B14 is certainly playable because, since I haven't got B15 working on my own PC yet, B14 is what I'm playing. So the use of the past tense in describing B14 is incorrect, and if you are hoping to see a final version of B14, you're going to be waiting for some time! Indeed, next time an update for B14 is released, it's going to include a whole new quest added to "Tales of a Sea Hawk", which will hopefully be copied into B15 as well.
The main snag with B14 is that first you need the original "Pirates of the Caribbean" game because B14 is a mod for that. By contrast, B15 is standalone.
What that means, though, is that my instructions are actually for B14 and I'm assuming they can also be used for B15.
Back to one of your original questions:
The main snag with B14 is that first you need the original "Pirates of the Caribbean" game because B14 is a mod for that. By contrast, B15 is standalone.
What that means, though, is that my instructions are actually for B14 and I'm assuming they can also be used for B15.
Back to one of your original questions:
By far the biggest parts are "RESOURCE\Models" and "RESOURCE\Textures", about 5GB and 9GB respectively. They're needed regardless of which storylines you keep or discard. The whole of "PROGRAM\Storyline" is about 26MB and the whole of "RESOURCE\INI\TEXTS" is about 5.8MB. So there's little point in separating out the storylines - the common files used by all of them take up so much space, and the individual storylines take so little space. And if your SSD/HDD is so full that deleting the unwanted storylines makes a significant difference then you won't be able to fit both B14 and B15 on there!why such a huge file?