I found there is a problem of all the games made by storm engine:When a ship fires a boradside, the cannon's sounds will get stuck. I think the key point is the bad optimization of storm engine. Each cannon which is firing must plays a wav file one time. When a lot of cannos fire, the bandwidth of computer will be overload, so some cannon's sounds will be ignored. I think it's better to mix the sperate sound files to one file for broadside. Is there any way to do like this?