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Windmill Slayer and Corsair's Pride

Pieter, this is an excellent idea. I think swords like Bosun's Choice or even the Cardinal's Blade should be unique and maybe only achievable through a certain quest.

For example you might get the Cardinal's Blade from a priest after solving the Mefisto-Quest. I found this blade in the woods of Oxbay right at the start of thew game. Also in Oxbay they sold me bosun's choice and then all other swords became absolutely useless. Making them unique and only through active search available is a perfect idea.

I also think that this Saber from the Toff quest should be much more powerfull and also unique. When you solve this quest the saber is mostly useless since its weakness.
 
<!--quoteo(post=179284:date=Jan 17 2007, 05:48 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 17 2007, 05:48 AM) [snapback]179284[/snapback]</div><div class='quotemain'><!--quotec-->
...I wonder what to do with enemies: If enemies don't use these blades, the enemies will be much less strong. But if enemies DO use these blades, the player can loot them. So should or shouldn't enemies use them. Or does anyone have another idea to solve that issue?
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I don't see that as a problem because you won't have these swords to give boarding party and landing party members.

For a long time even your officers won't have them.

Also, the enemy still have their greater numbers and greater HP.
 
<!--quoteo(post=179297:date=Jan 17 2007, 01:23 PM:name=Roric)--><div class='quotetop'>QUOTE(Roric @ Jan 17 2007, 01:23 PM) [snapback]179297[/snapback]</div><div class='quotemain'><!--quotec-->
Pieter, this is an excellent idea. I think swords like Bosun's Choice or even the Cardinal's Blade should be unique and maybe only achievable through a certain quest.
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I like the idea of the blades being given to the player by the governor for acchieving a certain rank in the navy. That way we make sure that the player can't get these blades right at the start of the game, because it requires a lot of work to be able to gain the required rank with the governor.

<!--quoteo(post=179297:date=Jan 17 2007, 01:23 PM:name=Roric)--><div class='quotetop'>QUOTE(Roric @ Jan 17 2007, 01:23 PM) [snapback]179297[/snapback]</div><div class='quotemain'><!--quotec-->
For example you might get the Cardinal's Blade from a priest after solving the Mefisto-Quest. I found this blade in the woods of Oxbay right at the start of thew game. Also in Oxbay they sold me bosun's choice and then all other swords became absolutely useless. Making them unique and only through active search available is a perfect idea.
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I don't know if we should add superblades to these quests. These quests can be completed without the player gaining a high rank, with the result that the player gets a really good blade early in the game after all. I'd like to prevent that.

<!--quoteo(post=179297:date=Jan 17 2007, 01:23 PM:name=Roric)--><div class='quotetop'>QUOTE(Roric @ Jan 17 2007, 01:23 PM) [snapback]179297[/snapback]</div><div class='quotemain'><!--quotec-->
I also think that this Saber from the Toff quest should be much more powerfull and also unique. When you solve this quest the saber is mostly useless since its weakness.
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I have tried to make it unique in the Build 14 Alpha version, but I haven't managed it yet. I'll try again when I have the time. I don't think this blade needs to be stronger than it is, because you can get this blade early in the game by playing that quest. The player shouldn't be able to get an extremely good blade at the start of the game, just a reasonably good blade. Eventually the blade does get useless, but that is later in the game when the player has already been able to use that blade to good effect.
 
<!--quoteo(post=179299:date=Jan 17 2007, 07:37 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 17 2007, 07:37 AM) [snapback]179299[/snapback]</div><div class='quotemain'><!--quotec-->
...I like the idea of the blades being given to the player by the governor for acchieving a certain rank in the navy. That way we make sure that the player can't get these blades right at the start of the game, because it requires a lot of work to be able to gain the required rank with the governor.<!--QuoteEnd--></div><!--QuoteEEnd-->

Petros takes a bow <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
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<!--quoteo(post=179297:date=Jan 17 2007, 01:23 PM:name=Roric)--><div class='quotetop'>QUOTE(Roric @ Jan 17 2007, 01:23 PM) [snapback]179297[/snapback]</div><div class='quotemain'><!--quotec-->
For example you might get the Cardinal's Blade from a priest after solving the Mefisto-Quest. I found this blade in the woods of Oxbay right at the start of thew game. Also in Oxbay they sold me bosun's choice and then all other swords became absolutely useless. Making them unique and only through active search available is a perfect idea.
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I don't know if we should add superblades to these quests. These quests can be completed without the player gaining a high rank, with the result that the player gets a really good blade early in the game after all. I'd like to prevent that.<!--QuoteEnd--></div><!--QuoteEEnd-->

Hmmm the Mefisto/Missing Children is a long and very involved quest. It's almost like a second main quest.
And what do you get at the end? Other than the ship, if you don't sink it, you get a Squall!

An uber sword here might fit in nicely.

Remember that the idea is the player can collect a "hand full" over the course of 20-30 levels, and not dozens for the boarding party by level 5.

Making it so that the player can barely get one ever, is going too far in the other direction.

I plan to have the player get a sword with a quest.
 
<!--quoteo(post=179301:date=Jan 17 2007, 01:51 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 17 2007, 01:51 PM) [snapback]179301[/snapback]</div><div class='quotemain'><!--quotec-->
Petros takes a bow <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
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What do you mean by that? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=179301:date=Jan 17 2007, 01:51 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 17 2007, 01:51 PM) [snapback]179301[/snapback]</div><div class='quotemain'><!--quotec-->
Hmmm the Mefisto/Missing Children is a long and very involved quest. It's almost like a second main quest.
And what do you get at the end? Other than the ship, if you don't sink it, you get a Squall! An uber sword here might fit in nicely.
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That might work, yes. But perhaps not give an uberblade here, but just a very good one; about just as good or a bit better than the Saber of Nicholas Sharp. This because you can get the Saber of Nicholas Sharp at the start of the game. The Missing Children quest takes a bit more time, so a blade that is a bit better than the Nicholas Sharp one would be in order. But not too good, because the player can still finish that quest early on in the game.

How do you get that squall during that quest anyway? It's been ages since I played it. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=179301:date=Jan 17 2007, 01:51 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 17 2007, 01:51 PM) [snapback]179301[/snapback]</div><div class='quotemain'><!--quotec-->
Remember that the idea is the player can collect a "hand full" over the course of 20-30 levels, and not dozens for the boarding party by level 5. Making it so that the player can barely get one ever, is going too far in the other direction.
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You got a point there. I thought we could limit the amount of uberblades to one of each in the game. But perhaps that is too limited.

<!--quoteo(post=179301:date=Jan 17 2007, 01:51 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 17 2007, 01:51 PM) [snapback]179301[/snapback]</div><div class='quotemain'><!--quotec-->
I plan to have the player get a sword with a quest.
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<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--quoteo(post=179304:date=Jan 17 2007, 08:14 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 17 2007, 08:14 AM) [snapback]179304[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=179301:date=Jan 17 2007, 01:51 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 17 2007, 01:51 PM) [snapback]179301[/snapback]</div><div class='quotemain'><!--quotec-->
Petros takes a bow <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
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What do you mean by that? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

<!--quoteo(post=179245:date=Jan 16 2007, 12:59 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 16 2007, 12:59 PM) [snapback]179245[/snapback]</div><div class='quotemain'><!--quotec-->
...
It would be nice to only be able to get one from a quest and another from a Governor as reward for achieving a certain high rank, Admiral perhaps.

And that would be it. No finding or buying them anywhere.
Just finding or receiving them as part of a quest, or as a gift from a Governor for service to a nation.
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How do you get that squall during that quest anyway? It's been ages since I played it. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
It is the sword the head bad guy in the cave has.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->You got a point there. I thought we could limit the amount of uberblades to one of each in the game. But perhaps that is too limited.<!--QuoteEnd--></div><!--QuoteEEnd-->
That would make 4, 5 with the one I'm doing, which would be OK.
But if you could only get them from Governors, for one Gov to give all four would take too long and getting them from 3 or 4 Governors is not too realistic.
Even though I'm sure many get rank from multiple nations.
 
I was personally thinking: One blade from each governor. So if you want them all, you need to get a high enough rank with all governors. It is not likely the player will do this, which would make these blades VERY rare in the game. I personally don't mind that.
 
i agree with petros on the rarity thing. they absoluteley shouldn't be unique, just rare. anyway, i think that the sabre of nicolas sharp is pretty bad. when island hopping, you have usually found a sword way better than that sabre before you arrive at douwesen. it's a bit better than all the low level swords, but there is a pretty big gap between the nicolas sharp sabre and the swords above it. the swords below it are all pretty close together in stats.
 
Well when is the governer going to reward you with one of these beauties in the future mod? After achieveing a certain rank or after you do a particular quest?

Can you write me all the ranks you can get from lowest to highest. Is there a Lord rank in the game. If there is, that should be one of the highest if not THE highest.

Can you also plz tell me how to become a land owner? Thx

The enemies certainly shouldn't be able to use uber-swords. Only a few mobs should be equipped with super weps and the player SHOULD be able to loot those weps if he kills them, and that should become a very hard task. Of course, all uber swords and swords that have a description that says that they're unique should truly be made unique and one of a kind. They can be get ONLY from governers after hard quests or smth as a reward, NOT randomly found or bought.


<!--quoteo(post=179310:date=Jan 17 2007, 03:18 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 17 2007, 03:18 PM) [snapback]179310[/snapback]</div><div class='quotemain'><!--quotec-->
I was personally thinking: One blade from each governor. So if you want them all, you need to get a high enough rank with all governors. It is not likely the player will do this, which would make these blades VERY rare in the game. I personally don't mind that.
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who does? I don't mind it too. The game would be totally boring when you get all these blades so you should be able to get only one of these swords. Your choice of course. Not to mention what would happen if you equipped all your crew with solingen rapiers lol.

[/quote]
That might work, yes. But perhaps not give an uberblade here, but just a very good one; about just as good or a bit better than the Saber of Nicholas Sharp. This because you can get the Saber of Nicholas Sharp at the start of the game. The Missing Children quest takes a bit more time, so a blade that is a bit better than the Nicholas Sharp one would be in order. But not too good, because the player can still finish that quest early on in the game.
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Lol squall is better than nicolas sharp's sword three times!! The player should get a conquistador here if you ask me.
 
land owner: first learn basic commerce, then land owner. the way to get land has already been described, but here you go again: buy a letter of marque, sink some pirates, go to the governor to get promoted and get land.

getting one of those uber-swords if an enemy has it is uctually pretty easy. and i know. i've done it tons of times in a fort, with multiple enemies having them, and me having only a needle. you simply need armour and toughness and it's no problem at all.

the ranks are different for every nation, but it's something like this: (for as far as i can remember)

soldier (or something like that)
various military ranks, including second luitenant, luitenant, frigate captain, commander, vice-admiral and admiral.
knight. (this is the highest i ever had, but i'm sure that there are more. you get knighted at a relation of 200 or more)

it would also be fun to get a medal after each rank, especially the high ones. the really good ones would give some kind of bonus, likely to leadership, maybe combat skill and defence.
 
<!--quoteo(post=179316:date=Jan 17 2007, 07:28 AM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 17 2007, 07:28 AM) [snapback]179316[/snapback]</div><div class='quotemain'><!--quotec-->
i agree with petros on the rarity thing. they absoluteley shouldn't be unique, just rare. anyway, i think that the sabre of nicolas sharp is pretty bad. when island hopping, you have usually found a sword way better than that sabre before you arrive at douwesen. it's a bit better than all the low level swords, but there is a pretty big gap between the nicolas sharp sabre and the swords above it. the swords below it are all pretty close together in stats.
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I completely agree with that. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Usually I'm able to get a very good sword at the starting island. When starting at Oxbay you always take the broadsword from the cave and all lower weapons are uninteresting. I personally like the idea of a quest around a unique sword. It's more RPG-like.

I'm an absolute RPG-Fan and played almost all major RPGs in the last 16 years. The most exciting "sword-quest" was the search for "Guarda's Revenge" in Betrayal at Krondor. You had to find the blade, then the heft and finally a way to forge the blade from these ancient parts. Very nice! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
Ah ! Very, very nice ideas, that should have been done for ages !

A lot of blades in stock PotC was supposed to be unique. For exemple, that strange WindMill slayer is certainly supposed to be Don Quijote sword. The sword called Tizona has the exact shape of the Cid's sword that is kept in Spain, and that is indead called Tizona. (see 'Pour la Science', number 280, Feb. 2001).



<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->For example you might get the Cardinal's Blade from a priest after solving the Mefisto-Quest. [...] Making them unique and only through active search available is a perfect idea<!--QuoteEnd--></div><!--QuoteEEnd-->

I disagree ! You should earn a Cardinal's Guard by serving France, after a special quest. And this one is not supposed to be unique :
<i>This blade represents the pinnacle in rapier design and workmanship. As you grasp its handle and lift it, you notice a balance and heft that give you an unusual sense of confidence. Legend has it that <b>these</b> blade<b>s</b> were commissioned by France's Cardinal Richieleu for his personal regiment. You are impressed enough to believe it.</i>

And by the way : we normaly say 'Richelieu' and not 'Richieleu'. (at least in French.)
 
exactly. not unique, just rare. i like the idea of having to find pieces of a sword. it might be an idea to have a extrememly powerful sword, even better than the solingen rapier, that <b>would</b> be unique, but the blade would have broken in the past, and you would have to find the pieces to reforge it. you would have to play a large quest for every piece, but it would definatly be worth it.
 
No, I like the idea of unique swords. And no need for a Aragorn-reforge-Narsil quest, why would we add a ultimate weapon? I like the idea of severals good swords, with differents caracteristics, good and bad points, and some being prestigious because of their story, their quality, etc. There shouldn't be one above all others.
If we want a non-linear game, in which you can freely choose which nation you serve, all nations should be able to give a special good sword to you.
 
hey, roric only gave me an idea. and it wasn't exactly my intention to turn the game into lord of the rings either. <img src="style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" /> it was just an idea. now i think about it, i don't really like it either. my problem with blades being unique is that eventually some of your crewmembers or one of your officers will be forced to use a crappy sword, as there are no good swords left.
 
as for rare and unique blades, i have an idea: being the RN fan that i am, i'd love to sea something with an RN touch to it. say, a sword that looks like a cross between a Saber and Silverleaf, with a black and gold scheme, only aquirable by capturing or killing SileHard, on his MOW near the end of the game. it'd make for a really nice reward for the end of the main quest, dont you think? perfect reward to go "testing" inside the Alcove <img src="style_emoticons/<#EMO_DIR#>/jackhat.gif" style="vertical-align:middle" emoid=":j2" border="0" alt="jackhat.gif" />
 
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