Definitely going to check this soon about Artois Voysey. I hired him recently, but I didn't take a look on his skills. Also, his HP is very low indeed. That's why I usually put him God mode in order not to lose him.
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I think he's always had a problem with quickly dying, but I never understood why.Definitely going to check this soon about Artois Voysey. I hired him recently, but I didn't take a look on his skills. Also, his HP is very low indeed. That's why I usually put him God mode in order not to lose him.
But the quest officers that you get (same as Rys Bloom, for example), I think they always gain 2 points of health with each new level (3 with toughness). The difference with Rys Bloom is that he starts with 150 HP, which is very impressive at very early games, while Artois Voysey has maybe 40 points or so.I think he's always had a problem with quickly dying, but I never understood why.
As far as I'm aware, HP should be linked directly to character level. And then you might get some Bonus applied in addition.
Does the player not gain 10 health points per level? If so, the same should apply to quest officers.But the quest officers that you get (same as Rys Bloom, for example), I think they always gain 2 points of health with each new level (3 with toughness). The difference with Rys Bloom is that he starts with 150 HP, which is very impressive at very early games, while Artois Voysey has maybe 40 points or so.
If it isn't, then it should be!The rule you are saying is not linked to quest officers.
So Fred Bob DOES behave himself, but all other quest officers don't?By the way; Fred Bob is the only officer that, coming from being a quest officer (You get him after completing his quest), levels up 10 points of health for each new level.
Nope, that's not it. None of the hire-able officers actually have that attribute anymore, which is surprising.So Fred Bob DOES behave himself, but all other quest officers don't?
Maybe he doesn't have the "questchar" attribute that I think @Levis is using to distinguish between the two types?
That's what I thought!I will look into this... but it sounds really weird cause the HP gaining should be the same for everyone ...
if(CheckAttribute(chref,"officer")) mhp = LAi_GetCharacterMaxHP(chref) + makeint(11-GetDifficulty());
else mhp = LAi_GetCharacterMaxHP(chref) + 5.0;
LAi_SetHP(chref,LAi_GetCharacterHP(chref),mhp);
Sounds like a good idea. I reckon all characters of the same level should have the same HP.After complains about low HP I found this piece of code in one of the level up functions and added it. Maybe this is what makes it act weird because the "officer" attribute probably isn't set for everyone.
Still I don't know why this is here in the first place cause every thing should be done in the ResetHP function.... So I think I'm going to remove this again because it seems to cause problems.