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Simplified Code for Build 14 Beta 3.3

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Could you compile a new zip again today @Pieter Boelen ? I dont expect to be doing any work before 12 o clock and I hope to work with a up to date game again then :).
Also it would be nice for testing purposes.
 
You want one EVERY bloody day, don't you? Couldn't skip just once, eh? :whipa

Only joking. I'll finish what I am working on now and upload the latest stuff I've got before I go to bed.
 
Couple of thoughts after testing Levis' latest fixpack.
Standard storyline, level 20, Arcade mode.

The payment for escorts is definitely too low. I was offered 1721 for going from Speightstown to Charlstown and 1984 from St Martin to Barbados.

Cargo delivery for merchants: from St Martin to Sao Jorge for 52k and from Sao Jorge to Port Royal for 38k. I had 2 battleships at that time with only around half the cargo available, so I guess it's not a bad price.

Fetch quest for blacksmith in Grand Turks: I was asked to deliver 63 gunpowder for 20 730 of reward. I guess it was about the gunpowder for pistols. I opened the dialog once again to check if there is a possibility to deliver it in parts, as because I can only carry 24 it was the only logical solution. There was an option in the dialog saying something along the lines "I have the goods you asked for" and.. the quest was done. I got the money, quest book got an update. And I still had 24 gunpowder in my inventory. So free money, that was.

The newest pistol perk: it doesn't work as it's supposed to, I guess. I was able to use the shotgun mode (using Tab, right?) without having it even unblocked (in it's description it says that you can use shotgun mode WITH this perk). Also, if I use shotgun mode and then exit it, my character sheaths her sword, so it's not really a good feature to use in combat.

Also, the storms are annoyingly frequent. And most of the times they do not even appear in the world map. The "sky" on the worldmap is perfectly clear, no storm anywhere in sight and when I enter the sail mode, suddenly I'm in the middle of a storm. I know there is Neptune's Trident, but when I buy it I also have to get the cursed coin. And I do not like my ship with the 'cursed' sails. Besides, the storms are not really dangerous, they deal little (in the early game) to no damage (in the mid-late game).
 
Also, the storms are annoyingly frequent. And most of the times they do not even appear in the world map. The "sky" on the worldmap is perfectly clear, no storm anywhere in sight and when I enter the sail mode, suddenly I'm in the middle of a storm. I know there is Neptune's Trident, but when I buy it I also have to get the cursed coin. And I do not like my ship with the 'cursed' sails. Besides, the storms are not really dangerous, they deal little (in the early game) to no damage (in the mid-late game).
The storms may be worked in with this Feature Request some time: http://www.piratesahoy.net/threads/change-wind-direction-calculations.24386/

You do know that getting rid of a Cursed Coin while you're on Isla de Muerta isn't exactly difficulty, right? :wp
 
The newest pistol perk: it doesn't work as it's supposed to, I guess. I was able to use the shotgun mode (using Tab, right?) without having it even unblocked (in it's description it says that you can use shotgun mode WITH this perk).
With the latest version (coming...) I was unable to do this, so this has probably been addressed now.

Also, if I use shotgun mode and then exit it, my character sheaths her sword, so it's not really a good feature to use in combat.
Should be better in the next version that will be uploaded within the hour or so.
You automatically drop out of shotgun mode after each shot and draw your blade again.
 
The storms may be worked in with this Feature Request some time: http://www.piratesahoy.net/threads/change-wind-direction-calculations.24386/

You do know that getting rid of a Cursed Coin while you're on Isla de Muerta isn't exactly difficulty, right? :wp
Maybe I was doing something wrong or maybe it was a bug, but even when I got rid of the Cursed Coins, I was still getting a message that X percent of the crew is cursed due to 0 cursed coins, X being between 20 and 35%.
 
How many cursed coins were there in the chest when you left it?
If there are 882 in there, the curse should have lifted and you should no longer have yours in your inventory.
 
Ah, selling them in a shop is a sure-fire way to get yourself into trouble, just like the crew of the Black Pearl in the first film.
The curse won't lift until there are 882 coins back in that chest.
 
As promised, ZIP file on opening post updated once more. You might be able to reuse yesterday's savegame, but do press F11 to reinitialize.

New stuff:
Code:
Build 14 Beta 3.3:
- Code Updates:
  . Part of FEMALE_OFFICER_PERCENTAGE code removed again by Pieter Boelen
  . Shotgun Mode expanded by Levis and Pieter Boelen
  > Crosshairs improved and sound removed by Pillat
- New Features:
  . Long Rifle with equippable Telescope item added for quest purposes by Jack Rackham; idea by Bartolomeu o Portugues and Pieter Boelen
  > Long Rifle can be found in the Bridgetown Maltese Knight Abbey Crypt
  > Telescope can [NOT BE FOUND YET AT ALL!]
  . Filter button added to Abilities Interface by Levis
- Bug Fixes:
  . Availability of Toss button in Inventory Interface corrected by Pieter Boelen
  . Looting after talk with Maltese Knight corpse fixed by Pieter Boelen
- Storyline Updates:
  . Assassin Storyline:
  > Brothel Mod permanently enabled by Pieter Boelen
 
Opening post corrected with the ZIP that should be the REAL new files.
As opposed to the previous one, which appeared to be the old ones re-zipped for some reason.
TIME FOR BED! :facepalm
 
Good Morning @Pieter Boelen , here is the things you requested :). You can now aquire the telescope ingame.
Here is how you do it:
I strongly sugest you try to find it out for yourself first, listen to the rumors in the tavern and something might pop up, else ask around in town and maybe something has something nice to say.
If all else fails you can always try to be a bit more charitable.
There are two ways of completing this.
First way:
- Hear the church sometimes gives something for donating
- Donate some money to the church (doesn't matter how much)
- When you've done you will see he says more then he usually does and you can choose to help him with something
- Gather a holy cross for him
- He will now give you the telescope and a hint where the pistol is hidden
- Find the adventurer and find the pistol and the book he caries
- After reading the book your questbook will say to go to the church
- Go to the church and ask them about the book
- They will tell you the use of the gun and the telescope

Second way:
- You've found the adventurer first and you found the book and read it
- It says to go to the church
- The priest says he knows what it is but he doesn't trust you enough yet.
- You need to donate a bit and now the rest goes the same as above
- Untill where they tell you the location, here they will jump straight to the explanation of what it does.

If you wanna cheat your way trough it to test it these two commands are usefull:
Code:
GiveItem2Character(pchar, "holycross1");
GiveItem2Character(pchar, "book_exorcist");
Placing one of these in console.c will help you a lot. the first one gives one of the holy crosses needed (you only need 1). The second one gives the book found on the adventurer.

Please do some spell checking (english is not my mother tongue and I had to type a lot) and let me know if I included everything. I tend to forget to include files.
I'm sorry but to really use this you would need a new savegame (again :p ).

These things are also included in the file:
- Fixes for the shipyard sell price
- Fixes for the perks interface, the list now doesn't refresh so after picking a perk you will still see the same list you had before.
- The downstep should now work in the perks interface (forgot to include 2 files)
- Fixes for the free aim mode, it now works with multiple bullets and only goes out after all shots are done.
- New rebalancing for the convoy quest
- Books can now trigger a questcase after being read (info added in the wiki)

I think that's it for now :).

This should be extracter over the zip in the first post, so first use that one and then this one.

-included in first post-
 
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@Levis: Did you edit the lab2_l_ccc.gm file? If not, there isn't going to be a "randitem3" locator there....
 
Anyway, I've now done this for myself. Getting the items works.
I also took the opportunity to place the corpse on a less geometric angle.
 
Indeed i forgot to add the locator, thanks for adding it. How do you like the story ive made up?
 
Story seems like fun! Hopefully tonight/tomorrow me and @TechnicJelle get the chance to do some play-testing on that and all your other work.

In the meantime, opening post updated with all your and @FlyingGhost's new stuff included and some changes of my own.
It is 7-Zip now because regular ZIP became too large. Probably won't do much fixing/finishing anymore.
But it is my intention to make the semi-final proper installer on Sunday.
 
Ok, i will try to fix some last things before then.
what Did flying ghost do?
 
FlyingGhost did that Nelson storyline that is now added.
Not sure how ready it is for inclusion, but this is the easiest way to share those files and have them tested a bit.
 
A couple of things. I note that the superior spyglass is still giving the morale.

Is it possible to get by the guy who is guarding the fountain on isle de muerta?

Are you planning on leaving the Hibernian blade in?

And finally can you point at some place that will tell me how to recover my signature?

Thanks.
 
A couple of things. I note that the superior spyglass is still giving the morale.

The good and best spyglass are giving a morale boost indeed. You think that shouldn't be the case?

Is it possible to get by the guy who is guarding the fountain on isle de muerta?

Can't find any reference of this but there seems to be an guy called Gregor Samsa who can give it and its hidden at at least 2 places and you can get it by a treasure quest to.
 
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