• New Horizons on Maelstrom
    Maelstrom New Horizons


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Things I haven't released yet

I don't care ..my point was that there are no awesome pirated stock potc frigates. <img src="style_emoticons/<#EMO_DIR#>/icon_confused.gif" style="vertical-align:middle" emoid=":?" border="0" alt="icon_confused.gif" />
I'm after the shape of the model not shape of the word.
 
i agree, don't get me wrong. what would you have in mind concerning the colour scheme?
 
First thought i had in mind was that the upper deck is black and lower deck/bottom is black and the middle deck dark maroon or just maroon and LOTS of golden decorations and a Skull and Crossbones above sterns captains cabin windows. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
sounds a little like the crimson blood. i wonder what effect the gold will have on its overall looks.
 
Nice, Thomas! More Dutch ships! Always happy to see those! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Pieter, don't get angry but most of the dutch I have met (in the game)
have usually ended up as fishing boats. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<b>Dutch Merchantman and Pinnace released!</b>

You can download them now from my map of the ftp.
The Code (14a8);
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Pinnace4_47 Thomas the Terror
//-------------------------------------------------------------------------
    // PS -->
    makeref(refShip,ShipsTypes[n]);
    n++;
    refShip.Name            = "Pinnace4_47";
    refShip.id                = refShip.Name; // PS
    refShip.walk            = "Pinnace2"; // PB
    refShip.Class           = 3;
    refShip.Cannon            = CANNON_TYPE_LONG_LBS12;
    refShip.MaxCaliber        = 16;
    refShip.Weight            = Tonnes2CWT(550);
    refShip.Capacity        = 3400;
    refShip.CannonsQuantity = 24;
    // NK cannon qtys 05-04-18 -->
    refShip.Cannons.Borts.cannonf.qty = 2;
    refShip.Cannons.Borts.cannonb.qty = 6;
    // NK <--
    refShip.MaxCrew         = 290;
    refShip.MinCrew         = 55;
    refShip.SpeedRate        = 12;
    refShip.TurnRate        = 27,8;
    refShip.Price           = 80000;
    refShip.HP              = 4100;
    refShip.SP              = 100;

    refShip.QDeck = "ShipDeck6"; // KK
    refShip.CannonsDeck = 1; // KK
    refShip.CargoHold = 1; // KK
    refShip.Cabin = "Cabin3"; // KK

    refShip.Type.Trade = true;
    refShip.Type.War = false;

    refShip.WaterLine = 0.3;
    refShip.SpeedDependWeight = 0.3;
    refShip.SubSeaDependWeight = 1.1;
    //refShip.TurnDependWeight = 0.8;

    refShip.InertiaAccelerationX    = 0.2;    refShip.InertiaBrakingX        = 2.0;
    refShip.InertiaAccelerationY    = 7;    refShip.InertiaBrakingY        = 6;
    refShip.InertiaAccelerationZ    = 4.0;    refShip.InertiaBrakingZ        = 3.0;

    refShip.GeraldSails.rey_b2    = 1;
    refShip.GeraldSails.rey_b3    = 1;

//-------------------------------------------------------------------------
//      Dutch Two-decker by Thomas the Terror
//-------------------------------------------------------------------------
    // PS -->
    makeref(refShip,ShipsTypes[n]);
    n++;
    // PS <-- makeref(refShip,ShipsTypes[SHIP_PINNACE2_FRANCE]);
    refShip.Name            = "TwoDecker1_47"; // KK
    refShip.sname            = "WallerPinnace"; // KK
    refShip.id                = refShip.Name; // PS
    refShip.walk            = "Pinnace2"; // PB
    //curid = refShip.id; ShipLookupTable.id.(curid) = n-1; // PS
    refShip.Class           = 3;
    refShip.Cannon            = CANNON_TYPE_LONG_LBS6; // KK
    refShip.MaxCaliber        = 6; // KK
    refShip.Weight            = Tonnes2CWT(550);
    refShip.Capacity        = 3200;
    refShip.CannonsQuantity = 54;
    // NK cannon qtys 05-04-18 -->
    refShip.Cannons.Borts.cannonf.qty = 2;
    refShip.Cannons.Borts.cannonb.qty = 6;
    // NK <--
    refShip.MaxCrew         = 300;
    refShip.MinCrew         = 60;
    refShip.SpeedRate        = 12.5;
    refShip.TurnRate        = 28;
    refShip.Price           = 100000;
    refShip.HP              = 4000;
    refShip.SP              = 100;
    // KK refShip.AbordageLocation = "BOARDING_PINNACE";
    refShip.RigType = "Fri";

    refShip.QDeck = "ShipDeck6"; // KK
    refShip.CannonsDeck = 1; // KK
    refShip.CargoHold = 1; // KK
    refShip.Cabin = "Cabin3"; // KK

    refShip.Type.Trade = true;
    refShip.Type.War = false;
    // refShip.CanEncounter    = false;
    refShip.WaterLine = 0;
    refShip.SpeedDependWeight = 0.3;
    refShip.SubSeaDependWeight = 1.1;
    //refShip.TurnDependWeight = 0.8;

    refShip.InertiaAccelerationX    = 0.2;    refShip.InertiaBrakingX        = 2.0;
    refShip.InertiaAccelerationY    = 7;    refShip.InertiaBrakingY        = 6;
    refShip.InertiaAccelerationZ    = 4.0;    refShip.InertiaBrakingZ        = 2.0;

    refShip.GeraldSails.rey_b2    = 1;
    refShip.GeraldSails.rey_b3    = 1;<!--c2--></div><!--ec2-->

And for the period mod:
Two Decker:
refShip.period0 = 0.6; // Early Explorers (1550-1599)
refShip.period0 = 1.0; // The Spanish Main (1600-1679)
refShip.period1 = 0.9; // The Golden Age of Piracy (1680-1739)
refShip.period2 = 0.5; // Colonial Powers (1740-1769)
refShip.period3 = 0.1; // Revolutions (1770-1789)
refShip.period4 = 0.0; // The Corsican (1790-1820)

refShip.england = 0.0; //
refShip.france = 0.0; //
refShip.holland = 1.0; //
refShip.portugal = 0.0; //
refShip.pirate = 0.0; //
refShip.spain = 0.0; //

Merchantman:
refShip.period0 = 0.8; // Early Explorers (1550-1599)
refShip.period0 = 1.0; // The Spanish Main (1600-1679)
refShip.period1 = 0.9; // The Golden Age of Piracy (1680-1739)
refShip.period2 = 0.4; // Colonial Powers (1740-1769)
refShip.period3 = 0.1; // Revolutions (1770-1789)
refShip.period4 = 0.0; // The Corsican (1790-1820)

refShip.england = 0.0; //
refShip.france = 0.0; //
refShip.holland = 1.0; //
refShip.portugal = 0.0; //
refShip.pirate = 0.0; //
refShip.spain = 0.0; //

Have fun
 
Dutchtastic! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
COOL! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Spanish Navymen:
Lieutenant:
<img src="http://i93.photobucket.com/albums/l68/Thomas_the_Terror/SpanishLieutenant.jpg" border="0" class="linked-image" />
Captain:
<img src="http://i93.photobucket.com/albums/l68/Thomas_the_Terror/SpanishCaptain.jpg" border="0" class="linked-image" />

And for Bartolomeu's mainquest: Emilio Suarez, normal and shipwrecked: <img src="http://i93.photobucket.com/albums/l68/Thomas_the_Terror/EmilioandEmilioshipwrecked.jpg" border="0" class="linked-image" />
 
Nicely done, Thomas! Be sure to show Bartolomeu what you've done for Emilio! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
THANK YOU THOMAS THE TERROR !!!! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

Emilio Soares is almost present in all the quests of my main quest. So, it's an important character. <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
Thanks to your work you improve the main quest. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
That is awesome indeed! I love having important characters given recognisable skins. I said it before and I say it again: If we manage to finish what we started, Build 14 is going to be absolutely AWESOME! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Amazing, Thomas! <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
Little question: What's the difference between the shipwrecked Emilio and the normal one? Just the patch? I don't really see any other differences. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
There is a patch on the backside, a patch under his arm, and his shirt is more dirtier en on his face are scars. (you can't see it on the screen though)
 
Ah; cool. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--quoteo(post=251032:date=Apr 18 2008, 07:57 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE (Thomas the Terror @ Apr 18 2008, 07:57 AM) <a href="index.php?act=findpost&pid=251032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The resources (animation, skins and character/head models) are now on the ftp in Bartolomeu's folder<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks again Thomas the Terror ! I'm going to install the new Emilio in my game right now ! <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
 
On the FTP soon, Indians, to replace the Akanellithingie, and maybe for some quests and random friendly encounters.
<img src="http://i93.photobucket.com/albums/l68/Thomas_the_Terror/Indians.gif" border="0" class="linked-image" />

What do you think?
 
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