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Only at the start of an location (say first 15 seconds or so) or all the time?I have noticed that the graphics get kind herkey - jerkey. This usually happens when there are a lot of characters around or a lot going on.
I think there is a little all over nowOnly at the start of an location (say first 15 seconds or so) or all the time?
How do you mean?I think there is a little all over now![]()
It just a sense or feeling ,I don't have an English word for it. For me it is like theHow do you mean?
There is a toggle in case the lag is to much. I didn't notice that much but it could be its more for other people.
It depens on the location too. which location where you at?
We could do without because characters where just randomly assigned stuff and it didn't make sense at all.
There where characters at level 3 with skills at level 10 but not perks etc.
So every character is set up right now. This is why the first time you load an location it takes longer. after that it doesn't need it anymore...
A few days ago, I made a ZIP that strips down my work on the skill system to the absolute bare minimum.
It can be found here: Unconfirmed Bug - fort firing bug | PiratesAhoy!
Perhaps people can try that one and see what difference that makes.
if(rank>1)
{
if(AllowCharacterPostInit() && rank < 15)
{
AddToPostInitQueue(chref, rank);
}
else
{
AddXPtoChar(chref, "", CalculateExperienceFromRank(rank)); //Bypassing multipliers and shared experience
FinishCharInit(chref);
}
}
@Levis about this section of code:
What is that rank check of 15 for?Code:if(rank>1) { if(AllowCharacterPostInit() && rank < 15) { AddToPostInitQueue(chref, rank); } else { AddXPtoChar(chref, "", CalculateExperienceFromRank(rank)); //Bypassing multipliers and shared experience FinishCharInit(chref); } }
Could that potentially mean that the jerky behaviour would return in the later game?![]()