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    Maelstrom New Horizons


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The new Galeon

All you need to do is to make a copy of the Lineship model folder, HEX edit it to use your new texture and add a new ships_init.c entry for her.
 
I am now working on this galleon/frigate/lineship. It is more woody and weathered now, thinking of how placing the windows on this thing.
 
kk.. thanks.. the it will be a duble release <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
<b>FINISHED</b>

What do you think?
<img src="http://i93.photobucket.com/albums/l68/Thomas_the_Terror/GalleonChrisRoupe.jpg" border="0" class="linked-image" />
<img src="http://i93.photobucket.com/albums/l68/Thomas_the_Terror/GalleonChrisRoupeStern.jpg" border="0" class="linked-image" />
 
Top notch as always, Thomas <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

*nitpicker*

Afaik the white painting on the hull was parallel to the waterline (yours is curved) and the lower part of the keel should be painted white, too.

*nitpicker end* <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />


Regards,
Bava
 
Finished on the ftp:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Lineship47
//-------------------------------------------------------------------------
    // PS -->
    makeref(refShip,ShipsTypes[n]);
    n++;
    refShip.Name            = "Lineship47";
    refShip.id                = refShip.Name;
    refShip.walk            = "Lineship"; // PB
    refShip.BIPic            = "Lineship"; // PB
    refShip.BigPic            = "Lineship"; // KK
    refShip.BigPicTex        = 1; // KK
    refShip.BigPicTexName    = "SHIPS1"; // KK
    refShip.SName            = "Lineship"; // KK
    refShip.Class            = 2;
    refShip.Cannon            = CANNON_TYPE_LONG_LBS24;
    refShip.MaxCaliber        = 24;
    refShip.Weight            = Tonnes2CWT(1620);
    refShip.Capacity        = 2450;
    refShip.CannonsQuantity = 40; // KNB fix cannon qty
    // NK cannon qtys 05-04-18 -->
    refShip.Cannons.Borts.cannonf.qty = 2;
    refShip.Cannons.Borts.cannonb.qty = 4;
    // NK <--
    refShip.MaxCrew            = 500;
    refShip.MinCrew            = 115;
    refShip.SpeedRate        = 14.1;
    refShip.TurnRate        = 31.8;
    refShip.Price            = 250000;
    refShip.HP                = 6700;
    refShip.SP                = 100;

    refShip.CannonsDeck = 2; // KK
    refShip.CargoHold = 1; // KK

    refShip.Type.Trade = false;
    refShip.Type.War = true;

    refShip.WaterLine = 0.0;
    refShip.SpeedDependWeight = 0.3;
    refShip.SubSeaDependWeight = 0.9;
    //refShip.TurnDependWeight = 0.8;

    refShip.InertiaAccelerationX    = 3.0;    refShip.InertiaBrakingX     = 2.0;
    refShip.InertiaAccelerationY    = 14;    refShip.InertiaBrakingY     = 5;
    refShip.InertiaAccelerationZ    = 5.0;    refShip.InertiaBrakingZ     = 3.0;

    // LDH change to default 12Sep06
//    refShip.Height.Bombs.Y            = 1.0;    refShip.Height.Bombs.DY        = 0.5;
//    refShip.Height.Grapes.Y            = 2.0;    refShip.Height.Grapes.DY    = 1.0;
//    refShip.Height.Knippels.Y        = 10.0;    refShip.Height.Knippels.DY    = 8.0;
//    refShip.Height.Balls.Y            = 1.0;    refShip.Height.Balls.DY        = 0.5;

    refShip.GeraldSails.rey_b2    = 1;
    refShip.GeraldSails.rey_b3    = 1;<!--c2--></div><!--ec2-->

add this to your ships.init
 
Nice work! Glad to see her finished. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
most definately good looking! i'll see if i can pick out something that can be improved once i own it. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> i'm turning this into a profession. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
I put her ingame now. Nicely done to the both of you. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
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