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What's the highest rank you ever reached?

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
I was wondering what is the highest rank you ever managed to reach with your main character. I could use this information for some tweaking of my fistfighting feature.
 
Highest ever was when I was fiddling around with beggining exp. before the build, and I got to level 115. Im not sure if that much higher then that without your level going to -something.

EDIT: that was ment to be minus something. You cant get level 200, im pretty sure of that.
 
My highest was level 35, I think. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
I ask because I'm wanting to know what about the maximum rank is you can realistically acchieve when playing the game properly (without cheating). Because with the fistfighting, you rank increases your power, so I need to know what variables I need to have a logical amount of power at the max rank.
 
<!--QuoteBegin-Pieter Boelen+May 7 2005, 06:26 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ May 7 2005, 06:26 PM)</div><div class='quotemain'><!--QuoteEBegin-->I ask because I'm wanting to know what about the maximum rank is you can realistically acchieve when playing the game properly (without cheating). Because with the fistfighting, you rank increases your power, so I need to know what variables I need to have a logical amount of power at the max rank.
<div align="right">[snapback]104359[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

Id say just get to the max at level 50.
 
But remember, AI will generate (depending on difficulty level) a good deal higher than the player.
Formula ATM is:
makeint((pRank/2.0 + Rand(pRank) - (pLuck / 3.0)) * (2.0/3.0 + ((makefloat(GetDifficulty())-1.0)/5.0)) + 0.5);
where diff is 1 through 4, pRank is player level, and pLuck is luck (summon'd luck I think, but maybe just pchar's luck).
 
I generally start a new game before I get up to 50. I get an urge to start over again after it's impossible to upgrade to a better sword and your skill points are all maxed out.
 
Pieter,

303 and still going... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />

My Build 11 game was able to be carried on into my Build 12 game. I keep waiting to see if the calender causes my game to stop playing, I can't remember what year it currently is in my game, but so far so good! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />
 
<!--QuoteBegin-SirChristopherMings+--><div class='quotetop'>QUOTE(SirChristopherMings)</div><div class='quotemain'><!--QuoteEBegin-->303 and still going... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->303???? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
You mean like in "three times hundred plus three"???? WOW! That is HIGH!!! That'll go causing some weirdness with my fistfighting mod. Weirdness like <i>always</i> knocking your opponent out in one hit. Hmm. Now HOW am I going to make sure that <i>doesn't</i> happen??? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
303?! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> That sure is high! You must have everything maxed out! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

Can ya send me a save?! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Pieter, make it a check of pchar rank vs. opponent rank, not just pchar rank. Then the absolute level won't matter, just the relative level.
 
There´s a thought of mine, regarding character developement. Considering, if you´ve maxed out all skills, you don´t need officers anymore, could we somehow limit the total amount of skill points to be gained? So that you can max out perhaps two, maybe three skills, if you assign nothing to the others? Dito for officers? Three skills maxed out means 27 points (ten is maximum, but you start with one, thus need only nine additional points to max out a skill).
 
303 <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> ye must O' been play'n de same game since POTC came out Sir Chris <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--QuoteBegin-NathanKell+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Pieter, make it a check of pchar rank vs. opponent rank, not just pchar rank. Then the absolute level won't matter, just the relative level.<!--QuoteEnd--></div><!--QuoteEEnd-->That is a REALLY good idea! I'll be trying to put that ingame!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
 
Thanks. 'Appy to 'elp. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

And that way difficulty level will be neatly integrated, and you needn't do an extra multiplier from difficulty.
 
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