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Two questions about the Flying Dutchman

She never sails STRAIGHT into the wind, but she does reach her top speed VERY close to the wind.
 
Not in arcade mode. Point her into the wind and she slows down like the rest of them.
dunno.gif
Oh. I thought the closest point of sail didn't change between Arcade and Realistic mode... :?
 
As far as I'm aware, they don't. However, whatever version you play in, you will slow down/sail backwards when you point her straight into the wind.
You'll still have to tack, but it should be a lot easier with the Dutchman than any other ship.
 
Here are the Flying Dutchman's specs:

refShip.CanBuy = false;
refShip.Model = "FlyingDutchman"; // KK
refShip.Type.Trade = false;
refShip.Type.War = true;

refShip.WaterLine = 0.5;
refShip.SpeedDependWeight = 0.4;
refShip.SubSeaDependWeight = 1.15;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_b1 = 1;

if (!bArcadeMode){
refShip.SpeedRate = 15.0;
refShip.TurnRate = 90;
refShip.InertiaAccelerationX = 4; refShip.InertiaBrakingX = 0.5;
refShip.InertiaAccelerationY = 1.85; refShip.InertiaBrakingY = 0.5;
refShip.InertiaAccelerationZ = 2.5; refShip.InertiaBrakingZ = 2.0;
}else{
refShip.SpeedRate = 15.0;
refShip.TurnRate = 36;
refship.InertiaAccelerationX = 3.0; refship.InertiaBrakingX = 3.0;
refship.InertiaAccelerationY = 2; refship.InertiaBrakingY = 2;
refship.InertiaAccelerationZ = 3.0; refship.InertiaBrakingZ = 3.0;

}

// Movement unaffected by wind - sails fastest INTO the wind
refShip.ClosestPoint = 0.01;
refShip.BestPoint = 0.01;
refShip.RigType = sDet;


I forget which is realistic mode, !barcademode, or else.
 
!bArcadeMode = Realistic, so that's the first part.

Arcade Mode is what it suggests and "!" means "not".
 
So what's that mean? She sails to top speed into the wind in realistic mode, but not arcade mode then?
 
No; the code for that is not dependent on the game mode. She sails fastest VERY close to the wind, but will slow down/sail backwards when sailing INTO the wind like any other ship.
The reason is that the game just plain doesn't understand going straight into the wind and if we set the ClosestPoint any lower, the game starts acting very oddly when she's involved. :wp
 
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