Swamp should be pas-throe location or not? Made something, but don't know where to continue. Should I make dead end with something interesting, or should I make passage, with hidden something interesting?
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Dead end with a shackSwamp should be pas-throe location or not? Made something, but don't know where to continue. Should I make dead end with something interesting, or should I make passage, with hidden something interesting?
I reckon this would be cool and with the new "You have to sail there before Fast Travel" would make it look right as wellIf you would want to do a Tia Dalma's Bayou location as well, it would be more like a river
through a jungle with a weird house in the middle... :?
Another thought is that we could do that river through a jungle as ISLAND model, rather than location model.
We'd then need a new Pelegostos island model with a modeled river with trees and when you go ashore at the end of the river,
you reload straight to the INSIDE of the house. That way you could actually sail on the river yourself.
I HAVE modeled that water... Still, not getting result I wanted, but better than nothing (you wont be able to swim in it, so I'll have to make walk file really carefully, that you won't need to swim...Wow; that IS cool! It doesn't look so much like the Tia Dalma swamp (I'm sure that one isn't supposed to have the bridge),
but we can certainly put it to use somewhere. Does anyone else think perhaps the water should be modeled,
so that it can actually be greenish as on your screenshot? Otherwise it'll be bright blue, which might not be appropriate.
And you get the wave problem again.![]()
In what river I can swim with Man-o-War? I don't think that this Idea is logical... Cool yes... I thot that I'll make river out of this swamp and boat as hidden thing:If you would want to do a Tia Dalma's Bayou location as well, it would be more like a river
through a jungle with a weird house in the middle... :?
Another thought is that we could do that river through a jungle as ISLAND model, rather than location model.
We'd then need a new Pelegostos island model with a modeled river with trees and when you go ashore at the end of the river,
you reload straight to the INSIDE of the house. That way you could actually sail on the river yourself.