At the moment, there is no period influence on cannons or other weapons.
We intend to add period-specific weapons, but I'm not sure how to handle cannons.
Would be a lot harder for sure.
You can convert the game's TX files to TGA with the TX Converter available from this site's Downloads section.
What do you mean exactly with Curacao? I thought all reloads worked fine.
Do you mean there's loading screens missing?
Or is there a path that doesn't lead anywhere? Maybe it was never really supposed to.
Of course most of the island locations is copy-and-paste from stock island locations,
with some variation thrown in to make the islands a bit different from each other.
Thagarr, have a look at the files in the "\buildinfo" subfolder;
there's a Build 11 and Build 12 ReadMe, that should point you in the right direction.
I only joined between Build 11 and Build 12 as well, so don't know much of the earliest days either.
"inertial navigation"? I think you mean "dead reckoning".
Intertial navigation is so advanced most modern ships don't do it either.
The external links in the PDF don't seem to work for me.
There's a bug in the game where the sun rises and sets on the wrong side of the hemisphere.
This was introduced when we added the new larger worldmap into the game
and has proven more than a little complicated to fix. No luck as of yet.
With Realistic Sailing mode on, do you feel encouraged to try and recognize ships yourself?
We deliberately removed all "name/nationality" information from the spyglass and the "Sail To" interface.
However, you can tell the nation of a ship by recognizing the flag and sometimes from the ship type.
For example, Fleuts are commonly used by the Dutch while Caravels are more used by Portugal.
Especially ships' colour schemes also help in recognizing the nationality of ships at sea.
Another thing we did is to disable Sail To for locations you haven't yet visited.
The intention is to encourage the player to find his destinations manually,
for which the buyable maps are also handy. Also a compass once you manage to afford it, of course.
If you are planning on adding some stuff on salary/divide the plunder,
be sure to make mention of the morale of the crew which decreases on salary mode if you've got too much money.
Basically the crew becomes envious of you when you don't share the money so you either have to pay to raise morale,
or switch to "divide the plunder" mode.