For wives/wenches, I wondered about setting you up your own bedroom in each governor's mansion. I'm expanding all those places as well, so I could stick in an extra room just for you... if someone can do the code to make the lady show up either in your ship or guest room.
Yeah, it's goto2, which I had to enable through some trickery. Even using reload 1, a standard locator, doesn't make it work. Could it be some problem with, like, where the interior locations are theoretically "located"? Would it help to make a copy of the tut deck and have "enter cabin" point there instead? I can't find the connection between that button and the location it points.
CCC: You can flood just about anywhere. Just change the location's "weather" (or "outside"?) and "sea" properties, under the Environment heading, both to true. Alternatively, change them both to "false" at a shore location and all the water disappears. Fun to see just how far the beach goes and where you can walk (and see some rocks floating in midair), and it helps you find locators normally hidden by water.
Also, I knew about increasing a locator's radius -- comes in VERY handy some places where you need to fake a door. It's how I finally got that green room in the governor's palace on IM to get its second door to open... you hafta activate a "hidden switch" behind a painting near the door, and you're in.
Unrelated, re: animations -- Could we `jury-rig` some way to get a "crawling" action, like using the swimming animation along the ground? I mean, maybe it'll come in handy someplace or another.
Yeah, it's goto2, which I had to enable through some trickery. Even using reload 1, a standard locator, doesn't make it work. Could it be some problem with, like, where the interior locations are theoretically "located"? Would it help to make a copy of the tut deck and have "enter cabin" point there instead? I can't find the connection between that button and the location it points.
CCC: You can flood just about anywhere. Just change the location's "weather" (or "outside"?) and "sea" properties, under the Environment heading, both to true. Alternatively, change them both to "false" at a shore location and all the water disappears. Fun to see just how far the beach goes and where you can walk (and see some rocks floating in midair), and it helps you find locators normally hidden by water.
Also, I knew about increasing a locator's radius -- comes in VERY handy some places where you need to fake a door. It's how I finally got that green room in the governor's palace on IM to get its second door to open... you hafta activate a "hidden switch" behind a painting near the door, and you're in.
Unrelated, re: animations -- Could we `jury-rig` some way to get a "crawling" action, like using the swimming animation along the ground? I mean, maybe it'll come in handy someplace or another.