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Assassin Main Quest

To Pieter,

Before Friday, I will send you the 5th quest so that you can test it..

I'll also try to finish the 6th quest before your leaving in October.

This second part of August was a disaster for my work on the quests :modding
 
Thanks Bartolomeu. When I'm gone again, I will still be able to download quest updates,
as long as it's nothing big. I probably won't be able to make any patches while I'm gone though.
I want to make some sort of big new Alpha release prior to leaving,
so anything you can get ready before that would be most welcome. :yes
 
By the way about the resources for the Assassin and Bartolomeu main quest. It would be great if Thomas and SuperDurnius, for instance, could send me any resources in September, even some not asked... That could be useful for my work.
 
Sorry, I won't able to do that... I'm going to work after couple of hours, and returning only after... In September :D ...
 
...
It would be great if Thomas and SuperDurnius, for instance, could send me any resources in September, even some not asked... That could be useful for my work.
Can you remind me what resources you have requested, what have not?
In your case, I need a reskin for Roche Brasiliano (see Roche.gm in the characters folder of POTC)..
 
Here's the 5th quest..

Some notes :

- Maybe you'll find some files I already sent you but seeing I don't exactly remember all the files sent or not I prefer to include more than less.

- You've already got Mayak_ls.gm but because of the fortress in the Isla Mona port I had to update the file again.

- I've had to change a bit the relations of the nations for the Assassin and Bartolomeu Main Quest. I know you changed the system of relations in your last work. Anyway, you can check with these files if there are some differences between both versions.

- This 5th quest is pretty short. I've had some problems with the scenario so if you've got some GOOD ideas to improve it, tell me..

/* // Jump-Start Assassin Quest Part V
ChangeCharacterAddress(characterFromID("Horacio de la Vega"), "none", "");
LAi_LocationFightDisable(&Locations[FindLocation("Havana_House_03")], true);
ChangeCharacterAddressGroup(CharacterFromID("Enrique Padilla"), "Havana_House_03", "goto", "goto1");
LAi_SetCitizenType(characterFromID("Enrique Padilla"));
GiveShip2Character(pchar,"XebecAS","El Diablo",-1,SPAIN,true,true);
SetCharacterShipLocation(Pchar, "Cuba_port");
SetOfficersIndex(PChar, -1, GetCharacterIndex("Chico Cois"));
DoQuestReloadToLocation("Havana_House_03", "reload", "reload1" ,"");
Characters[GetCharacterIndex("Salvadore Benavides")].dialog.currentnode = "begin_65";
*/

Important : this quest is not compatible with your last patch seeing I was off the forum during many days. But, I think you could make the favour of adapting it, Pieter. :?
 
Another thought : Did you fix that ?

- reload from the Turks Fort to the Jungle.
- reload from the cave to the Sandy Point.(always on Turks island)
- remove the Antigua_Store in the Antigua_outskirts

In the Arawak Camp in Aruba :
-Two characters are using the same locator and one of them uses a bad animation model.
-All the characters are immobile and don't talk.
-For the background camp a texture is missing..
 
- reload from the Turks Fort to the Jungle.
Captain Maggee has just fixed that one a minute ago now. :doff

- reload from the cave to the Sandy Point.(always on Turks island)
What exactly is wrong with this? I sailed to Sandy Point, then went into the cave and out again just fine.
There was a wrong locator file at some point, which would've resulted in you ending up in a spot way outside the walk patch
upon exiting the cave, but I've fixed that bug quite a while ago. Should be in all latest Patch-files.

- remove the Antigua_Store in the Antigua_outskirts
I think Short Jack Gold has done that in his game version, so this'll be solved as soon as he uploads his Hornblower quest update.

I'll have a look at the Arawak camp. :yes
 
In the Arawak Camp in Aruba :
-Two characters are using the same locator and one of them uses a bad animation model.
-All the characters are immobile and don't talk.
-For the background camp a texture is missing..
All found and fixed now. :doff
 
- I've had to change a bit the relations of the nations for the Assassin and Bartolomeu Main Quest. I know you changed the system of relations in your last work. Anyway, you can check with these files if there are some differences between both versions.
I have tried to work in your modifications into the current Periods Relations mod,
but please check if all relations are the way you want them to be when the next Patch is released. :?

Important : this quest is not compatible with your last patch seeing I was off the forum during many days. But, I think you could make the favour of adapting it, Pieter. :?
Adapted, merged and done. :cheeky

I've also added some additional dialog options in the opening dialog to skip to Part IV and V of the quest.
These dialogs options are only available if the cheatmode are on, though, but it's nice to have them for testing. :yes
 
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