Here's some more (A lot! Oops...) of my random comments.
Please don't take anything as criticism;
it's just thoughts with the final intention of making the manual better.
Do with my comments as you please, ignoring those that you don't believe are worthwhile.
The Automatic Skill System is intended to be a more realistic approach.
As you and your officers do more swordfighting, you all get better at it.
But you can't apply experience gained from swordfighting to, say, navigation.
It is on by default, so there should be some mention of it in the manual.
You might want to mention that you play with that mod turned off, as per your own personal preference.
Note that an officer can no longer be a surgeon and a carpenter at the same time.
If you do want to combine, you have to manually swap positions all the time.
I have no objections to log messages that explain things and, true, that IS the way people get to see it.
But it's prettier without, so for "random", pictures you can use those tricks to leave them out.
I'll leave it up to you where to keep them and where to leave them.
Renaming cannon types? Might be possible.
Different types on the same ship is NOT going to be easy; IF at all possible...
Actually, the sun's orientation IS wrong in that respect.
In the game, the sun sets in the West and rises in the East, which is JUST PLAIN WRONG!
I don't really want to disable the worldmap; if people want to use that, why should we prevent it?
If you don't want to use it, just don't press F3.
Personally I like to sometimes use DirectSail and sometimes worldmap during the same game,
depending on what I feel like at the time (usually worldmap, since it takes less real time).
I am not at all sure as to the reason for the crashes people have been getting.I haven't run into any worldmap-specific crashes during my plays at all.
The "morale drop from too much money" thing is an important thing to know for players,
otherwise they are going to be confused by it. As such,
I reckon it should be in the manual even if you personally won't be likely to run into it any time soon.
"midnight full cargo CTD fix" is for Build 13 ONLY. It is already included in Build 14 Alpha 10.
"Ship recognition guide" could be posted on the Wiki, rather than in the manual,
since people might be adding more ships in the future after the manual is complete.
"The tactical situation was clear – the pirate brig ignored us in favour of the fat, slow and underarmed large
pinnace, and we were the only ship in range to stop them!"
You noticed, eh! That's Screwface's recent "Sea AI Update" mod at work.
You are no longer the "only" character in the game world that enemies care about.
If there's bigger prey around, they'll attack that instead. And there's more features to that mod too,
such as patrol ships and ships proceeding to anchorages and staying there.
Did anyone ever put Seb's "ENB Improved Graphics" download somewhere easy to find?
If not, that ought to be done soon and you can make use of that for the manual screenshots too.
It decreases the framerate (a lot), but it looks nice in many cases.
For now, the manual's simple layout is OK, but for the final one I too would like a parchment-like background.
And maybe a less "modern" font too. But it should still be easy-to-read, of course.
And I just want to say that I ADORE the flags on all ships.
I am SO happy that the Periods Flags and Pennants mod is finally up and running.
It looks infinitely better than stock game and previous Build releases!
To Thagarr: I can enable the forum to accept .otd files; that's not a problem.
But I can't open that file-type myself, so I prefer DOC's.
Once the manual is done, we probably won't be updating it for every new fix, patch, update or add-on.
That would mean that the installation instructions and download links would be outdated shortly after release.
Instead, I'd suggest linking to www.moddb.com/mods/new-horizons for the latest updates.
That site is not likely to go down any time soon and
we'll keep it updated with all information that's intended for the general public to see.
That means that even if Build 14 + manual are released,
even several years later the link would still be active AND point to the latest news.
Do you reckon it'd be possible to extend the "Build Mod History" part?
I was rather looking forward to that, but at the moment it reads mainly as a credits list.
Of course many players wouldn't care how the mod came to be or what we had to go through to get where we are now,
but it's nice to re-read for the modding team and also for those team members who weren't around in the old days.
I reckon the "Build 14 Features" text should be expanded and/or incorporated into the "body" of the manual.
At the moment, it seems to be the text I put up on the ModDB, which was only ever meant as a VERY brief and incomplete overview.
As "advertisement" on a web page, I reckon it's good enough since there's space limitations there,
but for a comprehensive manual not so much. :?
Also, I'm not sure about listing all the various storylines. The Selectable Storylines mod was set up so that
even once Build 14 is complete, it'll be possible to make additional storylines that can be additionally installed.
This will NOT need to overwrite ANY Build 14 files. As such, this is also an area that could very quickly become outdated.
Maybe we will not include ALL storylines in the final Build 14 though,
since I expect that Build 14 might be done before ALL the storylines are.
If so, we could cover the Build 14 default storylines (Nathaniel Hawk, Bartolomeu, Assassin, Hornblower and Jack Sparrow?) and leave out the others.
Do we need to mention the "Minimum System Requrements" for the stock game in the Build manual?
Everyone installing the Build should already have the stock game PLUS the requirements on the box of that.
Where do the Build 14 requirements come from?
The "EITC Wicked Wench" is far from the most poly-heavy ship in the game. "HMS Surprise" is MUCH worse.
"If you have a memory.mp file in your main game folder, remove it to improve game performance"
RunMe.bat does this automatically, so it no longer needs to be in any installation instructions or tips lists.
"Only start a new career if you have just started the game. If you were playing another game
before, close the game first before starting a new game. This is to prevent conflicting script
operation, etc."
Actually, you CAN'T start a new game after having already started/loaded a game; we deliberately disabled this.
The reason for doing this is to prevent worse mess-ups, but it IS a bug.
It SHOULD be possible and hopefully one day we'll find a fix.
"Don't change any options while you have a game loaded. Your career will be taken offline as the
game resets its scripting."
If you change options, the the "Resume" button will be disabled to prevent worse mess-ups.
This is still a bug though and hopefully one day we will find a fix.
If you save before changing the options, this isn't a problem, since you can reload that save and continue play.
In other words: you CAN change the options, as long as you save first.
"Additional music packs can be installed; they do not overwrite each other, with exception to Curse of the Black
Pearl, and Pirates of the Caribbean; pick one or the other."
Please replace this last "Pirates of the Caribbean" with "Pirates of the Caribbean Trilogy" to prevent confusion.
Alternatively, leave this whole part out as per my above note on soon-to-be-outdated content.
Do we really need to make such mention of Build 13?
After all, this manual is intentended to ship with the FINAL Build 14, right?