<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> mates,
the more times I played CoAS, the more I get annoyed by the way the the sun is moving across the sky. Especially the sunset is a joke, as the sky starts darkening at about 18.00 when the sun itself is perfectly visible, high in the sky (more like during noon or the afternoon) and is not to set until about 21.30. Afterall the caribbean is at 15+- 5 degrees north, so the sun should more or less set at 18.00 during the whole year. Also the sky colors look totally off when the sun is shining and the sky is dark at 21.00, while the real sunset colors are at ~19.00.
Can we do something about this?
I already fiddled with the sun.heightangle variables in the weather init files (and started a new game to test it of course), but it does not seem to work... Also there is a function to get the sun angles based on the current time, which does not seem to be called in other files...
That's really annoying, I want to change it and there seems to be no way, please help...
the more times I played CoAS, the more I get annoyed by the way the the sun is moving across the sky. Especially the sunset is a joke, as the sky starts darkening at about 18.00 when the sun itself is perfectly visible, high in the sky (more like during noon or the afternoon) and is not to set until about 21.30. Afterall the caribbean is at 15+- 5 degrees north, so the sun should more or less set at 18.00 during the whole year. Also the sky colors look totally off when the sun is shining and the sky is dark at 21.00, while the real sunset colors are at ~19.00.
Can we do something about this?
I already fiddled with the sun.heightangle variables in the weather init files (and started a new game to test it of course), but it does not seem to work... Also there is a function to get the sun angles based on the current time, which does not seem to be called in other files...
That's really annoying, I want to change it and there seems to be no way, please help...