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Tales of Jack Sparrow question's

<!--quoteo(post=334804:date=Jul 3 2009, 02:40 PM:name=Captain Maggee)--><div class='quotetop'>QUOTE (Captain Maggee @ Jul 3 2009, 02:40 PM) <a href="index.php?act=findpost&pid=334804"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By out of range I mean... Sail to Turks or Cuba in World map and do the flag change then sail back to Tortuga, is that what you did?<!--QuoteEnd--></div><!--QuoteEEnd-->
i sailed out of the island range in blank sea :p no island around and i did exactly what you said then i sailed back to tortuga and the for atacked me.The irony is that the other pirate ship's i met in my way didnt atacked me <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Only the fort..damn

<img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
<!--quoteo(post=334806:date=Jul 3 2009, 11:46 PM:name=Malk)--><div class='quotetop'>QUOTE (Malk @ Jul 3 2009, 11:46 PM) <a href="index.php?act=findpost&pid=334806"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i sailed out of the island range in blank sea :p no island around and i did exactly what you said then i sailed back to tortuga and the for atacked me.The irony is that the other pirate ship's i met in my way didnt atacked me <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Only the fort..damn

<img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
There is a fix for that in the next patch <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
At the moment the flag range only works for ships not forts so you will need to go into world map and sail to another island so it says "land ho" to switch flags to personal then pirate and sail back <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Try this file for the fort issue: <a href="http://forum.piratesahoy.net//index.php?act=Attach&type=post&id=3176" target="_blank">http://forum.piratesahoy.net//index.php?ac...ost&id=3176</a>
Should work better and will be included in the next patch. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
i have used the lvl starting 10 for recovering the looses:p and i have one problem.
How can i distribute my points in mele luck etc? i mean..i just cant it doesnt work'

Thanks,Malk <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
and one more thing : The beckett quest works now ,Yohe
 
You can't distribute points with the Auto Skill System. You can turn that mod off in Options>Advanced Options.
You can then assign skill points in the F2 character interface, but you have to do it in a weird way because there's still a bit of a bug.
Highlight the "Abilities" button, then use the arrow keys and space to increase your skills. New game required.

If you do want to keep the Auto Skill System, you can set your abilities through PROGRAM\console.c . Find the following code:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
    ref ch;
    int i;
    int limit;<!--c2--></div><!--ec2-->
Below it, add:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    pchar.skill.Leadership = "1";
    pchar.skill.Fencing = "1";
    pchar.skill.Sailing = "1";
    pchar.skill.Accuracy = "1";
    pchar.skill.Cannons = "1";
    pchar.skill.Grappling = "1";
    pchar.skill.Repair = "1";
    pchar.skill.Defence = "1";
    pchar.skill.Commerce = "1";
    pchar.skill.Sneak = "1";<!--c2--></div><!--ec2-->Replace "1" with whatever you want to start with. Load your savegame, press F12 and you will get the skills you set up.
 
dude,look there is no such script .
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// Jerry-rigged console file.
//put code under ExecuteConsole() below.
//NK 04-08-28
// not needed I think extern void InitShips();
#include "SDK\LocatorWrite.c"
#include "Upgrade.c";
extern void InitItems();
extern void InitCannons();


void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
    ref ch;
    int i;
    int limit;

//    KrakenAttack(pchar,100);

// Give ship
// ------------------
//    GiveShip2Character(pchar,"Constitution","USS Constitution",AMERICA,true,true);
//    GiveShip2Character(pchar,"BlackPearl","Black Pearl",PIRATE,true,true);
//    GiveShip2Character(pchar,"CursedDutchman","Flying Dutchman",PIRATE,true,true);

// Give items
// ------------------
//    GiveItem2Character(PChar, "compass3");
//    EquipCharacterByItem(pchar, "compass3");
//    GiveItem2Character(pchar, "spyglass4");
//    EquipCharacterByItem(pchar, "spyglass4");
//    GiveItem2Character(pchar, "clock2");
//    EquipCharacterByItem(pchar, "clock2");
//    GiveItem2Character(pchar,"blade26+3");
//    EquipCharacterByItem(pchar, "blade26+3");
//    GiveItem2Character(pchar,"pistol9+3");
//    EquipCharacterByItem(pchar, "pistol9+3");
/*
    GiveItem2Character(pchar, "mapKhaelRoa");
    GiveItem2Character(pchar, "mapAntigua");
    GiveItem2Character(pchar, "mapConceicao");
    GiveItem2Character(pchar, "mapCuba");
    GiveItem2Character(pchar, "mapDouwesen");
    GiveItem2Character(pchar, "mapFalaiseDeFleur");
    GiveItem2Character(pchar, "mapGuadeloupe");
    GiveItem2Character(pchar, "mapHispaniola");
    GiveItem2Character(pchar, "mapIslaMuelle");
    GiveItem2Character(pchar, "mapOxbay");
    GiveItem2Character(pchar, "mapQuebradasCostillas");
    GiveItem2Character(pchar, "mapRedmond");
    GiveItem2Character(pchar, "mapSaintMartin");
    GiveItem2Character(pchar, "mapTurks");
    GiveItem2Character(pchar, "mapRedmond_Dungeon");
    GiveItem2Character(pchar, "mapOxbay_Dungeon");
    GiveItem2Character(pchar, "mapOxbay_Cave");
*/

// Reload to location
// ------------------
//    DoQuestReloadToLocation("Redmond_port", "reload", "Sea_2_back" ,"");
//    SetCharacterShipLocation(Pchar, "Redmond_port");
//    DoQuestReloadToLocation("Charlestown_port", "reload", "reload1" ,"");
//    SetCharacterShipLocation(Pchar, "Charlestown_port");

// Capture Colony
// ------------------
//    CaptureTownForNation("Douwesen", HOLLAND);
//    LaunchCaptureColony(pchar, "Santo_Domingo");

//    DEBUG = 1;

    return;
    if (!bSeaActive) {
        float x,y,z,ay,xx,zz,xz,zx;
        GetCharacterPos(GetMainCharacter(), &x, &y, &z);
        GetCharacterAy(pchar, &ay);
        xx = -sin(ay - PId2);
        zz = xx;
        xz = -cos(ay - PId2);
        zx = -xz;
        Logit("Location id: "+pchar.location)
        Logit("Your Coords x: " + x+"  y: "+y+"  z: "+z );
        Logit("Viewangle ay: "+ay+"; xx= "+xx+" xz= "+xz+" zx= "+zx+" zz= "+zz);
        Logit("Curlocator: "+chrWaitReloadLocator);
        //trace("Location id: "+pchar.location)
        //trace("rld,loc,"+xx+",0,"+y+","+xz+",0,1,0,"+zx+",0,"+zz+","+x+","+y+","+z+",1,0,0,0,0,0,0,0,0,");
        trace("rld,aloc,"+xx+",0,"+xz+",0,1,0,"+zx+",0,"+zz+","+x+","+y+","+z+",1,0,0,0,0,0,0,0,0,");
//        trace("Viewangle ay: "+ay+"; xx= "+xx+" xz= "+xz+" zx= "+zx+" zz= "+zz);
//        trace("Curlocator: "+chrWaitReloadLocator);
    } else {
        Logit("Ship position: x="+pchar.ship.pos.x+", z="+pchar.ship.pos.z);
    }

    //Logit("Ship position: x="+worldMap.playerShipX+", z="+worldMap.playerShipZ);

    /*if (!HasSubStr(pchar.location, "BOARDING_"))
        DoQuestReloadToLocation("BOARDING_ShipDeck1", "rld", "loc0", "");
    else {
        limit = makeint(GetBoardingLimit(FindLoadedLocation()) / 2);
        for (i = 1; i < limit; i++) {
            ch = LAi_CreateFantomCharacter(false, 0, true, true, 0.0, "Soldier_eng", "rld", "loc" + i);
            LAi_SetStayType(ch);
        }
        ch = LAi_CreateFantomCharacter(false, 0, true, true, 0.0, "offic_fra", "rld", "aloc0");
        LAi_SetStayType(ch);
        for (i = 1; i < limit; i++) {
            ch = LAi_CreateFantomCharacter(false, 0, true, true, 0.0, "Soldier_fra", "rld", "aloc" + i);
            LAi_SetStayType(ch);
        }
    }
    return;*/

    if (LAi_boarding_process) {
        //if (FindLoadedLocation() == "BOARDING_ShipDeck4" || FindLoadedLocation() == "BOARDING_ShipDeck5" || FindLoadedLocation() == "BOARDING_ShipDeck6")
//        PostEvent("CharacterGroup_UpdateAlarm", 0, "fi", 0.0, false);
//        logit("phar.location="+pchar.location+", refEnCharacter.location="+refEnCharacter.location+", refEnCharacter.location.group="+refEnCharacter.location.group+", refEnCharacter.location.locator="+refEnCharacter.location.locator);
//        logit("GetPassengerNumber(mchr, GetCharacterIndex(refEnCharacter.id))="+GetPassengerNumber(pchar, GetCharacterIndex(refEnCharacter.id)));
    }
    if (bSeaActive) {
        Logit("Location: "+PChar.location+", "+pchar.location.group+", "+pchar.location.locator);
        Fort_SetAbordageMode(pchar, characterFromID("Douwesen Commander"));
        //SetNationRelation2MainCharacter(PORTUGAL, RELATION_ENEMY);
        //Fort_SetAbordageMode(pchar, characterFromID("Douwesen Commander"));
        //SetNationRelation2MainCharacter(HOLLAND, RELATION_ENEMY);
        //UsunFlagi();
    } else {
        if (pchar.location == "BOARDING_Residence") {
        lai_setactortype(pchar);
        LAi_ActorDialog(pchar, boarding_enemy, "Surrendered_Captain_Dialog", 60.0, 0);
        }
        if (pchar.location == "Douwesen_townhall") {
/*            ch = characterFromID("Reynard Grueneveldt");
            int govidx = GetTownGovernorIndex("Douwesen");
            int iNation = ENGLAND;
            string sNation = "n" + iNation;
            if (CheckAttribute(characters[govidx], "nation." + sNation)) LogIt("Jest."); else LogIt("Brak!");
            LogIt(characters[govidx].nation.(sNation).lastname);
            DumpAttributes(characters[govidx]);
            CaptureTownForNation("Douwesen", ENGLAND);*/
            logit(Preprocessor_Get("addr"));
        }
        if (hasSubStr(pchar.location, "_port")) {
            GiveShip2Character(pchar,"Interceptor","HMS Interceptor",ENGLAND,true,true);

            ChangeCharacterReputation(pchar, 60);

            GiveItem2Character(PChar, "compass3");
            EquipCharacterByItem(pchar, "compass3");
            GiveItem2Character(pchar, "spyglass4");
            EquipCharacterByItem(pchar, "spyglass4");
            GiveItem2Character(pchar, "blade13+1");
            EquipCharacterByItem(pchar, "blade13+1");
            GiveItem2Character(Pchar, "pistol5+2");
            EquipCharacterByItem(pchar, "pistol5+2");
            GiveItem2Character(pchar, "commonarmor");
            EquipCharacterByItem(pchar, "commonarmor");
            PChar.rank = 40;
            pchar.experience = CalculateExperienceFromRank(sti(PChar.rank));
            ChangeHPBonus(pchar, sti(pchar.chr_ai.hp_max));
            ResetHP(pchar);
            LAi_SetImmortal(pchar, true);

            ch = CreateOfficer_Cheat(OFFIC_TYPE_NAVIGATOR, "Dan_TG3", 0, PERSONAL_NATION, false);
            SetOfficersIndex(pchar, -1, GetCharacterIndex(ch.id));
            ch = CreateOfficer_Cheat(OFFIC_TYPE_QMASTER, "33_TG5D", 0, PERSONAL_NATION, false);
            SetOfficersIndex(pchar, -1, GetCharacterIndex(ch.id));
            ch = CreateOfficer_Cheat(OFFIC_TYPE_CANNONEER, "50_India", 0, PERSONAL_NATION, false);
            SetOfficersIndex(pchar, -1, GetCharacterIndex(ch.id));
            ch = CreateOfficer_Cheat(OFFIC_TYPE_CAPNAVY, "50_33_40Claire", 3, PERSONAL_NATION, false);
            ch = CreateOfficer_Cheat(OFFIC_TYPE_CAPNAVY, "50LCroft", 3, PERSONAL_NATION, false);
            ch = CreateOfficer_Cheat(OFFIC_TYPE_CAPNAVY, "Searcher_Navy", 3, PERSONAL_NATION, false);

            int idx = GetMainCharacterIndex();
            aref arPerksRoot; makearef(arPerksRoot,ChrPerksList.list);
            int chrPerksQ = GetAttributesNum(arPerksRoot);
            for (i = 0; i <= GetPassengersQuantity(PChar); i++) {
                if (i > 0) {
                    idx = GetPassenger(PChar, i - 1);
                    if (idx < 0) continue;

                    GiveItem2Character(GetCharacter(idx), "blade13+1");
                    EquipCharacterByItem(GetCharacter(idx), "blade13+1");
                    GiveItem2Character(GetCharacter(idx), "pistol5+2");
                    EquipCharacterByItem(GetCharacter(idx), "pistol5+2");
                    GiveItem2Character(GetCharacter(idx), "commonarmor");
                    EquipCharacterByItem(GetCharacter(idx), "commonarmor");
                    TakeNItems(GetCharacter(idx), "gunpowder", 6);
                    TakeNItems(GetCharacter(idx), "pistolbullets", 6);
                }

                for (int s = 0; s < 10; s++) {
                    string skillname = GetSkillName(s);
                    characters[idx].Skill.(skillname) = 10;
                }

                for (int p = 0; p < chrPerksQ; p++)
                {
                    string perkName = GetAttributeName(GetAttributeN(arPerksRoot, p));
                    characters[idx].perks.list.(perkName) = true;
                }
            }
            SetCharacterGoods(&pchar, GOOD_BALLS, 5000);
            SetCharacterGoods(&pchar, GOOD_GUNPOWDER, 10000);
        }
    }
    AddMoneyToCharacter(PChar, 2000000);
    LogIt("Executed Console");
}<!--c2--></div><!--ec2-->
 
I know there isn't such script; you should add it. So it'll look like this:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
    ref ch;
    int i;
    int limit;

    pchar.skill.Leadership = "1";
    pchar.skill.Fencing = "1";
    pchar.skill.Sailing = "1";
    pchar.skill.Accuracy = "1";
    pchar.skill.Cannons = "1";
    pchar.skill.Grappling = "1";
    pchar.skill.Repair = "1";
    pchar.skill.Defence = "1";
    pchar.skill.Commerce = "1";
    pchar.skill.Sneak = "1";<!--c2--></div><!--ec2-->
 
i done some moar quests and now i need to sail to isle de muele (or how the heck t'was its name) with barbarossa
i sailed there and he told me that some ship's are coming to atack us and we should raise up the portuguese flag.
when i reach the ship and start sailing to that island (the one he tells me to reach) he stopes and i when he start talking to me there are 2 jackyes and when the shore loads im still stuck with him on that ship,the ship looks like it was shiwreck along with some untextured shit etc.
if i save that game and load it again i find myself in the tortuga port before starting the quest.
What can i do? i tryied to load an older savegame ..the problem persists

thanks,Malk <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
Install my fixes located here: <a href="http://www.moddb.com/mods/new-horizons/downloads/legend-of-jack-sparrow-fixes" target="_blank">http://www.moddb.com/mods/new-horizons/dow...k-sparrow-fixes</a>. This will allow you to finish the current storyline

PS no new save needed
 
i already instaled them:p
but now after i speak with mister gibbs and annamaria about the ship Will turner doesnt say's anything anymore..i mean after we talk about giving the interceptor to annamaria and gibbs say's that taking women's aboard it's bad luck .should will turner say something?cuz usualy when i cant start a dialog with an npc(i cant start one with will ) he was supposed to say something but got a nasty bugg:p
can i continue the quest without hearing what he want's to say?

Thanks,Malk <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
If Mr. Gibbs has said its bad luck to have a woman onboard it should be fine to sail to Isla De Muerte <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
but still..i sail to isla de muerte and there i find nothing , and i cant even go on the shore or something ...i tryied to find the black pearl near the isla by searching the seea and is not there and i cant moor on the island ..i sail to dead mans bay or deserted beach and when i press enter there isnt the option to moor on the island .
Now comes the same question : What can i do?


Thanks,Malk
 
Are you SURE you installed the fixes properly? Because they fix that.
However, there's a mistake with the fix file making the fixed files end up in a subfolder while they shouldn't be.
You can also do the following through console to re-enable landing on Isla de Muerte:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    Islands[FindIsland("IslaDeMuerte")].reload_enable = true;
    Islands[FindIsland("IslaDeMuerte")].visible = true;<!--c2--></div><!--ec2-->
The file will look like this then:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
    ref ch;
    int i;
    int limit;

    Islands[FindIsland("IslaDeMuerte")].reload_enable = true;
    Islands[FindIsland("IslaDeMuerte")].visible = true;<!--c2--></div><!--ec2-->
Press F12 and you can land again.
 
You already DID open the console; you posted the whole contents of it a couple of posts above! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
It's just a text-file that you edit and then when you press F12 in the game, all the code in it is executed.
Useful for testing and cheating. And in this case, working around a bug.
 
<!--quoteo(post=335005:date=Jul 4 2009, 11:11 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 4 2009, 11:11 AM) <a href="index.php?act=findpost&pid=335005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You already DID open the console; you posted the whole contents of it a couple of posts above! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
It's just a text-file that you edit and then when you press F12 in the game, all the code in it is executed.
Useful for testing and cheating. And in this case, working around a bug.<!--QuoteEnd--></div><!--QuoteEEnd-->
ah,i though its some in game console for direct cheating like some games have..you know what i mean
okey i'll try ,thanks
 
like this ? <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
    ref ch;
    int i;
    int limit;

    Islands[FindIsland("IslaDeMuerte")].reload_enable = true;
    Islands[FindIsland("IslaDeMuerte")].visible = true;

//    KrakenAttack(pchar,100);<!--c2--></div><!--ec2-->
 
Well, combined with Alt+Tab, that's what it IS. But there's no actual in-game console like some other games have.
We actually added it ourselves, because it wasn't there in the original game.

<!--quoteo(post=335009:date=Jul 4 2009, 12:22 PM:name=Malk)--><div class='quotetop'>QUOTE (Malk @ Jul 4 2009, 12:22 PM) <a href="index.php?act=findpost&pid=335009"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->like this ?<!--QuoteEnd--></div><!--QuoteEEnd-->Yes. Of course I already did post an example of what it should look like above. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
<!--quoteo(post=335011:date=Jul 4 2009, 11:24 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jul 4 2009, 11:24 AM) <a href="index.php?act=findpost&pid=335011"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, combined with Alt+Tab, that's what it IS. But there's no actual in-game console like some other games have.
We actually added it ourselves, because it wasn't there in the original game.

<!--quoteo(post=335009:date=Jul 4 2009, 12:22 PM:name=Malk)--><div class='quotetop'>QUOTE (Malk @ Jul 4 2009, 12:22 PM) <a href="index.php?act=findpost&pid=335009"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->like this ?<!--QuoteEnd--></div><!--QuoteEEnd-->Yes. Of course I already did post an example of what it should look like above. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
pff,pff,pff
i activated the console,moored on the island ,it played that movie cutscene and when the game comes back there are a few skeletons around who dont say anything,dont move and with which i cant speak ..there is barbarose who is asking me how do i feel on that island,cap'n and i can tell him yes thanks and the scared elizabeth swann
i guess it's an bug again
i tryied it 2 times

What else can i ado about it ? damn
Thanks,Malk <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
Maybe you should wait until the next patch. This is getting silly. You're getting a lot more bugs than there should be. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
I'll make another patch in a couple of days.
 
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