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Flag Locators Repair Project

OK, what you gave me works fine, but I guess I need that fifth part after all. :facepalm
The four parts don't add up to make the whole model, so the last part is still needed.

Can you try different combinations of deleting parts in TOOL until you can get the fifth part isolated, even if it still has another part with it?
The trouble is getting something which is less than 50,000 faces, but even if it's slightly over, hopefully things should still work out.
Anything over 50,000 doesn't export to OBJ very well, but the 'mess' it makes depends on how far over that limit a model goes.
 
That seems to be the same as part 4 (the figurehead), unfortunately. What I'm missing is the bulk of the hull outline. :facepalm
 
Yeah, I noticed. If I open the file again in TOOL after saving it, the "hull" part isn't there. It's like it doesn't contain anything. :shrug
 
Well it must contain something; there's around 34,000 faces worth of hull missing! :shock
Perhaps that's the 'corrupt' side of the model, and why it won't show up in TOOL for most people.
If you can't get any combinations with this mysterious part to work, then at least I can still combine the remaining four in Maya, and make the result available for a modeller to finish off.

There's one other thing I forgot to ask for: could you please open 'SoleilRoyal_mast1.gm' in TOOL, write the locators to a file, and upload that file?

As well as that, I've had a new idea. Could you open a copy of the original SoleilRoyal_part1 again, but this time go to 'View --> Locators'?
There, click 'locators', and scroll down until you find locators f1, f2, f3 and f4, all in the 'flag' group.
For each one, click the small arrow on the left hand side to highlight the whole row, and delete it. Apply the changes and save the GM.

Now, compare the size of this copy with that of the original file. If the copy is only slightly smaller, then there were no problems. If so, please upload the GM.
If the difference in size is drastic, then it's likely that something went wrong. However, since the model is already 'corrupted', that shouldn't happen... in theory. :?

I'll explain why all this needs doing soon. Basically, if this new idea works, then it won't matter if the fifth part is a no-show.
 
I tried moving the parts around in TOOL, and nothing moves when I try to move the "hull" part. It really is like it's an empty part with no content. It won't work no matter the combination.

It became roughly half as large, so something probably went wrong. Hopefully at least the locator file works. Here they are: http://www.pyratesahoy.com/potc/Baste/
 
So do any of the parts correspond to the missing hull section when moving things around in TOOL? :wacko:

Anyway, the hull you uploaded is more corrupted than before, somehow. It looks like that file can't have its locators deleted.
That makes me wonder, though, whether you could replace the flag locators with something else, rather than remove them altogether.
Maybe try replacing them with rope locators (e.g. ropeb998, ropee998, ropeb999 and ropee999, all in the 'hull' group), and move them all to XYZ (0,0,0), and see if that makes any difference?

The locator file is fine, on the other hand. :onya
 
Armada: Thank you.

I tried it and yes, I can open the file. :)

Hylie Pistoff: Okay, then I will place the camera so that the player is as tall as the crew.

I opened the "La_Licorne.gm" file, followed the instructions, and deleted "detail 5". I'm uploading it, and hopefully everything went right.

Thank you for the effort Baste. :onya Yours ended up the same size as mine. That means it won't work either. Now we know we can't help Armada with this and XP isn't a sure cure for our troubles.
 
indeed all efforts are very much appriciated, good try Baste and it helped solve some long standing questions. :onya

Sometimes reading this particular thread reminds me of a Sherlock Holmes novel rather than modding ;)
 
Sometimes reading this particular thread reminds me of a Sherlock Holmes novel rather than modding ;)
That's a good way of putting it! The Build Mod holds many unsolved mysteries and hidden secrets... :mm
 
have you noticed how that sometimes goes missing? i've seen it happen when i repainted my ship a few times, like the game only loads the basic ship when it repaints and not both parts of the model.
Note that repainting = free ship swap with another type. The other type might have different hull details. There's no way around that. :shrug
 
actually, that's not what i meant. i used to have a ship with the extra detail, but repainting it into something else and then repainting it back into what i used to have removed the detail.
 
Thank you, thank you. Happy to help. :)

Armada: I can move what seems to be the cannons and the deck, but it seems there is no actual hull.

Replacing the locators didn't work, it caused the same problem. Good that the locator file works, though.

Hylie Pistoff: You mean that the "La_Licorne.gm" I uploaded didn't work, either? :shock



I've placed a copy of Build 14 Beta 1 Patch 6 in a temporary folder and I intended to use this solely for fixing the camera locators on the ships Hylie Pistoff uploaded. Is there anything I can remove to make the game run faster just for this purpose, or a way to make the ships work in the stock game? Sadly, my computer isn't so modern anymore, and I can't afford to build a new one. The stock game runs fine, my own "build" runs fine, and everything up to Build Mod 12.1 runs fine. The heightened system requirements of build 13 and 14 make the game run slowly, and it takes a long time to even start a new game in build 14. I can't work like this, so unless there's a way to make it go faster, I guess Hylie Pistoff will have to fix the camera locators himself or that someone else will have to do it. :/

I've mentioned elsewhere that I've managed to get Age of Pirates: Caribbean Tales and Age of Pirates 2: City of Abandoned Ships to work, and that was on another computer which isn't mine.
 
The stock La_Licorne.gm is 1,340kb in size. The part you gave me is the same size as the one I made myself, 380kb. Adding that to the other part gives a total of 609kb. That won't work. :shrug


Hmmm. I have no idea if this would work or not, but I could put my entire "ships" folder and "ships.init.c on the FTP. That's 775mb unzipped. But some of those ships, the Mordaunt for example, puts a noticeable load on my puter. You could edit those ships out of the ships.init.c though. Arrgghh. I just looked and the stock "ships" folder is 17.6mb.
 
Armada: I can move what seems to be the cannons and the deck, but it seems there is no actual hull.

Replacing the locators didn't work, it caused the same problem.
Oh well, it was worth a try anyway. Thanks for your help. :cheers
I guess I'll try plan B: merge the four parts together and beg and grovel until a modeller wants to finish it up.
 
I've moved La Licorne to the FTP. It's not completely finished, but is perfectly functional until such time as the new bowsprit arrives. This completes the East Indiaman series for now.

The next ship I'm planning on working on is the class 3 Spanish fast war galleon, unless someone has a request to make.
 
Hylie Pistoff: Ah, I see.

Thank you, but I don't think it would work. I placed a copy of the stock game in a temporary folder for the same reason, along with copies of the ship files from Build 14 Beta 1 Patch 6 including the "Ships_init" file, but it gave errors in the game. :(

Armada: No problem. Let's hope plan B works, then. :)
 
I found an error with one pennant locator on one light fluyt. I was one decimal point off. So there is a new fluyt file in my folder on the FTP.
 
How are people going re seeing the GA stuff currently? I've not seen heavy GA for a good while now(well at last running install status!), so all your efforts definately seem to be working on that :onya
 
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