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Weathered Ships Mod (Updated!)

I'm finding that the skins don't show the names in the shipyard when you want to buy or fix a ship. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
Thanks, iam. That did it. What lovely ships!

Cat: See iam's post to me. The new ship models and textures need to be in the proper folders (mine were stuck in the main directory, so yours may be too), and the file fails to update the ship descriptions, which he posted.

I still want that neat Jolly Roger... :^(
 
I'm pretty certain that I figured out why the models/textures aren't being placed in the proper directories, but I haven't yet determined why common.ini isn't updating properly. :x I'll get it worked out and get an update up soon, though. Until I do, though, anyone who's having the same problems can fix them by checking my last post in this thread (the last post on the first page).

alan_smithee, you can thank Rafe Bligh for the textures. They're awesome, aren't they?
 
Ahoy All! I have been away for over a month and am exited to stry some of the new mods. When I try to download this I get a "page not avaliable" error. I tried twice at different times with the same result.

Any ideas.
 
<!--QuoteBegin-Jason+--><div class='quotetop'>QUOTE(Jason)</div><div class='quotemain'><!--QuoteEBegin-->Ahoy All! I have been away for over a month and am exited to stry some of the new mods. When I try to download this I get a "page not avaliable" error. I tried twice at different times with the same result.

Any ideas.<!--QuoteEnd--></div><!--QuoteEEnd-->

If you have an FTP program (I use WS_FTP), I'd recommend using that instead. Here's the FTP stuff:

site: <b>ftp.piratesahoy.net</b>
name: <b>files@piratesahoy.net</b>
pass: <b>piratesahoy</b>

Otherwise, here's a repeat of the link in my first post (which I just tested, and had no trouble with):

<a href="ftp://files%40piratesahoy%2Enet:piratesahoy@ftp.piratesahoy.net/`Upload-Download`%20Folder/" target="_blank">ftp://files%40piratesahoy%2Enet:piratesah...nload%20Folder/</a>


For everyone else, the first post has been updated. Version 1.2's up for download, and I'm hoping that all the prior problems have now been fixed.
 
Cool, thanks, <b>iamthejarha!</b> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Thanks, Iamthejarha. I just tried it, I maybe I didn't make myself clear the first time. I get to the site allright, but when I clike on any of the files, I get the page not found error.

This has never happend to me before, I have downloaded and used many things.

I am still stuck. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />:
 
<!--QuoteBegin-Jason+--><div class='quotetop'>QUOTE(Jason)</div><div class='quotemain'><!--QuoteEBegin-->Thanks, Iamthejarha. I just tried it, I maybe I didn't make myself clear the first time. I get to the site allright, but when I clike on any of the files, I get the page not found error.

This has never happend to me before, I have downloaded and used many things.

I am still stuck. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />:<!--QuoteEnd--></div><!--QuoteEEnd-->

Hmm, I'm not having this problem. Have you tried `right-clicking` on a file, then selecting "Save as.."? I assume you're using Internet Explorer to connect via FTP, but both IE and Mozilla (I use Firefox without a problem) should be able to connect and download just fine.
 
is there a fix of the "ships in shipyard bug" (the one that gets you an collored screen ) ? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
That is an "artifact" of all the info that has to be processed when you buy a ship or are in to repair one. The only fix for that is to buy more RAM. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
but i've already got 768 MB RAM and that isn't enough ? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />
 
Greetings from a forum newbie, just a few weeks into the game and already tinkering away with the build11 megapatch...

<b>iamthejarha</b>, many thanks for putting this neat package together. I`d been using the first MM weathered ships patch containing about 6 textures which replaced the existing ones and I like the way this allows the new textures to coexist with the originals `in-game`, as well as adding several new ones. They`re absolutely beautiful, too <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cheers.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="cheers.gif" />:

I did notice a couple of things which you might want to check out, though. The new Battleship looks a little strange <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> I think what`s happened is that the skin was made for the Battleship1 model but the Battleship2 files have been used instead. To check this I removed your Battleship3_44 folder and made a new one starting with a copy of the Battleship1 folder - hex editing the battleship1.gm file to refer to the new "bortoutbattlshp44" texture and renaming all the gm files to have "3_44" replacing "1"

Amazingly, it all worked, and the battleship skin now fits like a glove (and looks superb) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

I also spotted a texture called "bortoutflut44.tga.tx" in the download and realised it must be a Fleut skin I`d never seen before. After some head scratching I figured out how to set it up as a new ship the way you`ve done for the others. Again, I created a "Fleut3_44" folder based on a copy of Fleut1, hex edited Fleut1.gm to refer to "bortoutflut44" and renamed all the gm files as above.

I edited Ships_init.c to add the new Fleut, by copying and pasting the first `Fleut ENGLAND` section and changing the early naming entries. The final version looks like this -

-------------------------------------------------------------------------------

makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Fleut3_44";
refShip.All = "Fleut1_0";
refShip.SName = "Fleut3_44";
refShip.Walk = "Fleut1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 4;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 16;
refShip.Weight = Tonnes2CWT(450);
refShip.Capacity = 2660;
refShip.CannonsQuantity = 20;
refShip.MaxCrew = 257;
refShip.MinCrew = 57;
refShip.SpeedRate = 10.5;
refShip.TurnRate = 36.75;
refShip.Price = 55000;
refShip.HP = 3000;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_SCHOONER";

refShip.WaterLine = 0.1;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.6;
refShip.TurnDependWeight = 0.8;

refShip.CanEncounter = true;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 8; refShip.InertiaBrakingY = 6;
refShip.InertiaAccelerationZ = 4.0; refShip.InertiaBrakingZ = 4.0;

---------------------------------------------------------------------------------------

Finally I added this line to RESOURCE/INI/TEXTS/English/common.ini -

string = Fleut3_44,"Fleut MM"

Phew! Anyway, I must have done something right as it all seems to work properly. I just bought one and took it for a spin, marvelling at the splendid paintwork for the first time <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" />

To save you reinventing the wheel if you want to update the update <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> I`ve posted a zip with the two ship model folders containing the reworked gm files

<a href="http://members.aol.com:/taurondin/Files/Shipfix.zip" target="_blank">> get it here <</a>

You`re very welcome to use them, but I don`t know how to create a PotC file to make the text changes in common.ini and ships_init.c

With this mod and Kieron`s recent national ship design icons patch (excellent!), my `ruff-tuff` captain is becoming a bit of a `ship spotter` lately -

"Hmm, think we`ll have to scuttle this bonnie green frigate we just captured, lads, `cos she`s Spanish `n slow. We`re only collecting Pirate built ships for this squadron..."

I`d rather like to see the various nations using the MM weathered skins in addition to the regular ones. I can see how much work is involved but at least from studying this patch I`ve worked out what`s required to do it.

Which all brings up the idea of having a Paintshop at the shipyard, like a Tailor`s mod for your fleet...
 
<!--QuoteBegin-Taurondin+--><div class='quotetop'>QUOTE(Taurondin)</div><div class='quotemain'><!--QuoteEBegin-->Greetings from a forum newbie, just a few weeks into the game and already tinkering away with the build11 megapatch...

<b>iamthejarha</b>, many thanks for putting this neat package together. I`d been using the first MM weathered ships patch containing about 6 textures which replaced the existing ones and I like the way this allows the new textures to coexist with the originals `in-game`, as well as adding several new ones. They`re absolutely beautiful, too <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cheers.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="cheers.gif" />:

I did notice a couple of things which you might want to check out, though. The new Battleship looks a little strange <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> I think what`s happened is that the skin was made for the Battleship1 model but the Battleship2 files have been used instead. To check this I removed your Battleship3_44 folder and made a new one starting with a copy of the Battleship1 folder - hex editing the battleship1.gm file to refer to the new "bortoutbattlshp44" texture and renaming all the gm files to have "3_44" replacing "1"

Amazingly, it all worked, and the battleship skin now fits like a glove (and looks superb) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

I also spotted a texture called "bortoutflut44.tga.tx" in the download and realised it must be a Fleut skin I`d never seen before. After some head scratching I figured out how to set it up as a new ship the way you`ve done for the others. Again, I created a "Fleut3_44" folder based on a copy of Fleut1, hex edited Fleut1.gm to refer to "bortoutflut44" and renamed all the gm files as above.

I edited Ships_init.c to add the new Fleut, by copying and pasting the first `Fleut ENGLAND` section and changing the early naming entries. The final version looks like this -

-------------------------------------------------------------------------------

makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Fleut3_44";
refShip.All = "Fleut1_0";
refShip.SName = "Fleut3_44";
refShip.Walk = "Fleut1";
refShip.id = refShip.Name;
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`;
refShip.Class = 4;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 16;
refShip.Weight = Tonnes2CWT(450);
refShip.Capacity = 2660;
refShip.CannonsQuantity = 20;
refShip.MaxCrew = 257;
refShip.MinCrew = 57;
refShip.SpeedRate = 10.5;
refShip.TurnRate = 36.75;
refShip.Price = 55000;
refShip.HP = 3000;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_SCHOONER";

refShip.WaterLine = 0.1;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.6;
refShip.TurnDependWeight = 0.8;

refShip.CanEncounter = true;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 8; refShip.InertiaBrakingY = 6;
refShip.InertiaAccelerationZ = 4.0; refShip.InertiaBrakingZ = 4.0;

---------------------------------------------------------------------------------------

Finally I added this line to RESOURCE/INI/TEXTS/English/common.ini -

string = Fleut3_44,"Fleut MM"

Phew! Anyway, I must have done something right as it all seems to work properly. I just bought one and took it for a spin, marvelling at the splendid paintwork for the first time <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" />

To save you reinventing the wheel if you want to update the update <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> I`ve posted a zip with the two ship model folders containing the reworked gm files

<a href="http://members.aol.com:/taurondin/Files/Shipfix.zip" target="_blank">> get it here <</a>

You`re very welcome to use them, but I don`t know how to create a PotC file to make the text changes in common.ini and ships_init.c

With this mod and Kieron`s recent national ship design icons patch (excellent!), my `ruff-tuff` captain is becoming a bit of a `ship spotter` lately -

"Hmm, think we`ll have to scuttle this bonnie green frigate we just captured, lads, `cos she`s Spanish `n slow. We`re only collecting Pirate built ships for this squadron..."

I`d rather like to see the various nations using the MM weathered skins in addition to the regular ones. I can see how much work is involved but at least from studying this patch I`ve worked out what`s required to do it.

Which all brings up the idea of having a Paintshop at the shipyard, like a Tailor`s mod for your fleet...<!--QuoteEnd--></div><!--QuoteEEnd-->

Thanks, I really appreciate that! To be honest, I wasn't quite sure if there <i>was</i> a noticeable difference in the models between 1 and 2. With that in mind, I'll be sure to doublecheck and make sure I applied all the proper textures to their respective models. And yeah, I realized that I left the fleut out a couple of days ago, when I started working on a personal mod that breaks up all the ships to certain nations (brig1 is Spanish, brig2 is Dutch, something like that). I didn't even have it in my own files--I must've missed it when I was first extending MuddyMonkey77's original mod (which was the basis for my extension, so be sure to thank him!). You can thank Rafe Bligh for the textures themselves, as well--they're fantastic, I'm just happy to have them in my game.

Oh, every nation (including the Pirates) should have access to (and use!) the new ships. Without a specific "refShip.Nation = " attribute in Ships_init.c, the ships seem to be used randomly by every nation. I've seen quite a few of them around in my game, but it wouldn't be a bad idea to make separate entries of each ship for each particular nation, like the other ships in the file.

I'll get the EXE updated with your changes ASAP. I've been working on a couple of other things (the aforementioned reworking of ships entirely, for example), but I'll try to get it fixed tomorrow. Newbie or not, that's some nice work! Have a pint on me! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Hello iamthejarha. Nice to see that someone has finally decided to do this. Hate to see them go to waste.

Hey Taurondin, glad you like 'em. My favorite is still the corvette with the unicorn on it. Don't know why. Guess it looks most like a warship.

Well, back tp making scenarios for Combat Mission. Man, the editor in that game is fantastic. The maps can be real pieces of art if you put enough effort into it, especially during the autmn. Hill tops, lines of sight, wooded lanes, forest fires, ambushes... Kill 'em all..kill 'em all..

Have fun guys.
 
Hey, Rafe. Glad to see you around, briefly or not. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Okay, I've gotten version 1.3 up, which includes both of the changes brought up by Taurondin. It took me a while, because I went back and redid the model directory for <i>every</i> extra ship, just to make sure I didn't accidentally assign any textures to the wrong model. Other changes are listed in the README.

(It's the full version again--the next time I need to update it, I'll make two files: a full version, and a strictly "update" version for those who've already installed the mod.)
 
hey taurondin, welcome <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

cool idea about the paintshop at the shipyard! it would require LOTS of new textures though - you would only be able to swap your ship's texture with another texture based on the same ship model, so there would need to be a few textures for each model.
 
Wonderful artwork Rafe, and many thanks to MM and iam for doing the legwork on this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" />

Based on what I learned from studying this mod, and after much cutting & pasting in ships_init.c, I now have my game set up so that all the nations (and pirates) use these weathered paintschemes on ships with their national `stats`

Rather than having for example Corvette4_44 (the Unicorn one) as a new ship (with English stats) usable by any nation, each nation now has it`s own version with it`s own stats.

By adding new national ship entries which use the weathered skins and removing the generic `new ship` version originally in the mod I`m getting a lot more variety. Now when I see a Unicorn corvette under a pirate flag, I don`t know until I capture it whether it`s French built, or Spanish or Pirate...

It works very nicely hand in hand with Kieron`s national ship icons mod

Now the goal is to assemble a Pirate built weathered skin squadron...
 
I just uploaded an update that fixes the problem of weathered ships being referenced to the wrong model properties (refShip.All). The file is named <span style='color:red'>Weathered Ships Mod version 1.31 (needs v1.3).potc</span> version 1.3 to work.
 
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