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Woodes Rogers Part 2 - (03) Israel Hands

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  • Curacao (top)

    • Hands has been seen begging in Curacao. Follow the ‘trail’ of the other beggars to Hands at the Church. He tells the story of how he was shot in the knee by Teach.
    • And that Major Stede Bonnet took advantage of the situation and stole Hands’ map.
    • Hands agrees to cooperate with you for a share of the treasure.
    • Bonnet was hanged in Charlestown by Sir William Stapleton, the governor.

    Charlestown (top)

    • Go to the townhall and talk to the governor’s wife.
    • The governor is visiting the Maltains. The old fashiioned guards show the way.
    • It’s only open at night.

    The first four items (top)

    • The maltese clerk gives you a mission: find six books and documents for him.
    • You find a book in the cupboard in the dining room.
    • And a scroll hidden in the pulpit in the Chapel.
    • Go down to the cellar. In the room with big barrels a book on the well.
    • Upstairs again. Pass the barrels, the cannons and enter the storeroom with boxes. Find a way up to the chest high up. Another book there.

    Open the cell doors (top)

    • The maltese clerk also told you there are nine cell doors to be opened.
    • Use the ramp to go down to the cellar. Unlock the cell straight ahead. “ONE”.
    • Next cell to the right is “TWO”.
    • Avoid the third cell. But unlock the next two ones. “THREE”, “FOUR”.
    • Enter the cellar corridor. The first cell on the right is “FIVE”.
    • The cell opposite it is “SIX”.
    • Go back to the cell you avoided eralier. It’s “SEVEN”.
    • Corridor again. The last cell on the right is “EIGHT”.
    • In the cell a Document under the pillow.
    • Leave the cellar and return to the clerk. The cell behind him is “NINE” and the last.
    • The last item a pile of sheets is here. Warning: don’t touch the relic!

    Governor Stapleton (top)

    • When you retun the six items to the clerk he gives you a small red key.
    • Find the stairs and go up to the ladder. Use the key on the locked hatch.
    • Talk to the governor and he provides you with a document which guarantees a safe passage through Antigua fort and access as a vistor to Antigua prison.

    Antigua (top)

    • Pass through the Fort. Use the big gate in the large yard to exit to the prison port.
    • The ferryman takes you to the prison entrance.

    The Prison Hall (top)

    • In the great central prison hall you’re stuck on the topmost level. Damaged stairs and balcony.
    • On the other side of the wooden bridge you find a rope. Hang it from the gallows.
    • Now you can swing over to the other side, but there’s no way down here either.
    • Jump over the crates and continue until you find a Boom.
    • Use the Boom to push the upper crate down.
    • Go down the stairs and with the crate it’s now possible to reach the floor.
    • Three locked exits here. You’re interested in “Rotunda lower levels”.
    • The Key is in the wall cupboard half way up the stairs.

    The First Prison (top)

    • Go down to the Prison. Be prepared to fight Thomas Dover.
    • Defeat him and take all his items.
    • The guard officer takes the Governor’s Letter and let you pass to the next level.
    • Down again to the lowest level of the gigantic Prison.

    The Final Prison (top)

    • In front of you there’s running water.
    • To the left a door leading to the guards. You can visit their part but be careful.
    • There are three items down there: an Axe, a Hammer and a Saw that you might be tempted to take. Don’t do that because the guards will attack you immediately.
    • There’s also an Iron Maiden which means sudden death if you touch it!
    • In the upper level two things to remember:
    • A locked chest in the far left corner and a door to the Prison office. Locked too. >LI>To the right of the water is a corridor with two cells.
    • The second one with four black guys.
    • The first one with Stede Bonnet’s former boatswain Ignatius Pell.

    Ignatius Pell (top)

    • Talk to Pell and Tookerman, the guard officer, shows up. Cognac makes him leave.
    • Pell now tells the story of how Bonnet bribed his way out of this prison.
    • It was Tookerman he bribed and with what…. a piece of paper!!!
    • Pell believes there must be a hidden exit from this part of the prison.
    • But where? Maybe where the running water leaves the place?
    • You also get to know that the prisoners in the next cell are Bonnet’s men.
    • And that Tookerman’s got all the cell keys.

    The Prison office (top)

    • Tookerman’s asleep now so visit his office. Here you can:
    • Loot him, take all from the Chest and try the Rope on the wall. You hear water sound.

    The Prison keys (top)

    • With the Prison keys you can:
    • Unlock the Chest left of the Office. Unlock Pell’s and the maroons cells.
    • Equip Pell with clothes and weapons.
    • Also check the running water again. It has changed and now you can see a hatch.

    The ambush (top)

    • Two maroons are placed as guards at the doors.
    • Pell and the other teo follow you to the prison guards.
    • Go to the stairs leading down and the guards follow you…into an ambush. Kill them.
    • Now it’s possible to take the three items in the guards quarters.
    • Try the Tools on the grating where the water leaves. Use the Hammer and Took shows up. Lock him up in Pell’s cell.

    The Prison office again (top)

    • When Took’s gone you can reach the smaller Chest. Hands’ map is there!
    • Examine it only to find it’s covered with blood.
    • Clean it up by using: water - cold - just a few drops - apply with bandages/cloth.
    • Examine it again to get all information.
    • Now continue to Rope nr2 by the wall. Pull it and a water splashing sound is heard.

    Leave the Prison (top)

    • When you leave the Office there’s a fight going on outside.
    • Take to the right and fire through the grating at the soldiers to help your crew.
    • Maybe you’ll have time to run around and join the combat.
    • Check the water again and it’s completely gone now.
    • Unlock the hatch and leave the prison.
    • You reach the Antigua shipyard where your officers meet you.

    Next part here : Woodes Rogers Part 2 (04) Charles Eden

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