about right.I suspect that the condition checking attribute "generate_kill_quest" can go, as "governor.c" should be handling that.
That should actually not be necessary; the "l" links should not overwrite each other, but end up getting shown in order.As "governor.c" defines links 1 and 2 to be ship-hunting and smuggling, Silehard's version now uses link 3 to get to case "quest lines", which is where Silehard's dialog deals with storyline quest cases. And as "governor.c" now goes as far as link 7 in its options, Silehard's dialog now exits case "First time" on link 8.
Yes! I cant see this is a problem, Cayman isent far away, so you can go there to be promoted or get a ship hunting?So since there are other English governors available anyway, I probably didn't bother going through the trouble.
LOL! Good point!And since Silehard is dealing with pirates and smugglers, why should he want anybody
to hunt them down?
Heavens! This news is most unsettling... how can the pirates be so bold and coordinated in these waters? Captain Tomlison assured me his squadron had caught or sunk the most dangerous of the scoundrels in the surrounding area!