Hi there,
I'm having a problem when I'm assaulting Tortuga fort. After I beat the fort and land troops, it progresses through three fort scenes normally. Then, upon the fourth scene, I end up with a black screen. The game itself is still functioning, as all the keyboard functions work (f1, f2, time speed up and the number button equips all work.) However, the scene model itself does not load.
From what I can decipher from the compile log, it appears that the scene that isn't loaded is a Tortuga port model. Which is weird, since in my understanding, the Tortuga port model is actually a stock game model.
From the compile log:
UnloadLocation(aref loc) NEXT2_Tortuga_fort
ItemLogic: On unload location
LoadLocation(ref loc) NEXT_Tortuga_port
LocationLoader: not loaded model location.models.always.locators, id = NEXT_Tortuga_port
Unload location.
UnloadLocation(aref loc) NEXT_Tortuga_port
ItemLogic: On unload location
Boarding: Boarding location not loaded, current loc <NEXT_Tortuga_port>
Any reasons and solutions? I imagine there should be a code somewhere in the programs folder that determines what scenes load when landing troops, but I have yet to find it.
Thanks in advance,
Edit: I'm running build 13
P.S. Also, on a side note, the converterTX program won't convert my TGA files back to tx. It says something about an error accessing the file.
I'm having a problem when I'm assaulting Tortuga fort. After I beat the fort and land troops, it progresses through three fort scenes normally. Then, upon the fourth scene, I end up with a black screen. The game itself is still functioning, as all the keyboard functions work (f1, f2, time speed up and the number button equips all work.) However, the scene model itself does not load.
From what I can decipher from the compile log, it appears that the scene that isn't loaded is a Tortuga port model. Which is weird, since in my understanding, the Tortuga port model is actually a stock game model.
From the compile log:
UnloadLocation(aref loc) NEXT2_Tortuga_fort
ItemLogic: On unload location
LoadLocation(ref loc) NEXT_Tortuga_port
LocationLoader: not loaded model location.models.always.locators, id = NEXT_Tortuga_port
Unload location.
UnloadLocation(aref loc) NEXT_Tortuga_port
ItemLogic: On unload location
Boarding: Boarding location not loaded, current loc <NEXT_Tortuga_port>
Any reasons and solutions? I imagine there should be a code somewhere in the programs folder that determines what scenes load when landing troops, but I have yet to find it.
Thanks in advance,
Edit: I'm running build 13
P.S. Also, on a side note, the converterTX program won't convert my TGA files back to tx. It says something about an error accessing the file.