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    Maelstrom New Horizons


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The Flying Dutchman...

by the way: it's the ship isn't right, the midle area should have 1 ladder

and remember, when you rezise the ship, remember people is going to walk in the ship.. so not the stairs are 2 big...

and what do you mean, not finish them? I do as much as i can, i can't work with it all day long, well at least i can cleane my PC for models for POTC.
 
<!--quoteo(post=250826:date=Apr 17 2008, 09:55 AM:name=Kazeite)--><div class='quotetop'>QUOTE (Kazeite @ Apr 17 2008, 09:55 AM) <a href="index.php?act=findpost&pid=250826"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, we can't.<!--QuoteEnd--></div><!--QuoteEEnd-->
HEY!! YOU'RE BACK <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
 
I know this has absolutley nothing to do with pirates but what do you think of this?
<a href="http://bonjourmonami.deviantart.com/art/3D-Tardis-83174765" target="_blank">http://bonjourmonami.deviantart.com/art/3D-Tardis-83174765</a>
 
Looks nice. And VERY useful for when a pirate wants to make a phonecall. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
Does anyone know how to export from maya yet? I followed pieter's advice and sent a PM to Inzane but that was well over a month ago and he still hasn't answered.
 
We again haven't heard from Inzane for a while. I think we should ask Edward Zaitsev if he could explain to us how to make it work. We really do need to figure it out. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
there are already very much textures and it is getting a bit unclear(not that that is very important).. so i think its better to have them in one part, and its more usefull with the gm viewer and that kind of stuff.
but that is just what i think, you can do what you like, im glad that you make this thing! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
Most ships have the deck as seperate part in the same GM file, with the hull using a different texture than the deck. I'm not sure what the game would do when you try to assign two textures to the same object, so I recommend keeping them seperated.
 
you can better listen to him <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
Well, all the masts and yardarms obviously use the same texture, so I don't think it's gonna be a problem. If it is, one can always collapse everything into one object.

Oh, and regarding uncursed Dutchman, I think it'd be best to look at <i>Vasa</i> for inspiration about how fore of the ship should look like. Meaning, no gaping maw, and no skeleton drapped around substitute bowsprit <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
I just changed the music files and I would like to know how to stop the music from stopping when you can exit a storm or finish a sea battle. Also what do I have to do so there's no long pause between tracks?
 
I don't quite know. You could try sending a PM to Pirate_KK; perhaps he knows.
 
i tried doing that once, but it didn't work. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> i don't quite remember what i tried to do to make it work though.
 
Is there any way that I can always have the pirate flag hoisted but not have to be a pirate? And where can I get Barbossa's flag from?
 
Barbossa's flag is the flag of Jack Rackham, and you can by making it your own personal flag, so you keep the Nathiel Relations.
 
Convert flag.tga.tx to tga, find the flag you hoist if you have as your own, then paste the Jack Rackham flag over it, and overwrite the orginal file
 
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