ERROR file appears and it has this
RUNTIME ERROR - file: sound \ alias.c; Line: 32
Invalid function call
RUNTIME ERROR - file: sound \ alias.c; Line: 32
Function 'Alias_Init' stack error
And that's all there is in the log file
----------------------------------------
Build 14 Beta 4 WIP: 2 Apr 2016
Savegame Compatibility: 14.932
----------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 788
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 890 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1061
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Init character names complete.
Gauging: start new game
Gauging: ng iface
Gauging: perks
Gauging: officertypes
Gauging: periods
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: nations
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: start NPC init
Gauging: done NPC init
::Completing characters initialisation - CHARACTERS_QUANTITY = 1651::
Gauging: done second pass through char array
Gauging: characters
Gauging: ships
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 788
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 890 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1061
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: ng initgame stop
storyline\standard\quests\both_reaction.c not loaded, loading now!
storyline\standard\quests\quests_reaction.c not loaded, loading now!
Gauging: start reinit
Gauging: preprocessor
Gauging: nosave
Init encounters complete.
Gauging: RM mod and rumors
Gauging: shipberthing
Init character names complete.
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: reinit stop
running qcase beg
Gauging: initial relations
Gauging: characters groups
Gauging: smuggling
Gauging: cargos
Gauging: load mch in first
Made change of cabin and deck parameters for QueenAnnesRevenge
!!! Reload to Tutorial_Deck (index=700)
** Whr: CreateWeatherEnvironment - iCurWeatherNum = -1, theDay = 106
** Whr: CreateWeatherEnvironment - iCurWeatherhour = -1, theHour = 10
!gWeatherInit Whr_Generator() - Initialized
ItemLogic: On load location Tutorial_Deck
ItemLogic: found 0 buttons
trying to spawn item: 250gp with rarity=0.18793 itemProb=0.22
trying to spawn item: medical1 with rarity=0.38107 itemProb=0.88
trying to spawn item: gorget with rarity=1.7487e-002 itemProb=0.22
Gauging: done load mch in first
Quest name StartAdventure FOUND in BothQuestComplete
Started with tutorial.
Quest name Tut_start FOUND in BothQuestComplete
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
Quest name DialogWithMalcolmStart FOUND in BothQuestComplete
::: QUESTMOVIE: end in Tut_SkipTutorialOnShip
Quest name Tut_SkipTutorialOnShip FOUND in BothQuestComplete
Quest name BlackBeard FOUND in SideQuestComplete
Quest name begining FOUND in QuestComplete
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
SETTING MUSIC: music_day_sailing
==> BuildSettings: New settings applied
Reload: Process started for locator_name = reload1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 700
reload_island_index = -1
reload_location_index = 695
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
Whr_UpdateWeather finish weather update
Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
Equip Character Crewmember with blade49-1 his nation: 3 blade nation=
Equip Character Crewmember with blade49+2 his nation: 3 blade nation=
Equip Character Crewmember with blade19 his nation: 3 blade nation=
Equip Character Crewmember with blade13+1 his nation: 3 blade nation=
Equip Character Crewmember with blade36 his nation: 3 blade nation=
Equip Character Crewmember with blade36+3 his nation: 3 blade nation=
Equip Character Crewmember with blade19+1 his nation: 3 blade nation=
Equip Character Crewmember with bladeC6+1 his nation: 3 blade nation=
Equip Character Crewmember with blade5+3 his nation: 3 blade nation=
ItemLogic: On load location ShipDeck6
ItemLogic: found 0 buttons
trying to spawn item: 100gp with rarity=0.83508 itemProb=0.33
trying to spawn item: albatross with rarity=0.31705 itemProb=5.5e-002
trying to spawn item: smugglingbook with rarity=4.3793e-002 itemProb=5.5e-002
trying to spawn item: 100gp with rarity=0.3699 itemProb=0.33
trying to spawn item: jewelry11 with rarity=0.81189 itemProb=0.165
trying to spawn item: 250gp with rarity=0.91898 itemProb=0.22
trying to spawn item: 500gp with rarity=0.10699 itemProb=0.11
trying to spawn item: 250gp with rarity=0.21613 itemProb=0.22
Quest name EnableModelSelect FOUND in BothQuestComplete
Quest name TavernSitWaiting FOUND in BothQuestComplete
Quest name Install_Voysey_And_Blythe FOUND in SideQuestComplete
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
Reload: Process started for locator_name = boatl and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 695
reload_island_index = -1
reload_location_index = 98
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
Whr_UpdateWeather finish weather update
Equip Character Garrett Teacher with blade1+2 his nation: 0 blade nation=
Equip Character Beatrice Blinman with bladeC26-1 his nation: 0 blade nation=
Equip Character Patrick Purchas with blade5+2 his nation: 0 blade nation=
Equip Character Natalia Pepper with blade12 his nation: 0 blade nation=
Equip Character Daniel loud with blade49 his nation: 0 blade nation=
Equip Character Finian Scullion with bladeC11 his nation: 0 blade nation=
Equip Character Dougal Leopard with blade1+2 his nation: 0 blade nation=
ItemLogic: On load location Oxbay_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\grenado
ItemLogic: Loaded model items\\purse
trying to spawn item: potion3 with rarity=0.85721 itemProb=0.44
trying to spawn item: medical1 with rarity=8.5785e-002 itemProb=0.88
trying to spawn item: potion3 with rarity=0.16171 itemProb=0.44
trying to spawn item: 250gp with rarity=0.14932 itemProb=0.22