Ships that surrender long before they sink - that is an element of realism. Some of us have been encouraging more of that... that the numbers be tweaked more toward reality.
As for realism or "fun", I don't see an issue. "Fun" is more a question of game balance. Game balance is more decided by who, what, and how many opponents you get. Even if land combat was real enough to be annoying, it could be balanced out by either reducing the number or quality of attacks, or encouraging you to take 10 musket-armed crewmen before you went tromping off into the jungle.
However, I personally am less entertained by the unrealistic. I would find the combat sequences more "fun" if they involved tactical decisions of the type seen in real combat of the period. I like games that force me to think, and to think in a realistic way about the problem.
Ron
As for realism or "fun", I don't see an issue. "Fun" is more a question of game balance. Game balance is more decided by who, what, and how many opponents you get. Even if land combat was real enough to be annoying, it could be balanced out by either reducing the number or quality of attacks, or encouraging you to take 10 musket-armed crewmen before you went tromping off into the jungle.
However, I personally am less entertained by the unrealistic. I would find the combat sequences more "fun" if they involved tactical decisions of the type seen in real combat of the period. I like games that force me to think, and to think in a realistic way about the problem.
Ron