Well the topic name is self explaining but anyway, the ships that have been set to sit as you would expect in the water can sometimes look like they are sinking due to the amount of water entering there decks, now i would like to lower what the maximum hight of the water is so that it doesn't happen so bad, small ships would have had water coming onto the decks in storms or very rough sea but not when its calm or mildly calm as is the case at the moment.
I found this piece of code but i'm not sure if thats the sea hight or if its refering to something different.
Any idea's what that is too, its from the file Day.C located in Age of Pirates 2\Program\Weather\init\. Also what other files could effect the way the sea is coded?
I found this piece of code but i'm not sure if thats the sea hight or if its refering to something different.
Code:
Weathers[n].Sea.Harmonics.h1 = "0.0, 2.5, 3.0, 0.0, 10.00";
Weathers[n].Sea.Harmonics.h2 = "90.0, 5.0, 1.5, 0.0, 50.00";
Weathers[n].Sea.Harmonics.h3 = "45.0, 8.0, 2.5, 0.0, 200.00";
Weathers[n].Sea.Harmonics.h4 = "13.0, 6.0, 1.0, 0.0, 150.00";
Weathers[n].Sea.Harmonics.h5 = "90.0, 50.0, 0.2, 0.0, 20.00";
Any idea's what that is too, its from the file Day.C located in Age of Pirates 2\Program\Weather\init\. Also what other files could effect the way the sea is coded?