• New Horizons on Maelstrom
    Maelstrom New Horizons


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Update on my new projects -- huge ship cobbled together!

For wives/wenches, I wondered about setting you up your own bedroom in each governor's mansion. I'm expanding all those places as well, so I could stick in an extra room just for you... if someone can do the code to make the lady show up either in your ship or guest room.

Yeah, it's goto2, which I had to enable through some trickery. Even using reload 1, a standard locator, doesn't make it work. Could it be some problem with, like, where the interior locations are theoretically "located"? Would it help to make a copy of the tut deck and have "enter cabin" point there instead? I can't find the connection between that button and the location it points.


CCC: You can flood just about anywhere. Just change the location's "weather" (or "outside"?) and "sea" properties, under the Environment heading, both to true. Alternatively, change them both to "false" at a shore location and all the water disappears. Fun to see just how far the beach goes and where you can walk (and see some rocks floating in midair), and it helps you find locators normally hidden by water.

Also, I knew about increasing a locator's radius -- comes in VERY handy some places where you need to fake a door. It's how I finally got that green room in the governor's palace on IM to get its second door to open... you hafta activate a "hidden switch" behind a painting near the door, and you're in.

Unrelated, re: animations -- Could we `jury-rig` some way to get a "crawling" action, like using the swimming animation along the ground? I mean, maybe it'll come in handy someplace or another.
 
AHA ! Thanks for the flooding hint <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

Do I understand you right, your problem with the cabin is that you step on reload2, and the icon pops up, but the reload doesn't work ?
 
Can't you add locators to a locations' locname_l.gm file with Inez's tool?
(Rather than expanding the radius of existing ones).

Great work, all'a'ye!

Alan, sure, happy to help with the wife code! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->It's how I finally got that green room in the governor's palace on IM to get its second door to open... you hafta activate a "hidden switch" behind a painting near the door, and you're in.[/quote] <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> Heyyyyy, good work, Alan! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

Opens up a HOST of possibilites - think about it, a secret room in the merchant's where you can trade contraband safely instead of dealing with the smugglers...

I smell a mod getting ready to boil over! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

What ever happened to the mod for Clement's house where you were building the basement? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Quick! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" /> Tew de Bat Room! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Whar be Alfred? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
hee hee, yes yes, Now I wanna put a Batpole -somewhere-.

I kinda forgot about Clement's; I got `side-tracked` and then `side-tracked` from that, adinfinitum (and nauseum). I'll get to him...

I also tried getting a locator near that second door in the French gov's mansion, but my two options were either too close to the first door or too far from the second. Either will work, really, but it's a poor effect so I'm not gonna do it, myself. (You'd be able to open the other door from within the middle of the room...)

So instead, to add extra rooms to the castle, I cheated and made a "back" entrance. (But the nearest reload where you can emerge is either way in front of the building or off to the opposite side. I'm finding "camera" locators and "randitems" won't let you goto, even when you tell the game to let you.)

(And if I can teach myself questmaking, the "hidden switch" in that room on Muelle will be activated by a special key, which you obtain during some trickery during the governor's masquarade... IF I can teach myself questmaking.)

It's so bizarre... places with two doors painted on have only one locator, but places with only one door, like the Muelle church, have two locators.

Re: Ship interior: goto2 activates when you first start the game, during the tutorial, but not any time after that; the unlocked padlock appears when you step on it, but clicking does nothing. So I wonder where the game thinks you are theoretically located when you enter your cabin from sea. Whatever properties are applied to that room must be affected by the sailing menu options thingy or something.
 
OK, finally, I wrestled with the FTP and made it bow to my whims. Everyone go download "AlanSmitheeNewWeapons" from `upload-download` -- right now!
 
Cool! Thanks, Alan, I'm going to check this out hopefully tonight! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Alan: Ditto Cat on this, I'm grabbing it ASAP. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Regarding locators: again, why not use Inez's tool to add locators to the location's _l.gm file?
 
<!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Can't you add locators to a locations' locname_l.gm file with Inez's tool?
(Rather than expanding the radius of existing ones).
[/quote]
Probably you are right. But that would mean changing or adding models, something I have so far shied away from due to my total ignorance of graphics. But maybe i should have a look at the locatortool rather than twisting the code.
At least my first "modelling" attempt was a moderate success: made a "grenade" by combining a potionbottle model with the "anchor" texture <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> That's what I call artistic freedom <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Alan, was it you who asked recently if it was possible to fight with bare hands ? (Can't find the post)

you probably can. I haven't tried that for the maincharacter yet, but you can make other characters fight with bare hands:

1. if you equip a weapon without (visible) model, like those girls who drop their weapons cause they have no "scabbard" locator

2. By using this line from LAi_monkey:

SendMessage(&chr, "lsl", MSG_CHARACTER_EX_MSG, "SetFightWOWeapon", true);
 
CCC: You needn't model; the locators file has nothing but a single triangle and all the locators. The locators can be edited all from within Inez's tool, or export to text and edit in notepad and the merge them back.

And that _is_ how you get started with this graphics stuff, and the best way too (always good to reuse what you can. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )!
 
<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->OK, finally, I wrestled with the FTP and made it bow to my whims. Everyone go download "AlanSmitheeNewWeapons" from `upload-download` -- right now![/quote]Hey Alan, got your mod installed...

I'm guessing you have to start a new game for these to work? Because if you load a savegame and reinitialize, then go into a merchant, your officers and you lose your weapons, and the "personal item" list has no items in it! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

(forgot to mention that in your ReadMe!)

Will these be readily available, or rare, like the Scrapper pistol?

Does your character do a separate draw and shoot movement for each pistol?

Can't wait to see how this works! Back after I've started a new game... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Eh, maybe you found the first bug with it. Yeah, only works with a new game; I don't know how to get anything to work by reinitializing. I don't know why `re-init`'ing after adding it would make the game go bad, but it changes some important files, like an INI, so that could have something to do with it. Also make sure you don't already have any new item table images named items9, like maybe for your sneaky trader. And they're fairly rare; in rarity and stats, they're `in-between` the small and medium pistol and all the more fancy guns. Change the rarity or something to more common if you just want to try them out.

I don't think you draw and fire for each; I didn't give that any thought. It just works like any `multi-shot` gun.

How's it working for everyone else?

***

Been working on a Torture Chamber lately, as I increase location sizes. Here's a preview:

<img src="http://img.photobucket.com/albums/v251/alan_smithee/torture.jpg" border="0" class="linked-image" />

I'm scaring myself with it, really. And all my research for it turned my stomach.

CCC: That sounds neat, I'll go fool with `hand-to`-hand combat.

NK: I don't know if her tool will work with locations, or just ships and people; I never tried. That and I keep having troubles with it and it gets messed up and I hafta reinstall. So I'll see about editing locators.

But if I recall correctly, I have tried and it didn't work. Has it worked for you?
 
Editing locators works for locations also, and I don't see what it would mess up. Just load the locators file, open the View Locators Menu,
edit them and save again. If you're worried you can always make a backup of the gm file before you start.
 
<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->Yeah, only works with a new game; I don't know how to get anything to work by reinitializing.[/quote]Well maybe we'll figure that one out before we commit it to the B12 upgrade installer (this is why we test!) (heh!)

<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->make sure you don't already have any new item table images named items9, like maybe for your sneaky trader.[/quote]Noted, thanks! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->And they're fairly rare; in rarity and stats, they're `in-between` the small and medium pistol and all the more fancy guns.[/quote]I managed to find a "good" grade set of the small pistols right after the tutorial, under the pier at Oxbay. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> What a fortunate coincidence! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

I<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin--> don't think you draw and fire for each; I didn't give that any thought. It just works like any `multi-shot` gun.[/quote]Yes, it does, just hit the Q key when you've got your sword drawn.

Seems to work fine, I was pretty pleased with it. Nice job, Alan!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->Been working on a Torture Chamber [/quote]Planning to start the Spanish Inquisition, are ye? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Good, glad they worked. How do I make them a reinitializable option?

And, Inquisition: Actually, sort of. This dungeon goes under the FdF castle (the guvn'r is a sick puppy), and connects to my huge underground city... part of the city will be that decrepit church, and since this theoretical quest involves the remains of a Spanish settlement under FdF and on its other island, inside the church you will encounter "ghosts of the inquisition" (think of that `skull-in`-robe character I posted a while back; I made three variations, plus some old Conquistador skeletons).

Hopefully I can post all the island and palace expansions as part of a single package; I found I can make my own personal locations init file to keep track of everything. It's getting to be quite a thick stack; and I've modded the heck out of the files dealing with what gets treated as a reload or goto or whatnot. I'm not even sure any of it can be separated from the rest.

But I'm still not getting "monster," "randitem" or "camera" locators to work as goto's; only as exits. Anyone have any idea why?
 
<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->Good, glad they worked. How do I make them a reinitializable option?[/quote]Not sure, will look at it when I get the chance.

<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->And, Inquisition: Actually, sort of. This dungeon goes under the FdF castle (the guvn'r is a sick puppy),[/quote]He LOOKS like a child playing dress up in his mother's clothes! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

I love this idea, Alan, it sounds just wonderful! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Thats great stuff Alan,although de torture chamber looks like sump'n Gov.Silehard would 'ave <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Hmm. Now where did I put that powder keg...
(Looks like a little room is in need of _drastic_ redecoration...)

Nice job tho, Alan!

Regarding reinits: I was going to look at that last night, but I just sorta fell over early. Will try to figure it out today.
 
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