• New Horizons on Maelstrom
    Maelstrom New Horizons


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Ship Pack Details and Updates

I doubt I'll be able to get anyone to teach me, so if I ever wanna model, I'm probably gonna have to teach myself like I've done with all my other talents. What tools and software do I need to do it? Where can I find them? I eventually wanna get to the point where I can make ships and fix things like the Constitution not having chasers. Learning how to texture probably wouldn't be a bad idea either. :will
 
I posted a link to a thread about tools and tutorials in post #99 of this very thread. I guess you missed it. :eek:k

The Edinburgh/Bounty is in the early era. It should be removed.
 
I downloaded everything on the list and I'm gonna read all the tutorials and experiment and figure it out out till I get it. :dance

Once I figure it out, look out world. lol :cheeky
 
If you haven't seen them already Legendary_Spider, there are some pretty good early tutorials in the Tutorials and History PDF manual that came with the latest build. Some of the stuff is a bit dated, but it does lay out the foundation and teach you the basics fairly well. The tutorials on the forum are awesome and very well written, but there are some things that are covered in the older tutorials in manual that aren't covered in some of the tutorials here. Good luck mate, I am really looking forward to seeing some of your work in game! :onya
 
Gulp :shock

I feel kinda overwhelmed with all this stuff I don't know how to use. but I'll read the tutorials and hopefully make sense out of it and get it down. I'm pretty good at picking things up. :onya

I'd like to be able to do something significant for this game. I don't feel like I've been of much help so far. :shrug
 
There is a lot to try and digest all at once mate, this site has been around for 8 years, so you definitely won't pick up everything overnight. Just take your time and go slow. Pick one thing to work on at a time and try not to overwhelm yourself with everything. I have been here since the sites beginning and I am still not even close to being a modder. I have picked up a few things here and there, and I have helped some with mods and testing quite a bit over the years. I learned a bit when I put all those tutorials together for the manual, but there is so much more that just went completely over my head, I am definitely not a programmer!

From what I have read of your posts, you have some great ideas for a potential story line, and you seem to be interested mostly in ships at the moment. Thats a good place to start, there are a lot of fantastic modders here that will help you when you run into a problem or don't understand something. One of the best things about PA is we have no deadlines to meet, things get finished when they get finished. One thing to remember, we all do this because we enjoy it, just do what you can and don't put any pressure on yourself. You have already helped quite a bit just in the short time you have been here! :dance
 
The following ships (the cursed Black Pearl too) when flying the american flag, have no blue feild with stars. just the red and white stripes:
That's the merchant version of the flag and the way you can tell the difference between navy and trading vessels at sea. :doff
The player gets the merchant flag by default, except in the instances already explained by Armada.

I'm not 100% sure that the 'same number of names per line' rule is actually relevant... if you look at the other nations' names, they have odd numbers in several places.
Whether the names on the odd lines show up or not, I don't know, but I guess it can't hurt to keep the same number like you have been doing.
I'm not sure either, but functions usually like getting the same number of variables returned to them.

HMS Interceptor: It appears to have no crew. Is this it? :dance
Did the Interceptor change colour? I liked the blue-and-yellow... :?
 
Wow, slow down, guys! I leave you alone for one night, and there's a whole new page of replies?! :blink:
I received 42 notifications in total earlier. 42! That is abnormally high for me! :j3

Boo. Armada's such a party pooper. lol :slap
We are trying to make a balanced game here. We can't have uber-ships running amok with an unfair advantage now, can we? :razz

What? :shrug Getting killed to death means you get killed so much you give up and stay dead. :j3
Well all I meant was that being killed is usually associated with subsequent death, is it not...? :rolleyes:

Ok, I'm in dry dock now working on the Carrack. :nk Getting mast4 close, but it needs to be rotated. Is this possible in TOOL?
Yes, you can rotate models using the 'Edit Scene' function.
But what's all this about the Carrack's masts being reversed? They look fine to me (on the new model, at least). Do you have a screenie? :?

The Edinburgh/Bounty is in the early era. It should be removed.
Most certainly! :shock

I'd like to be able to do something significant for this game. I don't feel like I've been of much help so far. :shrug
How could you say such a thing? If what you've done has not been of much help yet, then I am an undead monkey. :328_skull:
Seriously, don't underestimate the usefulness of testing new content! Miklkit will tell you all about it.

Did the Interceptor change colour? I liked the blue-and-yellow... :?
What, you don't like the more movie-accurate paint job? :shrug
The old blue-and-yellow was a little too bright, and some of the yellow on the stern was meant to be blue.
The Dauntless got similar treatment, too... If either one still looks wrong in some way, I can always rework them a little more.
 
Good Morning! :D

About the Carrack..... I reversed the masts and they fit properly but look bad. I will try that "edit scene" thingy and see if it helps. :onya By the way, if you ever wanted to know what sailing is really like, get that ship. After spending some time with it I can now understand accounts of sailing ships being stuck in the English Channel for a month due to bad winds. :j3

There is a screenie of the Carrack here. http://forum.piratesahoy.net/index.php/topic/16888-spanish-fast-galleon-masts/

L_S: More testers are needed to find all of the little bugs and to confirm each other's findings. For instance, in the Devlin quest I now can not use meds without a ctd, and I can't get off the beach in Chevalier, and Bart O Port has a bug that stops me cold. The Assassin still works tho. So someone else is needed to test all of those storylines for bugs and inaccuracies. :onya
 
What, you don't like the more movie-accurate paint job? :shrug
The old blue-and-yellow was a little too bright, and some of the yellow on the stern was meant to be blue.
The Dauntless got similar treatment, too... If either one still looks wrong in some way, I can always rework them a little more.
Haha; more movie-accurate is, of course, better. I'm just saying I did like the old paint scheme; same goes for the obviously blue Dauntless and obviously brown Endeavour.
Movie-accurate? Not at all! But I like it anyway, since they look very clearly different from each other.
 
There is a screenie of the Carrack here. http://forum.pirates...-galleon-masts/
That screenie confirms what I already know, about the masts being offset a bit.
I'm on about the masts needing to be rotated; that's what I don't understand. :?
By the way, you can click the post number to link directly to it. I only recently figured that one out meself. ;)

I'm just saying I did like the old paint scheme; same goes for the obviously blue Dauntless and obviously brown Endeavour.
Movie-accurate? Not at all! But I like it anyway, since they look very clearly different from each other.
Well if you liked the old Interceptor so much, I can probably include that alongside the new one, but remove the nameplate and make it generic...
The same for the Dauntless and Endeavour might be Royal Navy overkill, though. :facepalm
 
I'm not sure what to do with those old ones; indeed it WOULD be Royal Navy overkill! I just liked the old ones for being quite colourful, but we don't really have to use them.
 
Ok, here is my Carrack with the masts reversed. I've been playing with rotating them with very bad results so far, like them sticking out at odd angles and floating in air. With the masts reversed they line up just fine and do not need to be re located.
 
In response to Pieter, I think many of our ships are too colourful, in fact, insofar as they use historically incorrect paint schemes.
Look at the French, for example. Their ships were a kind of black-and-yellow similar to the RN (at least, during the Napoleonic Wars), yet we've made most of them black-and-red.
I'm all for gameplay value, though, so to me it's acceptable for the time being. :onya
Also, you could argue that the new Endeavour is more colourful, since I made the colours more vibrant and distinct than before. :cheeky

On the other hand, Craiggo has been busy making some wonderfully colourful and realistic textures for many ships of PotC origin, which would be great additions to the Build Mod!
I plan to put them in a later ship pack, because before then we really need take time to decide which of his new textures to use, and which old ones to replace.
I'll start a topic about it sometime after the ENS has been finalised and released officially.

EDIT: Miklkit- Aren't the masts now inside-out, too, if you changed the XX value?
Clearly they do match up better, but the results are not worth the side effects. Do you think you could match them up as best you can via locators, and then upload the changes?
 
In response to Pieter, I think many of our ships are too colourful, in fact, insofar as they use historically incorrect paint schemes.
Look at the French, for example. Their ships were a kind of black-and-yellow similar to the RN (at least, during the Napoleonic Wars), yet we've made most of them black-and-red.
I'm all for gameplay value, though, so to me it's acceptable for the time being. :onya
Also, you could argue that the new Endeavour is more colourful, since I made the colours more vibrant and distinct than before. :cheeky
The red and black scheme is used in the Master and Commander film and the Hornblower series somehow. :shrug

Anyway, I do not object in replacing stock game textures with high quality, more realistic colours.
Some of the stock game colour schemes are really quite weird.
 
Moving the masts via locators was the first thing I did. As bad as reversing them looks, it is still far better than relocating them. There are flats and angles on them that do not match up at all because they are backwards or reversed or something else awful. :modding

I have attempted to install Maya twice with no success. If I could that is where I would be trying to figure out how to fix all of these reversed textures. There are hundreds of them! :facepalm
 
The red and black scheme is used in the Master and Commander film and the Hornblower series somehow. :shrug
I know, as we've discussed before. Like I said, there's nothing wrong with that paint scheme at present.
If we eventually decide to put an extensive amount of research and work into historically accurate paint schemes for all nations in all periods, then that's the only time this black-and-red would have to go.

Anyway, I do not object in replacing stock game textures with high quality, more realistic colours.
Some of the stock game colour schemes are really quite weird.
Yes, that's pretty much the situation. But we need to choose wisely which new ones to use, because we could easily go mad with replacing EVERY stock texture, if we're not careful.
Craiggo gave me a whole load of new stuff, so it will take time to properly go through and pick out the best stuff. It's too much for me alone to make decisions on.

Quick question: how are we going to go about removing ships?
I did notice a fairly superfluous bunch of ships recently, with only slight texture variations and pretty much no special uses.
We could consider dropping them with some low-quality and bugged ships (COUGH - WarShip11 - COUGH).
I know how we can replace ships, but takin 'em out is a different story, right? :mm
 
Removing ships is easy. Personally I only ever either remove or add ships, but don't replace unless it's an update. :shrug
 
I was hoping you'd elaborate a bit... :rolleyes:
In terms of replacing, of course that's reserved for updates to ships- in this case, new textures and detail work! :woot
 
Ugh.
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I'm gonna take a break from my POTC SFX re-mastering project to get back on testing. I'll check out those missions Miklkit.
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