Put this in console.c to get Odel in place and ready to talk;
ChangeCharacterAddressGroup(CharacterFromID("Odel"), "Smugglers_Tavern", "goto", "goto17");
pchar.quest.Odel_dialog.win_condition.l1 = "locator";
pchar.quest.Odel_dialog.win_condition.l1.location = "Smugglers_Tavern";
pchar.quest.Odel_dialog.win_condition.l1.locator_group = "goto";
pchar.quest.Odel_dialog.win_condition.l1.locator = "goto17";
pchar.quest.Odel_dialog.win_condition = "Odel_dialog";
ChangeCharacterAddressGroup(CharacterFromID("Odel"), "Smugglers_Tavern", "goto", "goto17");
pchar.quest.Odel_dialog.win_condition.l1 = "locator";
pchar.quest.Odel_dialog.win_condition.l1.location = "Smugglers_Tavern";
pchar.quest.Odel_dialog.win_condition.l1.locator_group = "goto";
pchar.quest.Odel_dialog.win_condition.l1.locator = "goto17";
pchar.quest.Odel_dialog.win_condition = "Odel_dialog";






